Skip to main content

God of War Ragnarok shares a key strength with The Witcher 3: Wild Hunt

God of War Ragnarok’s main story is memorable, but some of the smaller moments are what have stuck with me most since completing it. I’m not just talking about its moments of quiet, but its optional Favors as well. These sidequests can be entirely ignored, but skipping them is a mistake as they contain some of the game’s best scenes. It’s a trait that God of War Ragnarok shares with The Witcher 3: Wild Hunt, one of the best RPGs of the last decade.

In some large RPGs, sidequests can often boil down to boring fetch quests, or they simply may not have as much polish put into their writing. As a result, they can feel like content bloat that does more harm than good to the game’s pacing. The Witcher 3: Wild Hunt and God of War Ragnarok avoid this problem by elevating these sidequests, making the entire adventure feel more cohesive and ensuring that the small moments stick out as some of the best.

Recommended Videos

More than a side thing

Like God of War Ragnarok, The Witcher 3: Wild Hunt features a lengthy main story full of memorable characters, set pieces, and boss fights. While those alone would have made it a strong RPG, it’s remembered as an all-time great because of how rich its world is, something that’s reflected in its side content. There were quests like Ghosts of Past, which pays off the character arc of Witcher 2 character Letho, but it’s entirely possible to finish the game without ever seeing it.

The Witcher 3: Wild Hunt Nintendo Switch China Chinese retailer

Others, like Return to Crookback Bog, turn what could just be some fun supernatural fights into a chilling tale about abuse and broken families. While The Witcher 3: Wild Hunt’s main narrative is strong, these side moments are what make it a game that sticks with you years after release. I can already tell the same will be true of God of War Ragnarok, as some of my favorite missions in the game are entirely optional Favors.

An early game Favor called The Weight of Chains sees Kratos, Mimir, and Atreus freeing a giant Lyngbakr sea creature that Mimir imprisoned while working with Odin. They manage to break its chains, but find that it now struggles to move and do what it used to. This sidequest takes a series of somewhat standard combat encounters and puzzles and spins them into critical aspects of a memorable tale. The Weight of Chains reflects on how Kratos and Mimir’s reckless actions have had irreversible consequences, but they now have an opportunity to be better people in the future.

Another standout Favor called Secret of the Sands, where Kratos and Atreus free a trapped jellyfish-like creature called a Hafgufa, is also quite beautiful. The short story shows what Kratos will do to be able to spend more time with his son in the face of Ragnarok. However ordinary these sidequests may be from a gameplay standpoint, their narrative relevance and level of polish are on par with some of God of War Ragnarok’s main quests. This high effort even applies to some side missions that wholly exist with NPCs in the game’s overworld, ones that aren’t even built around huge set pieces. For example, there’s The Lost Treasure quest.

The Hafgufa flies away in God of War Ragnarok.

At its core, The Lost Treasure just tasks Kratos with opening two chests. It’s a simple task that’s still stuck in my mind a week after I’ve beaten the game because it tells a relevant, tragic tale about a father and son who failed to communicate. That attention to detail is what can make a game special, and it’s something that both God of War Ragnarok and The Witcher 3: Wild Hunt have in spades.

Of course, not every developer has the resources to create optional content delivered with this much depth. In those cases, less may be more, as I’ll commend a game that keeps what side content it does have interesting more than one that pads out the game completion runtime with meaningless grinds.

By lovingly crafting sidequest content on the same level as the main story, these RPG worlds feel livelier, and otherwise menial missions become enthralling moments. Games like The Witcher 3: Wild Hunt and God of War Ragnarok have set a standard for the rest of the genre to follow; hopefully, big 2023 RPGs like Forspoken, Final Fantasy XVI, and Starfield are taking notes.

God of War Ragnarok is now available on PS4 and PS5.

Tomas Franzese
Gaming Staff Writer
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
These God of War Ragnarok settings made my playthrough much better
Kratos and Atreus sail on water in God of War Ragnarok.

There are a lot of reasons to be excited about God of War Ragnarok, which launches on PS4 and PS5 today. The action-adventure sequel is another high-quality first-party game for PlayStation owners, following up 2018’s hit God of War reboot with a bigger (though relatively equal) experience. Some fans may be eager to see Kratos' story continue, while others just might be itching to swing the ever-so-satisfying Leviathan Ax again.

What was I most excited to see and do when I booted it up? Open the settings menu.

Read more
God of War Ragnarok’s exploration is so good I’ve barely started the story
Sindri examining a bow.

There’s a lot to praise in 2018’s God of War, but one of its best features came from its semi-open world design. Players could traverse Midgar via boat to discover hidden areas, complete sidequests, and fight new enemies. The more players progressed, the more areas opened up for Kratos and Atreus to explore.

After playing about seven hours of God of War Ragnarök, the sequel to God of War, I can tell you that Santa Monica Studio has only doubled down on that aspect. In fact, I’ve done so much side exploration so far that I’ve barely even kicked off its story.

Read more
God of War: Ragnarok concludes September’s State of Play triumphantly
Atreus aims his bow in God of War

To cap off PlayStation's September 13 State of Play, we got another look at God of War: Ragnarok, as well as the reveal of a special controller releasing alongside the game.

Sony Santa Monica Studios' special-edition PS5 DualSense controller for God of War: Ragnarok is a crisp blue and white, and has two sigils engraved on its touchpad. It's the first Sony-produced special DualSense controller of its kind, and it releases ahead of the customizable DualSense Edge controller teased at Gamescom Opening Night Live 2022. As the studio wrote on the PlayStation Blog, the DualSense controller sports a blue-and-white design inspired by Midgard, the mythical world of the Norse gods. The touchpad is engraved with the bear and wolf sigil to represent the relationship between Kratos and Atreus, as well as their personalities.

Read more