Skip to main content

Halo: Reach matchmaking update available now, a second to follow soon

Although Bungie already has one foot out the door when it comes to the Halo universe, the developer is determined to leave its legacy intact. To this end, Bungie has issued a new update to Halo: Reach, plans a second one next week, and will likely continue to issue updates and patches for months to come.

The first of the two updates is available now, and it tweaks a few existing gametypes. A full list of the tweaks — of which there are many — can be found below courtesy of Bungie’s blog.

The second update is due sometime next week, and it will introduce campaign matchmaking. Currently players can go through the campaign online with a friend, but it requires gamers to invite or be invited to a game. With the new update, players will be able to join sessions in progress, or host campaigns to play certain levels. Bungie withheld this to avoid ruining the campaign story by jumping into a level that may not yet have played.


PLAYLISTS

Rumble Pit

* Added Crazy King

* Added Juggernaut

* Removed Oddball on Asylum


Team Slayer

* Removed SWAT

* Removed Classic

* Weights adjusted based on voting data

Team SWAT (New!)

* Based on existing Team Slayer SWAT offering

* Removed Hemorrhage

* Replaced Zealot with Arena Zealot map variant

Team Objective

* Added Crazy King

* Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)

* Removed heavy vehicles from all 4v4 Team Objective gametypes

Multi Team

* Added Rocket Race

Big Team Battle

* Added Crazy King

* Removed SWAT

* Removed Snipers from Boneyard

* Weights adjusted based on voting data

Doubles Arena

* Removed Slayer Pro for Season 2

* Removed Boardwalk

* Replaced Zealot with Arena Zealot map variant

Team Arena

* Removed Slayer Pro for Season 2

* Replaced Zealot with Arena Zealot map variant

MAPS

Arena Zealot (New!)

* Added a softkill zone to the space area

* Modified initial spawns so enemies cannot see each other

Zealot

* Objects can no longer be dropped into the boot_base

Asylum

* Removed multiple duplicate Headhunter score zones

Boneyard

* Changed the base object for territories from a hill marker to a flag stand

* Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured

* Players can no longer sit in the out of bounds area under the ship scaffolding

Pinnacle

* Health Packs should not respawn after 15 seconds

Hemorrhage

* Landmine removed from Red team’s west cliff

* Respawn time for all Mongoose vehicles is now 45 seconds

* Scorpions replaced with Wraiths (4 minute respawn)

Paradiso

* Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base

Reflection

* Changed the base object for territories from a hill marker to a flag stand

Boardwalk

* Changed the base object for territories from a hill marker to a flag stand

Powerhouse

* Respawn timer for all Needler weapons is now 45 seconds

GAMETYPES

Global Changes

* Slayer DMR now has motion tracker enabled

* Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)

* Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)

* All Classic gametypes should now include Sprint as default equipment

King of the Hill

* Teams are now always able to correctly score points

* Players standing in the hill no longer receive extra points upon returning from a host migration

Rocket Race

* Players now attached to vehicles after being on foot for 10 seconds

* Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle

* Added functionality for tracking and reporting rotations

* Fountain of Mongeese should no longer be possible (don’t ask)

* Players are no longer able to jack another teams Mongoose

* Players are no longer forced into a specific role of driver or gunner

* All players start with a Rocket Launcher

* Players move at 50% speed, do significantly reduced damage and are marked with a nav icon

* Players on foot are now able to score points in Rocket Race

Juggernaut

* The Juggernaut no longer sees other players as allies upon returning from a host migration

* New clients after a host migration will no longer lose their Juggernaut status

Territories

* All teams now have separate capture timers for each territory

* Locked territories will no longer prevent players from using equipment

* The flag in the territory is now attached if the territory is a flag stand object

* Added a HUD_Widget to display contested status to players inside a territory

* The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)

* Random flag clothes will no longer disappear after a round transition

Oddball

* Bombs in Hot Potato now properly report carry time

* Multiple hot potato bombs will no longer spawn in the same location

* The carry time reported stat will now always be correct after a host migration has occurred

