Skip to main content

Marvel Snap: tips and tricks for beginners

Any game with Marvel characters in it is going to draw some attention. Add in the fact that this one, Marvel Snap, is free-to-play on mobile and PC and an even bigger crowd is going to at least want to give it a shot. However, unlike other Marvel games like Marvel’s Spider-Man or Marvel’s Avengers, Marvel Snap is a collectible card game and not an action title. That alone might make a few people second-guess playing, but Marvel Snap is one of the most accessible deck-building games out today.

Featuring all the iconic heroes from the Marvel universe, Marvel Snap is a quick, fast-paced, and easy-to-learn card game. However, just because the rules are easy to understand doesn’t mean that winning is just as easy. There’s plenty of depth and strategy to learn to best your opponents. If you want some early tips and tricks to up your game in Marvel Snap, we’ve assembled the best of the best.

Further reading

The basics

Marvel Snap promo image of multiple Marvel characters.

Card games can be some of the more complicated games out there, but Marvel Snap keeps things fairly basic. Each game only lasts for six turns, and each player only has a deck of 12 cards. Unlike most card games, your goal isn’t to attack the opponent, or even their cards necessarily, but instead, capture and hold Locations. You each take turns placing cards of different power levels on Locations. By the end of the final round, whoever holds two out of the three Locations will win the game. Simple, right?

How to read cards

Marvel Snap Psylocke card variants.

Aside from the great artwork on the cards, they have some very important information on them you will need to learn.

The first thing to note is the number on the top left of the card. This is how much Energy that card costs to play, ranging from one to six. Just as in Hearthstone, you start each game with one Energy and gain an additional one on every following round — on round two you will have two Energy, and so on. The number on the top right of the card is the Power. This is the next most important number to note since Power will determine who wins a Location. Power numbers can also be impacted by other things, such as the type of Location the card is played on.

Finally, pay attention to your On Reveal and Ongoing effects.

On Reveal is a special effect your card will do upon being played, assuming all conditions are met. These won’t be permanent, though.

Ongoing effects do last through the entire game and can affect more than just the card they’re attached to. For example, Blue Marvel adds +1 Power to all ally cards for the rest of the game, no matter where they’re placed.

How to win Locations

The space thjone location in Marvel Snap.

The three Locations in Marvel Snap will appear one at a time, and there can be a maximum of four cards in any one Location. Locations also come with random effects or requirements on cards placed there that can be good or bad, such as reducing all cards’ Power every turn or only allowing cards that cost four or more Energy to be played there.

The first Location will be on the left side, followed by the middle on turn two, and the third on turn three. You can place cards on Locations before they a revealed, which also makes it so those cards are not impacted by that Location’s effect. This can be good or bad depending on the effect it happens to end up being.

By playing your cards on a Location, you combine their Power into a single total. Whichever player has the highest total Power on a Location when the final turn ends wins that Location. Whoever wins two out of the three Locations is the victor.

Keep your deck simple

Deck of cards in Marvel Snap.

Marvel Snap can get complex, but early on it is better to keep your deck tight and focused. The less time you spend reading and trying to remember what cards you have, what they do, and which ones you want to use together, the better. While the game already has hundreds of cards, they are divided into pools that pace out how many you need to pick between at a time.

Our best advice is to start off by making sure your deck is a good mix of low Energy cost cards and fewer higher ones. You start off with just three cards in your hand, so you want to minimize the chances of not being able to play any cards on that first turn.

You should also try and choose cards that are more versatile rather than focused. Examples of this are Nightcrawler, who can move between Locations and Angela who adds +2 Power when another card is placed in the same Location.

Focus on two Locations

Venom affects a Marvel Snap playng field.

As mentioned when covering the basics of Marvel Snap, the winner is determined by whichever player wins two out of the three Locations that appear in the match. Rather than spread your forces, and Power, out across all three in hopes of hedging your bets on winning, it is much more crucial to not spread yourself out too much. The downsides are that you will obviously have lower Power ratings by putting cards into three places rather than two, but also miss out on stacking bonuses from Location effects and any On Reveal and Ongoing effects of your cards.

Stick to pinning down two locations, and only put cards in that last spot if you have nothing else better to do that turn.

Only Snap if you’re confident (or bluffing) and don’t be afraid to retreat

Marvel Snap's card progression levels.

Finally, there’s the Snap mechanic of Marvel Snap. Unlike the Thanos snap, this isn’t some ultimate weapon that will win you the game. At the top of the screen in every match, you will see a number of Cosmic Cubes up for grabs for the winner. This starts out as two, but Snapping will double it to four. However, your opponent also can Snap, making the maximum reward reach as high as eight Cosmic Cubes.

So, what’s the downside to Snapping? That number of Cosmic Cubes isn’t just how much you stand to win, but also how much you could potentially lose as well. If you lose a game after Snapping the number up to four and lose, you will end up costing yourself four Cosmic Cubes instead of just two. That makes this a risky play to do early in the game, but also something to use tactically.

If you’re certain you’re on the way to a victory, there’s really no reason not to Snap. This can be especially effective after you exploit an enemy’s mistake or otherwise overwhelm them with a good play of your own. Snapping can often lead to the opponent retreating to avoid losing more than they already were.

