Skip to main content

Is Killzone 3 the Avatar of 3D Gaming?

Besides raking in over $2 billion worldwide, Avatar might best be remembered for making movie audiences aware that 3D has arrived. If the live 3D demo of Killzone 3 really reflects what’s to come, Killzone 3 might do the same for 3D gaming.

It’s hard to ignore.

Recommended Videos

From the moment Sony booted up the on-screen demo, the game took full advantage of all three dimensions. On-screen display items like target reticules and bloody damage indicators appeared in the foreground, overlaid onto the action. A jetpack afforded an aerial view of roiling arctic seas with a twinge of vertigo as the player leapfrogged from iceberg to iceberg. A final flight sequence sealed the deal with brass shells spilling out of a chaingun in foreground as enemies toppled from airborne platforms in the background.

Gimmicky as it may seem for retelling the story of Pocahontas in space, three dimensions add a missing element to gaming. And in a way, games look even more compelling on screen. As SCEA president and CEO Jack Tretton spelled out himself, “This isn’t content that was adapted for 3D, it was created for 3D.” And it shows.

Not all 3D games give this impression. Demos of face-paced racing games, for instance, made us wonder if our brains could even process virtual worlds at 120 miles per hour, and playing with a puppy in 3D seems like a waste. But one of the first games developed with 3D consumption in mind has us cautiously optimistic.

Killzone 3 won’t be out until February 2011, but Sony already launched four 3D games live on PSN today, and hopes to have 20 by March 2011. As Hollywood spends hundreds of millions of dollars to spool up 3D production capabilities over the next decade, we look forward to the 3D gaming content Sony, Microsoft, Nintendo and other companies will be rolling out in less than a year, and sampling more of it here at E3.

Nick Mokey
As Digital Trends’ Managing Editor, Nick Mokey oversees an editorial team delivering definitive reviews, enlightening…
Naughty Dog confirms its working on a new single-player game in odd apology post
Abby screaming in The Last of Us Part II

The Last of Us developer Naughty Dog has confirmed that it's working on a new single-player game in a fairly odd manner. The news came in the middle of an apologetic post explaining why the studio didn't show its upcoming Last of Us multiplayer project during this week's PlayStation Showcase.

https://twitter.com/Naughty_Dog/status/1662166716892479488

Read more
PlayStation gets into the streaming handheld game with Project Q
Project Q and PlayStation earbuds

During the May 2023 PlayStation Showcase, PlayStation CEO Jim Ryan revealed Project Q. It's a new handheld streaming device that will allow you to stream any game from your PlayStation 5 console using its remote play function or Wi-Fi.

It doesn't have an official name yet, so it's known internally as Project Q. What we do know is that it has an 8-inch HD screen, plus all of the buttons and features of a DualSense wireless controller.

Read more
Final Fantasy XVI’s first 3 hours play like a high fantasy Last of Us
Joshua speaks to Clive in Final Fantasy XVI.

When I demoed Final Fantasy XVI back in February, I had some questions. The slice I played was very much focused on the upcoming PS5 release’s combat system. I was immediately impressed with how fast and furious it was, bringing a bit of Devil May Cry to the RPG series. That said, there was quite a bit I didn’t see. The story mission I played would only give me a brief introduction to its hero, Clive Rosfield, and the war-torn nation in which the game takes place. I was itching to know more.

I’d get all those lingering questions answered when I went hands-on with the first three hours of the game, which launches on June 22. Rather than letting me test out an arsenal of spells, I’d start with a much less capable Clive with only a few attacks to his name. I’d get to see his full tragic backstory play out through long cinematics with only a few smaller gameplay snippets between. I’d leave my demo session with far fewer question marks, a bit more intrigue, and a couple of lingering concerns that could be alleviated later in the adventure.

Read more