Skip to main content

GDC 2013: The free-to-play ‘Loadout’ is worth every penny (and quite a few more)

Loadout GDC
Image used with permission by copyright holder

A multiplayer-focused shooter needs to do something that makes it stand out. Austin-based developer Edge of Reality understands this, and has spent much of the past two years spit-shining the free-to-play Loadout for an audience that isn’t easily dazzled. It shows, as we learned from a sitdown with the free-to-play third-person shooter at the 2013 Game Developer’s Conference.

The principal hook in Loadout that promises to keep players coming back is an insanely elaborate weapon crafting system. Starting with a basic chassis that determines the overall makeup of the thing, players cobble together killing tools of their own out of a basic set of parts. You can then equip your creations in a loadout and carry them into battle.

Recommended Videos

It all starts with a chassis, which determines the basic “type” of firearm you’re working with. Will you fire bullets or rockets? Sustained beams or energy pulses? The chassis that you settle on determines what other components you can tweak, such as the stock, sights, trigger, barrel, or projectile type.

Each choice confers different effects and there’s a neat “Test” option that allows you to try out your creation in a live-fire environment before finishing it off. The whole interface feels a bit like Ghost Recon: Future Soldier‘s Gunsmith customization menu, only you’ve got a much wider range of options to work with in Loadout. A similarly elaboration customization menu allows for cosmetic alterations to your character, covering everything from clothing and accessories to taunts.

Loadout GDC 2
Image used with permission by copyright holder

The slickness of the customization interface carries over into the game as well. Loadout‘s third person action seems to take a page of inspiration from Team Fortress 2, particularly in the exaggeratedly beefy avatars that you trot into battle. The environments are similarly colorful, avoiding the drab military browns and greens that you’d typically expect to see in a multiplayer shooter

What really stands out about Loadout, however, is the overall presentation. Edge of Reality built a nasty little engine for this game from scratch and everything you see drips with quality and fresh ideas. Take Jackhammer, the game’s capture the flag mode. Two teams compete to grab the enemy’s flag and carry it back to home base, same as it ever was, though flag-holders enjoy an added bonus: the “flag” is actually an electrically charged hammer (think Halo‘s gravity hammer). The more kills you can score with the it, the higher your team’s point reward is when you get the flag to your base.

Even small details stand out. Characters take visible damage as you wound them, depending on the weapon you’re wielding. Bullets will carve bits and pieces of skin off of exposed extremities, leaving muscle and even bone fully exposed. This works in reverse as well, with support tools – be they health pick-ups or custom-designed healing “weapons” – visibly patching up the damage.

Loadout is one of those top-quality F2P offerings that we’ve been seeing more and more of lately. We’ll be participating in the beta – which should be opening up wider very soon – and bringing additional insights in the near future. This is definitely one you’ll want to watch for though.

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
New Atari 50 DLC shows the Intellivision acquisition is already paying off
An Atari 2600+ sits on a table.

Digital Eclipse's Atari 50: The Anniversary Celebration is an excellent and comprehensive look back at the company's now classic video game lineup, with games to play and extra content to interact with. So far, it's gotten one DLC: The Wider World of Atari, that added even more titles. Now, it's about to get its second, thanks to an acquisition it made earlier this year.

Atari announced The First Console War on Friday, and it's about, as you can guess, the company's first console war with the Intellivision, although it'll touch on a specific element of it. In the 1980s, Mattel was publishing games on the Intellivision. At some point, it decided to release versions of these console exclusives for its main competitor, the Atari 2600, under the M Network label. There are 19 of these games coming to Atari 50 with The First Console War, which is set to launch on November 8 for PC, Nintendo Switch, Xbox Series X/S, Xbox One, PlayStation 5, and PlayStation 4 Atari 50 owners.

Read more
Is Monster Hunter Wilds cross-platform?
Two hunters ride mounts in Monster Hunter Wilds.

Of all the genres that we think need to be on the list of cross-platform games, hunting games like Monster Hunter Wilds have to be near the top. These are a rather unique style of game compared to the likes of Fallout 76, Genshin Impact, or Stardew Valley. Each of those has cooperative or competitive elements to them that are enhanced by cross-platform support, but nothing like what Monster Hunter Wilds has going on. The game will allow you to call in NPCs to help you on the hunt, but these games are best when you get a group of real friends together and embark on an epic quest to slay a giant beast, scavenge it for parts, and return to camp victorious. Monster Hunter Rise eventually got cross-platform support once it was ported off the Switch, but will Monster Hunter Wilds launch with this feature? Here's what you need to know about cross-platform support in one of our most anticipated upcoming games.
Is Monster Hunter Wilds cross-platform?

Monster Hunter Wilds will only have partial cross-platform support. The good news is that the part that it will have is crossplay, meaning that you and friends on either PS5, Xbox Series X/S, or PC can all hunt together with no issues. This feature can be disabled if you wish, but will be enabled by default to make sure desperate hunters can always find some aid when in need.

Read more
Fortnite Chapter 2 Remix teams up with Snoop Dogg, Eminem, and more
Snoop Dogg in Fortnite.

Fortnite’s new season, Chapter 2 Remix, is getting a star-studded event that will run through November. The music-focused event will see the battle royale partnering with Snoop Dogg, Eminem, and more artists to remix the game’s map each week.

The new announcement is the next phase of Epic’s goal to turn Fortnite into the “ultimate hub for social entertainment experiences,” as a representative from Epic explained during a press event. The game has had several musical collaborations previously, including the Guitar Hero-like Fortnite Festival mode that launched last year. This update brings that idea to the next level by partnering with four musical superstars.

Read more