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God of War: Origins hands-on preview

Hi. My name is Ryan, and I’m a God of War addict. I can’t help it, I love the series. The setting, the stories, and especially the play controls are among the pantheon (see what I did there?) of games for me. But I do not own or have access to a PSP, which meant that I was forced to stare longingly at the two PSP-only God of War titles, God of War: Chains of Olympus and God of War: Ghost of Sparta, that were released in 2008 and 2010, respectively. But thanks to the popularity of the series (and no doubt spurred by Sony’s affinity for diving through Scrooge McDuck-like vaults of money), both games have been HD-ified and will soon be released as the God of War: Origins Collection on the PS3.

We will have a full review of the Collection on August 29, but for those poor PSP-less souls that like me, have a love of all things Kratos, we offer this meager preview up to the gods.

The first thing you need to realize about the games of Origins is that they are still originally PSP games, despite the remastering. The previous God of War Collection featured the original PS2 games with a new PS3 shine on the gameplay graphics. The cinematics retained their PS2 look, but the game was still about 90-percent updated to look stunningly awesome. Origins looks good, but the graphics are not on the same level as the Collection. They are passable, but not amazing, and the limitations of the PSP somewhat cripple the epic scope that the games are famous for, but only a little. Both titles were also developed by Ready at Dawn Studios rather than original developer, SCE Santa Monica Studio, which may scare some.

All that said, there are still two things that shine through: First, it is still two original stories featuring one of–if not the–best antihero in video games, Kratos. He gleefully revels in ultraviolence, and scares the crap out of the most fearsome of mythological creatures. The second thing this collection has going for it, and the most important thing, is the gameplay. The controls feel like God of War, and you will quickly find yourself racking up 50+ hit combos will smiting your enemies with great vengeance and furious anger. In short, it may not look as fancy as God of War 3 or the remastered God of War games, but it still plays like a God of War game. So the rest is just minor details.

Of the two, Ghost of Sparta clearly is better served by the upgrade. Chains of Olympus suffers early on from bland looking settings and generic enemies that aren’t helped by the graphics, which aren’t close to the last God of War collection. There are also a few technical limitations from the PSP which are ported over, including enemies that will simply stand there until you come close enough to trigger their programming. You will also see enemies suddenly appear through solid walls, here and there, a la Kitty Pryde of the X-Men. But these are minor annoyances, and both the graphics and setting improve as the game becomes more varied and steeped in the mythology of the setting. After a few dozen bloody kills, the gameplay becomes the dominant focus, and combined with the story, you can easily overlook the dated graphics.

By comparison, Ghost of Sparta is a fairly solid transfer. On the PSP, the game was a huge advance over the original, so it isn’t a major surprise that it fares better than Chains of Olympus. But beyond that, developer Ready at Dawn seemed to find their comfort zone much earlier in this title. Chains of Olympus is an original story, but when it begins, it feels like a retelling of the first PS2 game with Attica replacing Athens. It isn’t until later that the game really takes off. Ghost of Sparta is a bit quicker to the punch, as you start off the coast of Atlantis, then find yourself in the chamber of the god of death, Thanatos. How can you not like that? The graphics in Ghost of Sparta aren’t at God of War 3 levels, by any means, but they do look close to some early PS3 launch games. Regardless, the game plays a God of War game, and the graphics are good enough to suck you back into the world of Kratos for two new (ish) adventures.

For those that aren’t familiar with the PSP games, both games are set during the continuity of the existing series, and they are both side tales that don’t further the plot, but rather expand on it. In Chains of Olympus, Kratos is still in the service of the Olympians, and is tasked with sending a message to the Persian armies invading the city-state of Attica. The message is, of course, a bloody one. Wiping out an army is just a light workout to Kratos, who barely breaks a sweet in the effort. But when the sun falls from the sky and plunges the world into darkness, it is up to Kratos to kill the appropriate gods and murder the sun back into the sky.

In the second title, Ghost of Sparta, Kratos is living large as the new God of War when he decides to find his brother Deimos, who was captured by Ares as a child. Along the way, Kratos sort of destroys a city, kills ancient monsters and generally cuts a bloody swath across Ancient Greece.

