Skip to main content

How ‘Heavy Gear Assault’ went from concept to demo in 8 weeks (with a little help from Unreal 4)

Heavy Gear AssaultThe annual Game Developer’s Conference in San Francisco can be a tough place for a small developer to get noticed, but it can also be a place of opportunity. Developers in need of cash have more options than ever thanks to options like crowd funding, but they still need to draw attention to their project, and show people why anyone should give an unproven developer support. A demo helps, but therein lies a Catch 22: You need money and time to create a demo, but you need a demo to generate money and the time to properly use it. There are exceptions though. Exceptions like Heavy Gear Assault, which went from an idea to a playable demo in just two months using the new Unreal 4 Engine.

The next generation of consoles have mostly drawn attention for their high-power hardware, but they’ll also bring new development software in the form of new game engines. The vast majority of games developed today rely on just a handful of engines, even if many of those engines are heavily modified. That means the new game engines designed for the next gen – like id’s id Tech 5 (we saw just a fraction of its potential with Rage), Square Enix’s mysterious Luminous Studio,  and Dice’s Frostbite 3, could end up having a bigger impact on the gaming industry than even the new hardware. They offer more tools for developers to make better games, and those tools can also speed things up significantly. It can even mean the difference between having a demo ready for GDC or a pile of concept art.

HGAUsing the impressive Unreal 4 engine, Canadian developers Stompy Bot Productions and MekTek Studios appeared at GDC Play in support of their upcoming game, Heavy Gear Assault. The mech-combat game will offer PvP gameplay and work within a free-to-play financial model. The demo being shown was rough around the edges, but it looked fairly impressive (you can see it in action below), especially when you realize that the developers put together the entire demo – from the gameplay mechanics to the mech design to the arena itself – from scratch in under eight weeks.

Unreal 4 is a powerful tool, enabling developers to create prettier games with more impressive effects and more fluid mechanics. But it’s also a tool that has been streamlined to make it as easy to use as possible without limiting the options available to the developer using it. That doesn’t mean anyone can pick up the Unreal 4 Engine and make their own game, but the work that would have once taken several people to complete can now be handled by only a few very smart, and very determined, people, like the developers at Stompy Bot and MekTek.

The heart of the game will feature a very sophisticated ranking system to support the combat. Because it is free-to-play, there will also be a robust economy built around microtransactions, but it goes beyond just purchasing new parts and mechs.

H Gear Assault

The game is tailored for eSports competition, and as with all eSports, there will be those who rise to the top while everyone else is left on the sidelines. That has always been the steepest hurdle to the rise of eSports: How do you get people that play games in an active capacity to accept a role as a passive observer? One idea is in-game sponsorship. 

If there is a top player in Heavy Gear that you think is a good bet, you can officially sponsor them in coming fights. Your sponsorship will then allow the sponsored to purchase new parts and upgrades. You can then watch the fight within the game, on a mobile device, or possibly through a video platform service (negotiations are ongoing with at least one major company that has its toes in the eSports broadcast pool). If your player wins, you will receive a bonus of your own, including credit rewards that you can then spend on your own mech.

heavy gear

The game will offer both individual sponsored matches as well as official tournaments, where competitors can enter and face off against the best gamers in the world, competing for prizes. Many of the details on this are still being worked out, including what type of prizes and how you pay for sponsorships

Esports are a growing industry within an industry, but they still need to find a way to convince people to put down their own controllers and accept a role as a spectator. Sponsorships give fans something to be invested in even, even when they aren’t playing.

There are still plenty of details that need to be worked out, but Heavy Gear Assault is still very early in its development life. It recently began its own crowd-funding campaign to raise $900,000, and it has already reached $116,000 at press time. A companion Kickstarter project will also be announced soon.

