Skip to main content

King’s Quest gives a wink to old fans with throwbacks, unwavering focus on story

It’s hard to conceive of a better moment for King’s Quest to stage a comeback. At a time when most game stories amounted to little more than “The princess is in another castle,” Sierra On-Line and a small handful of others set out during the ’80s and ’90s to tell meaningful tales in gaming’s nascent interactive spaces. Rudimentary graphics didn’t, and still don’t, dull the staying power of names like King Graham or Roger Wilco. And now, in an era when innovative new approaches have bred experiences like The Walking Dead and Gone Home, Roberta Williams’ beloved creation feels like it’s primed for a return.

That’s where The Odd Gentlemen comes in. The Los Angeles-based studio is bringing back King’s Quest under the creative direction of co-founder Matt Korba. A mix of new and old ideas are at work. The game still belongs firmly in the “adventure” category (rest easy, Mask of Eternity haters) and it’s built on exploration and puzzle-solving. Story matters, and choices have tangible effects on certain outcomes, but The Odd Gentlemen’s take is built more on action than words. There’s also a five-chapter structure that’s become so popular among games of this sort, but it’s not strictly a single, contiguous narrative.

Recommended Videos

“If you’re really a King’s Quest fan, you’re going to catch so many nods.”

“The game is really about the stories that old Graham shares with his curious granddaughter, Gwendolyn. And so each episode focuses on one of those stories. We’re telling stories in between the original games,” Korba tells Digital Trends. “So we completely reimagined it, it’s a new King’s Quest, everything’s re-thought and it looks similar but different. But we’re keeping the details that were set by Roberta and Ken and sort of elaborating on those.”

The first chapter, which involves a dragon, a magic mirror, and a secret buried far beneath an old well, charts Graham’s path to becoming a knight. Longtime fans might view it as a prequel of sorts, since it follows Graham’s journey prior to the events of the original game. Later episodes are set to look at how the future king met his queen, Valanice, and other important scraps of lore. The intent is to deliver a story that stands on its own two feet while still showering the faithful with all the knowing winks they could hope for.

King's Quest_GDC Screenshot_3
Image used with permission by copyright holder

“If you’re really a Sierra fan, you’re really a King’s Quest fan, you’re going to catch so many nods,” Korba says. That mode of thinking was evident even in The Odd Gentelmen’s original pitch, which voiced a need for the game to feature a parade of riotous death sequences. In earlier King’s Quest adventures, death pursued players at every turn. Rudimentary save/restore systems of old are replaced in the revival with an autosave approach, but expect Graham to meet his demise in any number of hilariously painful ways.

More jokes are still to come. Korba is actively writing King’s Quest even now, and some ideas remain to be tackled. Who doesn’t remember the byzantine copy-protection process that the old games relied on? Who wouldn’t crack a smile at a joke that plays with those memories? “I haven’t written anything in yet about the copy protection, but I still have more to write,” Korba explains. “It’s a funny joke if you haven’t played them, it’ll still work. But if you really know what all the old King’s Quest games were, you’ll get it on a whole other level.”

“The stories take place in flashback and the choices that you make in that flashback affect the future.”

The fundamentals remain the same even if the process has changed. The cursor icons of old that players used to walk around, examine objects, pick them up, speak, and more… they’re all gone. In their place is direct movement — no more point-and-click — through the 3D environments and a contextual button that prompts Graham to interact with a particular object or being in the most appropriate way.

“It’s still very much an adventure game. There’s inventory, there’s puzzles … you can physically move Graham around the environment,” Korba says. “We’ve completely redone the interface to work on consoles, without having to use a mouse [cursor]. So you can run up to things, you can use your inventory items on things, you can solve puzzles like that. Everything’s been boiled down to a contextual button instead of having to select different verbs. And because we’ve made the interface simple and easy to pick up and use, we can make the puzzles more in-depth, more challenging.”

The effects of these changes are apparent in the very first chapter, which presents players with an open environment and a series of problems to work through, in any order. In some ways, this mirrors the approach of the fan-favorite King’s Quest VI: Heir Today, Gone Tomorrow, which was similarly open-ended. In The Odd Gentlemen’s take, however, your choices have consequence. In the first chapter, the order in which the starting set of problems is tackled reverberates into the rest of the story. Just not in the way you might expect.

King's Quest_GDC Screenshot_2
Image used with permission by copyright holder

“The stories take place in flashback and the choices that you make in that flashback affect the future,” Korba says. “So each chapter, Gwendolyn has a problem that she’s facing in the castle, and based on your decisions in the game, it affects the type of story [Old Graham is] telling her, whether it’s a story of compassion, bravery, or wisdom.”