All the trappings of the God of War series are present in the Collection, and fans of the franchise that haven’t already played the games should rush out to pick up Origins when it is released on September 13. And while the graphics may not live up to the standards of the other God of War games in the series, they are easily good enough to justify the purchase, especially at the discounted $39.99 price. We’ll return with a full review at the end of the month.

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
God of War Ragnarok: all Ratatasks and rewards
Kratos and Atreus sail on water in God of War Ragnarok.

As pressing a matter that the end of the world (aka Ragnarok) is in God of War Ragnarok, there's always time to diverge from the main path and do some side activities. The game is a realm-hopping adventure, and essentially every place you visit has something optional you can do. There are main side quests, called Favours, but also smaller objectives you can do throughout your playthrough called Labours.

Many Labours are tied to your skills or various collectibles, but there is one special set called Ratatasks. Named after the caretaker of the world tree Yggdrasil Ratatoskr, this mystic squirrel will present you with four categories of tasks, each with multiple tasks, tiers, and rewards for completion. There are a ton of these, so knowing which ones to go for if you want the best rewards will save you quite a bit of effort. Frost up your ax and get ready to unleash your Spartan rage as we go over every Ratatask and their rewards in God of War Ragnarok.
How Ratatasks work

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As young creatives in entertainment industries get older and have children, more stories about reluctant but caring fathers are popping up in mainstream media. On the film and television side, movies like Logan and shows like The Mandalorian and Obi-Wan fit this mold. Sony has championed this kind of story on the video game front with 2013's The Last of Us and 2018's God of War, both stories about complicated dads forced to take care of a child (whether their real kid or a surrogate one). God of War Ragnarok, on the other hand, is more than just a "dad game," as it has a solid message that anyone can learn from to improve their personal relationships.
Instead of glorifying a parent-child relationship with some abusive and manipulative tendencies, God of War Ragnarok stresses how important it is to respect, listen to others, and give people space when they need it. Even if you aren't a dad, God of War Ragnarok still has a poignant message about communicating that anyone can take to heart.
This article contains light spoilers for God of War Ragnarok.
Communicating the problem
The typical dad narrative follows a set premise: A fierce warrior with a troubled past must learn to love something on his own. By the end of their journey, they've shared some tender moments with their child, whether they be blood-related or found, and decide they'll do whatever it takes to protect them. While these stories can be emotional and entertaining, they often have some unsavory undertones. These stories tend to herald characters who are overprotective of those they are close to, but justify it by showing that it comes from a place of love.
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https://twitter.com/Naughty_Dog/status/1587837418748657665
Sony games have been getting more thoughtful about this. Joel suffers serious consequences for his terrible actions in The Last of Us Part II. On the flip side, God of War Ragnarok allows Kratos to improve as a person, critiquing his more ignorant actions and thematically offering lessons that anyone can learn from.
Although Kratos seemed to have a better relationship with his son by the end of God of War, we see that he's regressed back to being overprotective and restrictive to Atreus in Ragnarok. That behavior comes even as Atreus is getting older and trying to come to terms with his own identity. Throughout the game's opening, Atreus and Mimir constantly call out when he's not communicating, with Atreus going further and encouraging him to end Fimbulwinter.
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In-game comms 
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Kratos looks at the Leviathan Axe.

Not every piece of God of War Ragnarok is a step up from its 2018 predecessor, but there's one area where it's an undeniable improvement: action. Like his last adventure, Kratos uses his heavy Leviathan Axe to chop up enemies and his Blades of Chaos to rain hellfire down. Both tools feel the same in the sequel but have been altered with the addition of elemental abilities that bring an extra set of moves and decisions to combat.

What stands out to me most about the game's evolved combat though is something a little less flashy. God of War Ragnarok features a handful of skill trees that let players unlock more combos. That's a bit run of the mill, as it's become a staple of Sony's first-party exclusives in recent years. However, Ragnarok's skill tree goes one step further than most games with a new customization system that encourages players to actually use those skills once they've been unlocked. The feature is so effective that I hope every character-based action game takes notes from it from here on out.
Use your skills
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