Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

HTC Vive Pro Eye hands-on review

HTC puts eye-tracking tech in Vive Pro Eye to make next-gen VR hands-free

HTC Vive Pro Eye review
Image used with permission by copyright holder
HTC Vive Pro Eye hands-on
“Vive Pro Eye’s integrated eye tracking could take VR to the next level.”
Pros
  • You can experience VR without controllers
  • Realistic visuals may require less hardware
  • Could support more intuitive controls
Cons
  • Feels geared for commercial use
  • Most benefits depend on better software

HTC Vive announced two new headsets at CES 2019, one of which was the Vive Pro Eye. While details were at a minimum, there was one prominent feature announced, and that’s integrated eye tracking. While this isn’t necessarily new to the HTC Vive, eye tracking is now a core feature with full, official support.

Recommended Videos

More CES 2019 coverage

That adds a new and exciting layer of possibility to HTC’s Vive Pro Eye. Tracking a user’s eyes adds a new tool for developers to use in HTC Vive experiences down the road, and more importantly enables foveated rendering, a technique that prioritizes what a user is looking at. Everything else is rendered at a lower resolution to save on performance. The effect is unnoticeable because peripheral vision is less precise.

A look at the future

The Vive Pro Eye can be either wired or wireless. During our demo using Vive Sync (a meeting and collaboration app made for businesses), HTC had two headsets available. One was completely wireless, and the other plugged into a PC. If you look at the headset, you’ll notice it has two front facing cameras, so it likely uses similar tracking to that of the HTC Vive Pro. The controllers used appeared to be the standard HTC Vive wireless controllers.

For the most part, though, the Vive Pro Eye looks exactly like the Vive Pro, sporting a navy blue and black colorway with the same “ergonomic” design. You’ll feel no distinct difference between the two when you put them on. Since it has the same exact specs as the Vive Pro, don’t expect a vastly different experience.

As we jumped into our first demo, the Vive Pro Eye walked us through a brief setup where you adjust your IPD (interpupillary distance or the distance between your pupils) and then use your eyes to follow a small red dot that appears sporadically in different locations on the screen. The use of eye tracking within Vive Sync seemed minimal, but we were able to see the real movements of other user’s eyes during our virtual meeting.

The results? Better visuals, hands-free gaming, and more intuitive experiences

MLB Home Run Derby used eye tracking in a more unique way, letting us navigate the menus without a controller. That was especially interesting since the only accessory MLB Home Run Derby came with was a baseball bat, and we can foresee the use of more hands-free VR experiences.

The last demo we saw was BMW’s M Virtual Experience, and it demonstrated how businesses can track where users look and use real-time analytics to understand how they interact with their product. It wasn’t the most exciting demo was saw at the conference — In fact, it’s a little creepy — but seeing the difference made by foveated rendering was impressive.

You might notice that only one of the experiences we tried was a game – MLB Home Run Derby – and a simple one, at that. That doesn’t seem to be an oversight by HTC. The Vive Pro Eye left us feeling it’s geared towards business and commercial use, not gamers. That could change as we hear more about the headset in the coming months and it prepares for launch in the second quarter of 2019. In any case, its integrated eye tracking could prove to be a game changer for Vive headsets in the future.

The Vive Eye Pro will give us visuals that demand less power, more hands-free gaming and software, and more intuitive experiences. Check out everything announced during the HTC Vive press conference.

Felicia Miranda
Former Digital Trends Contributor
Born in '89 and raised through the 90s, I experienced what I consider to be the golden age of video games. At an early age, I…
New Atari 50 DLC shows the Intellivision acquisition is already paying off
An Atari 2600+ sits on a table.

Digital Eclipse's Atari 50: The Anniversary Celebration is an excellent and comprehensive look back at the company's now classic video game lineup, with games to play and extra content to interact with. So far, it's gotten one DLC: The Wider World of Atari, that added even more titles. Now, it's about to get its second, thanks to an acquisition it made earlier this year.

Atari announced The First Console War on Friday, and it's about, as you can guess, the company's first console war with the Intellivision, although it'll touch on a specific element of it. In the 1980s, Mattel was publishing games on the Intellivision. At some point, it decided to release versions of these console exclusives for its main competitor, the Atari 2600, under the M Network label. There are 19 of these games coming to Atari 50 with The First Console War, which is set to launch on November 8 for PC, Nintendo Switch, Xbox Series X/S, Xbox One, PlayStation 5, and PlayStation 4 Atari 50 owners.

Read more
Is Monster Hunter Wilds cross-platform?
Two hunters ride mounts in Monster Hunter Wilds.

Of all the genres that we think need to be on the list of cross-platform games, hunting games like Monster Hunter Wilds have to be near the top. These are a rather unique style of game compared to the likes of Fallout 76, Genshin Impact, or Stardew Valley. Each of those has cooperative or competitive elements to them that are enhanced by cross-platform support, but nothing like what Monster Hunter Wilds has going on. The game will allow you to call in NPCs to help you on the hunt, but these games are best when you get a group of real friends together and embark on an epic quest to slay a giant beast, scavenge it for parts, and return to camp victorious. Monster Hunter Rise eventually got cross-platform support once it was ported off the Switch, but will Monster Hunter Wilds launch with this feature? Here's what you need to know about cross-platform support in one of our most anticipated upcoming games.
Is Monster Hunter Wilds cross-platform?

Monster Hunter Wilds will only have partial cross-platform support. The good news is that the part that it will have is crossplay, meaning that you and friends on either PS5, Xbox Series X/S, or PC can all hunt together with no issues. This feature can be disabled if you wish, but will be enabled by default to make sure desperate hunters can always find some aid when in need.

Read more
Fortnite Chapter 2 Remix teams up with Snoop Dogg, Eminem, and more
Snoop Dogg in Fortnite.

Fortnite’s new season, Chapter 2 Remix, is getting a star-studded event that will run through November. The music-focused event will see the battle royale partnering with Snoop Dogg, Eminem, and more artists to remix the game’s map each week.

The new announcement is the next phase of Epic’s goal to turn Fortnite into the “ultimate hub for social entertainment experiences,” as a representative from Epic explained during a press event. The game has had several musical collaborations previously, including the Guitar Hero-like Fortnite Festival mode that launched last year. This update brings that idea to the next level by partnering with four musical superstars.

Read more