Compassion, bravery, and wisdom represent the three pillars of choice in The Odd Gentlemen’s King’s Quest. Graham is many things, but he is never not a “good” guy. The story simply acknowledges that the concept of “good” can come in several different flavors. This also feeds into the reason why Gwendolyn isn’t a playable character. As Korba puts it, “[King’s Quest is] all about how the choices and decisions you make and stories you tell affect your children or your grandchildren.”

We would like to create games where story is at the center and we get to create these unique, silly worlds that are just fun and charming.”

It’s a sensible evolution for a series that grounded itself in choice and consequence — albeit in a more rudimentary manner — going all the way back to its earliest days. It’s easy to forget when you’ve gone 20 or 30 years without touching one of these games, but Sierra’s work on story-driven adventures toyed with choice in their own, unique way. “They had alternate paths to solve each puzzles, you got more points if you did things the tried and true Graham way versus taking the violent path,” Korba says. “So we’re playing a lot with choice and with branching.”

Hearing all of this, it’s clearer than ever that 2015 is a perfect moment for King’s Quest, and really for Sierra, to stage a comeback. The Odd Gentlemen’s take might appear similar to something like The Walking Dead at first glance, but the team is leveraging the familiar five-part structure, choice-driven gameplay, and affecting story in very different ways.

King's Quest_GDC Screenshot_4
Image used with permission by copyright holder

“There’s less choose-your-own branching dialogue adventure type of thing and more puzzles,” Korba explains. “We do have some that are based off of dialogue, but most of them are based off of the way you solve a puzzle versus a multiple choice type of thing. It is a different style of game.”

He quickly adds: “However it’s still a game where story comes first and story is the driving point for it. We’re excited to see more of these games be successful. I really hope that everyone has success at this because we would like to create games where story is at the center and we get to create these unique, silly worlds that are just fun and charming.”

Topics
Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
New Atari 50 DLC shows the Intellivision acquisition is already paying off
An Atari 2600+ sits on a table.

Digital Eclipse's Atari 50: The Anniversary Celebration is an excellent and comprehensive look back at the company's now classic video game lineup, with games to play and extra content to interact with. So far, it's gotten one DLC: The Wider World of Atari, that added even more titles. Now, it's about to get its second, thanks to an acquisition it made earlier this year.

Atari announced The First Console War on Friday, and it's about, as you can guess, the company's first console war with the Intellivision, although it'll touch on a specific element of it. In the 1980s, Mattel was publishing games on the Intellivision. At some point, it decided to release versions of these console exclusives for its main competitor, the Atari 2600, under the M Network label. There are 19 of these games coming to Atari 50 with The First Console War, which is set to launch on November 8 for PC, Nintendo Switch, Xbox Series X/S, Xbox One, PlayStation 5, and PlayStation 4 Atari 50 owners.

Read more
Is Monster Hunter Wilds cross-platform?
Two hunters ride mounts in Monster Hunter Wilds.

Of all the genres that we think need to be on the list of cross-platform games, hunting games like Monster Hunter Wilds have to be near the top. These are a rather unique style of game compared to the likes of Fallout 76, Genshin Impact, or Stardew Valley. Each of those has cooperative or competitive elements to them that are enhanced by cross-platform support, but nothing like what Monster Hunter Wilds has going on. The game will allow you to call in NPCs to help you on the hunt, but these games are best when you get a group of real friends together and embark on an epic quest to slay a giant beast, scavenge it for parts, and return to camp victorious. Monster Hunter Rise eventually got cross-platform support once it was ported off the Switch, but will Monster Hunter Wilds launch with this feature? Here's what you need to know about cross-platform support in one of our most anticipated upcoming games.
Is Monster Hunter Wilds cross-platform?

Monster Hunter Wilds will only have partial cross-platform support. The good news is that the part that it will have is crossplay, meaning that you and friends on either PS5, Xbox Series X/S, or PC can all hunt together with no issues. This feature can be disabled if you wish, but will be enabled by default to make sure desperate hunters can always find some aid when in need.

Read more
Fortnite Chapter 2 Remix teams up with Snoop Dogg, Eminem, and more
Snoop Dogg in Fortnite.

Fortnite’s new season, Chapter 2 Remix, is getting a star-studded event that will run through November. The music-focused event will see the battle royale partnering with Snoop Dogg, Eminem, and more artists to remix the game’s map each week.

The new announcement is the next phase of Epic’s goal to turn Fortnite into the “ultimate hub for social entertainment experiences,” as a representative from Epic explained during a press event. The game has had several musical collaborations previously, including the Guitar Hero-like Fortnite Festival mode that launched last year. This update brings that idea to the next level by partnering with four musical superstars.

Read more