* Players carrying the oddball during a host migration will no longer receive extra points

Stockpile

* All stockpile flags are now attached to their spawn location if it is a flag stand

Invasion

* The game score is now set per frame tick based off of the current phase

* A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly

Invasion: Boneyard

* The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3

Invasion (Assault) and Assault

* Added sudden death to Invasion (Assault) and Assault gametypes

Race

* Players who die before the first checkpoint will no longer spawn in a random location on the map

Editors' Recommendations

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
How to revive dead companions in Baldur’s Gate 3
Withers offering services to the player in Baldur's Gate 3.

You're given a good bit of leeway during battles in Baldur's Gate 3 before you or a companion actually bites the dust for good. While in battle, if a teammate does take enough damage to drop, they aren't dead then and there. Instead, they will be downed with a chance to roll every turn to get back up. If they roll successfully three times, the battle ends, or you use another character to pick them up, they're good. If they fail that roll three times, however, they will be completely dead. That can be harsh when you've become attached to certain characters and want to further their stories, so you'll be looking for any way you can to bring them back. Thankfully you do have a few options for reviving companions in Baldur's Gate 3, but just like respeccing, they aren't so obvious.
Pay Withers to bring them back

Withers is a friendly undead you can find in a secret room in the Dank Crypt found inside the Overgrown Ruins. After finding and speaking to him in his sarcophagus, he will offer you various services, one of which is bringing back any dead companions. He won't do this out of the kindness of his heart (probably because it isn't beating) and will charge you a heavy fine of 200 gold to do so. Still, that's a small price to pay to bring back a beloved character. Once paid, that character will appear in your camp where they would normally be, so there's no need to go back to their corpse and find them.
Use a scroll of Revivfy or learn it

Read more
Every video game delay that has happened in 2023 so far
The player skates toward the moon in Skate Story.

Few things feel as inevitable in the video game industry as delays. Ever since the onset of the COVID-19 pandemic, game delays have only become more and more common as developers find previously set timelines unrealistic and adjust their release plans accordingly. More than halfway through 2023, we've already seen some notable AAA games like Suicide Squad: Kill the Justice League, Skull & Bones, and Pragmata delayed pretty heavily. Because video game release date delays are so common, it can be tough to keep track of every game that has had its launch date shifted in some way.
That's why, just as we did in 2021 and 2022, Digital Trends is rounding up every game delay that's announced throughout 2023. Here are the high-profile ones that have happened so far, listed chronologically by their new intended release dates.
The Dark Pictures: Switchback VR (March 16)

As Until Dawn: Rush of Blood is one of the best games for PlayStation VR, The Dark Pictures: Switchback VR, Supermassive Games' PlayStation VR2 successor, is a highly anticipated launch title for the upcoming VR headset. Unfortunately, it will no longer make PlayStation VR2's February 22 launch and will instead be released on March 16. On Twitter, a message from Supermassive Games says this delay will ensure that players "receive the most polished, terrifying experience possible" at release. The game was released on that date to mixed reviews.
Atelier Ryza 3: Alchemist of the End & the Secret Key (March 24)

Read more
Is Remnant 2 cross-platform?
Three characters shoot at a boss in Remnant 2.

Aside from the focus on firearms and integrating some randomly generated environments, the Remnant series sets itself apart from other souls-like games mainly with its focus on co-op. Both titles encourage you to team up with two friends to fight your way through the mutated monsters that await. After so many years of progress in terms of multiplatform games incorporating full cross-platform support, you might assume Remnant 2 will follow suit and let you make a group with anyone regardless of what platform they're on. However, the truth may be a bit more disappointing. Before you make plans with your squad, here's what you need to know about Remnant 2's cross-platform support.
Is Remnant 2 cross-platform?

Unfortunately, Remnant 2 does not have cross-platform play between PS5, Xbox Series X or PC -- and there's no word about it being added in the future.

Read more