Using the Unreal 4 Engine, the game will be state of the art, and include everything from destructible environments to realistic damage of the mechs – shoot an arm, and that arm will become non-functional, hit a leg and watch the mech limp. Despite a huge amount of items available to purchase, no mech will be perfect. They will all have flaws, and finding those flaws will be the key between victory and the scrap heap. That makes confrontations as much about strategy as who is better with a controller.

The next generation of game engines are going to create several new ideas that weren’t even considered before. The idea of a small team putting together a AAA-quality, free-to-play, eSports game would have been ludicrous a few years back. The wave of next-gen hardware isn’t even here yet, but in its wake we are already seeing a glimpse at tomorrow.

Topics
Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
How to revive dead companions in Baldur’s Gate 3
Withers offering services to the player in Baldur's Gate 3.

You're given a good bit of leeway during battles in Baldur's Gate 3 before you or a companion actually bites the dust for good. While in battle, if a teammate does take enough damage to drop, they aren't dead then and there. Instead, they will be downed with a chance to roll every turn to get back up. If they roll successfully three times, the battle ends, or you use another character to pick them up, they're good. If they fail that roll three times, however, they will be completely dead. That can be harsh when you've become attached to certain characters and want to further their stories, so you'll be looking for any way you can to bring them back. Thankfully you do have a few options for reviving companions in Baldur's Gate 3, but just like respeccing, they aren't so obvious.
Pay Withers to bring them back

Withers is a friendly undead you can find in a secret room in the Dank Crypt found inside the Overgrown Ruins. After finding and speaking to him in his sarcophagus, he will offer you various services, one of which is bringing back any dead companions. He won't do this out of the kindness of his heart (probably because it isn't beating) and will charge you a heavy fine of 200 gold to do so. Still, that's a small price to pay to bring back a beloved character. Once paid, that character will appear in your camp where they would normally be, so there's no need to go back to their corpse and find them.
Use a scroll of Revivfy or learn it

Read more
Every video game delay that has happened in 2023 so far
The player skates toward the moon in Skate Story.

Few things feel as inevitable in the video game industry as delays. Ever since the onset of the COVID-19 pandemic, game delays have only become more and more common as developers find previously set timelines unrealistic and adjust their release plans accordingly. More than halfway through 2023, we've already seen some notable AAA games like Suicide Squad: Kill the Justice League, Skull & Bones, and Pragmata delayed pretty heavily. Because video game release date delays are so common, it can be tough to keep track of every game that has had its launch date shifted in some way.
That's why, just as we did in 2021 and 2022, Digital Trends is rounding up every game delay that's announced throughout 2023. Here are the high-profile ones that have happened so far, listed chronologically by their new intended release dates.
The Dark Pictures: Switchback VR (March 16)

As Until Dawn: Rush of Blood is one of the best games for PlayStation VR, The Dark Pictures: Switchback VR, Supermassive Games' PlayStation VR2 successor, is a highly anticipated launch title for the upcoming VR headset. Unfortunately, it will no longer make PlayStation VR2's February 22 launch and will instead be released on March 16. On Twitter, a message from Supermassive Games says this delay will ensure that players "receive the most polished, terrifying experience possible" at release. The game was released on that date to mixed reviews.
Atelier Ryza 3: Alchemist of the End & the Secret Key (March 24)

Read more
Is Remnant 2 cross-platform?
Three characters shoot at a boss in Remnant 2.

Aside from the focus on firearms and integrating some randomly generated environments, the Remnant series sets itself apart from other souls-like games mainly with its focus on co-op. Both titles encourage you to team up with two friends to fight your way through the mutated monsters that await. After so many years of progress in terms of multiplatform games incorporating full cross-platform support, you might assume Remnant 2 will follow suit and let you make a group with anyone regardless of what platform they're on. However, the truth may be a bit more disappointing. Before you make plans with your squad, here's what you need to know about Remnant 2's cross-platform support.
Is Remnant 2 cross-platform?

Unfortunately, Remnant 2 does not have cross-platform play between PS5, Xbox Series X or PC -- and there's no word about it being added in the future.

Read more