Using that same logic, players can use Snaps as a bluff tactic to try and scare their opponent into thinking they’ve got more going on than they actually do. This is risky since they can call your bluff, but certainly a tool to whip out when things appear to be at a stalemate.

Finally, if your opponent Snaps and you just know there’s no coming back, don’t be afraid to retreat. While you do instantly lose the match, you are only ever penalized a single Cosmic Cube. It’s always better to cut your losses and start a fresh game than stick out a losing battle.

Jesse Lennox
Jesse Lennox loves writing, games, and complaining about not having time to write and play games. He knows the names of more…
Marvel’s Spider-Man 2 gets wild gameplay trailer, but no release date
Kraven the Hunter appears in Marvel's Spider-Man 2.

Insomniac Games showed off a new gameplay trailer for Marvel's Spider-Man 2 during Sony's May 2023 PlayStation Showcase. The action-packed clip showed off its villain, the iconic Kraven the Hunter, but it didn't give the game a release date. It's still only scheduled for fall 2023.

The new trailer gave us our closest glimpse at Sony's upcoming release we've seen yet. It begins with a very cinematic clip showing off classic Spider-Man villain Kraven the Hunter. From there, we flash-forward a bit to New York City, where we see Peter Parker and Miles Morales working together to save the city. Parker has a fancy new black suit with a lot of wild powers. In the trailer, we see multiple black spider arms coming out of it and slamming enemies.

Read more
You need to read this free Marvel’s Spider-Man 2 prequel comic
Miles Morales and Peter Parker stand together in Spider-Man 2.

While Marvel's Spider-Man 2 is supposed to come out sometime this fall, we don't actually have that much information on the video game's narrative or any other differences from its predecessors. That's why those looking forward to the game should check out the Marvel's Spider-Man 2 prequel comic, which was previously released physically, but is now available for free on Marvel's website.
Marvel's Spider-Man 2 (2023) No. 1, which was written by Christos Gage and illustrated by Ig Guara, was released physically on May 6 for Free Comic Book Day. Now, just a few days later, Insomniac Games and Marvel have followed up on their promise to make the book available digitally for free, so you can easily read it on Marvel.com.
It's a breezy read that doesn't contain many shocking revelations, but gives more context on what Peter Parker, Miles Morales, and Mary Jane Watson have been up to since the events of Marvel's Spider-Man: Miles Morales. In terms of new villains introduced here that could show up in the game, the Spider-Men fight The Tarantula, an arachnid-themed assassin, and The Hood, a gang leader who's trying to use magic for personal gain.
On the more character-focused side of things, we learn that Peter, Miles, and MJ are now all working together as a tight crime-fighting unit. Peter is now trying to get a teaching certificate and to convince MJ to move in with him. As Peter now lives in Aunt May and Uncle Ben's old house in Queens, that could mean we'll get to explore more boroughs of New York City in Marvel's Spider-Man 2. Meanwhile, Miles decides to pursue a Music Technology major at Empire State University, and J. Jonah Jameson decides to buy back ownership of the Daily Bugle. 
There's little more than a passing mention of Norman Osborn, and we don't see Harry Osborn, Kraven, or Venom in action, so there aren't any must-know reveals from this free comic. Still, it's worth a read if you want to get reacquainted with this Marvel universe, the headspace of the heroes within it, and the gadgets they use ahead of Marvel's Spider-Man 2's launch. 
Marvel's Spider-Man 2 will release exclusively for PlayStation 5 sometime this fall.

Read more
Marvel Snap road map reveals new competitive mode, token shop rework
marvel snap friendly battle mode impressions key art

Second Dinner released a road map that revealed several significant updates coming to Marvel Snap over the next couple of months, including a new competitive mode called Conquest and revamps of the mobile card game's Token Shop and ranked modes.
The developer went into more detail about all of these features in Marvel Snap's in-game blog. Conquest was thoroughly explained, and we learned it's a competitive version of Friendly Battles' health-based fights. Conquest mode will be split into multiple leagues (Proving Grounds, Bronze, Silver, Gold, Vibranium, Infinite), and players must win three consecutive battles in one to move up to the next and get better rewards. Players will be rewarded with Conquest medals, which can then be used in a new cosmetic-driven Conquest Shop. This major new feature is expected to launch in June, but some updates are coming before then.
In Marvel Snap's next patch, Second Dinner will increase the number of Collector's Tokens players get from opening Collector's Caches and Collector's Reserve, and add the ability for players to claim a free Series 3 card once per season. This should shorten the amount of time it takes to get new cards, and set the stage for a Token Shop revamp in April. That rework will make the Marvel Snap Token Shop much more comprehensive by featuring new Series 5 cards in a weekly spotlight and giving Series 4 and 5 cards their own dedicated shop sections.
More modes and easier card acquisition have been some of the most-requested things from Marvel Snap players since launch, so it's great that Second Dinner will finally deliver on these fronts in the coming months. 

Looking at the long term, the road map also teases several features that are in the development in concept stages at Second Dinner. These updates include widescreen support on PC, Smart Decks, the ability to equip avatars and titles by deck, personalized shops, global matchmaking, social Guilds, card emotes and emojis, mythic variants, PC controller support, season audio, and a Test Deck mode that will let players try out certain deck builds in an unranked mode against AI.
Marvel Snap is available now for PC, iOS, and Android.

Read more