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Your biggest questions about the Microsoft-Activision deal, answered

From unionization to exclusivity to the employment status of a CEO, a lot of questions remain following Microsoft’s $68.7 billion acquisition of troubled Call of Duty and World of Warcraft maker Activision Blizzard. It’s by far the most significant acquisition we’ve ever seen in the video game space, and analysts agree that the industry will feel the effects of this deal for years to come.

“Undoubtedly, this acquisition strengthens Microsoft’s position in gaming on all fronts globally, including console, mobile, and PC, as well as cloud gaming and subscriptions,” Omdia Principal Analyst George Jijiashvili tells Digital Trends. “It underlines Microsoft’s commitment to gaming, and it will no doubt impact the dynamics of the broader games industry.”

To get a better idea of how exactly this could all play out, I reached out to Jessica Gonzalez, founder and community organizer of the ABetterABK workers’ alliance, as well as analysts, to get an accurate picture of what’s next for the employees at Activision Blizzard, as well as its future games.

Microsoft and Activision Blizzard's logos next to each other.

Will the Microsoft/Activision deal affect union efforts?

The Activision Blizzard acquisition comes after a brutal year in which a July 2021 lawsuit from the California Department of Fair Employment and Housing revealed several harassment allegations at the company. Since then, there have been multiple bombshell reports about mismanagement, employee walkouts, and a strike. These issues put Activision Blizzard’s board in a position where it was willing to sell, but it also kick-started developer unionization movements.

In fact, developers at Call of Duty: Warzone dev team Raven Software announced on January 21 that they are forming a union and hope to be voluntarily recognized. So far, Activision Blizzard’s only response has been to tell Bloomberg that it is “carefully reviewing the request for voluntary recognition from the [Game Workers Alliance], which seeks to organize around three dozen of the company’s nearly 10,000 employees.”

“The news doesn’t change unionizing efforts. We are still pushing forward.”

Organizing is clearly starting to gain traction under Raven’s Game Workers Alliance and ABetterABK. While this deal means Activision Blizzard’s management may change in 2023, Gonzalez makes it very clear that this deal won’t stop the effort.

“The news doesn’t change unionizing efforts,” Gonzalez tells Digital Trends. “We are still pushing forward. I’m always going to be worried that employees are stonewalled because Activision refuses to acknowledge the strike happening right now.”

Gonzalez says that Microsoft is “a mixed bag regarding unionization,” and Microsoft Gaming CEO Phil Spencer even admitted in an interview with The Washington Post that he doesn’t have a lot of experience with them.

“We’ll be having conversations about what empowers them to do their best work, which as you can imagine in a creative industry, is the most important thing for us,” Spencer said.

To Gonzalez and many others, unionization is the way to empowerment. “I won’t be fully rested until employees unionize and have that bargaining power,” Gonzalez said. “It’s long overdue in the industry.”

Will Activision Blizzard CEO Bobby Kotick resign?

While there is a lot of speculation and varying reports about Kotick’s role going forward, the truth is that we don’t know what will happen just yet. The Wall Street Journal says the controversial CEO will step down once the acquisition is complete, but we know that his current contract ends for sure in March 2023.

ABetterABK has called for his resignation for months as several reports indicate that he was aware of Activision Blizzard’s issues long before the 2021 lawsuits. This acquisition will eventually allow him to step away from the company — possibly with a big payday — but he is not leaving just yet and likely won’t until next year.

Will Activision Blizzard games become exclusive to Xbox?

When it comes to Microsoft’s acquisitions, the exclusivity question is always a big one. So far, it appears that Call of Duty won’t leave PlayStation platforms for the interim, according to a Tweet from Microsoft Gaming CEO Phil Spencer.

Had good calls this week with leaders at Sony. I confirmed our intent to honor all existing agreements upon acquisition of Activision Blizzard and our desire to keep Call of Duty on PlayStation. Sony is an important part of our industry, and we value our relationship.

— Phil Spencer (@XboxP3) January 20, 2022

Prior to this revelation, Kantan Games CEO Serkan Toto told Digital Trends that there’s no way that Microsoft would spend this much money to not make games exclusive.

“These brands will go exclusive on console, all of them,” Toto said. “There might be a few games that fall through the cracks, i.e. serviced titles like Call Of Duty: Warzone that are already up and running. But Microsoft didn’t spend all these billions to supply competing platforms with software.”

While it looks like the Call of Duty series (or at least Warzone) will stay multiplatform for the foreseeable future, Activision Blizzard still has plenty of other franchises like Overwatch and Diablo that could become exclusive. Regardless of what’s only on Microsoft platforms, Jijiashvilli points out that having Activision Blizzard’s new games on Xbox Game Pass on the day they are released “could be a major benefit for Xbox when these consumers decide between Xbox Series or PS5.”

“Microsoft didn’t spend all these billions to supply competing platforms with software.”

As Digital Trends’ own breakdown explains, Microsoft doesn’t defy previous deals or stop updating live service games on certain platforms. Don’t expect Microsoft to remove games from PlayStation and Nintendo storefronts or for games like Overwatch to drop PlayStation support suddenly. And per Spencer, it looks like Call of Duty games will still come to PlayStation for the time being.

Xbox Game Pass spans PC, Xbox consoles, phones, and web browsers, so there won’t be a shortage of places to play Activision Blizzard games that become exclusives. They’ll make Xbox Game Pass more appealing, and there’s a good chance that all past and future Activision Blizzard titles still supported on modern platforms come to Xbox Game Pass. Activision games after June 2023 that aren’t Call of Duty will likely be Xbox exclusives, though we don’t know if that applies to Overwatch 2 and Diablo IV yet.

How will Sony respond to the Activision Blizzard acquisition?

This acquisition may be the biggest blow Microsoft had dealt Sony yet. Sony’s market value dropped by over $20 billion following the acquisition announcement. While that might not mean much to the average gamer, it demonstrates that Sony may need to respond to this acquisition.

“We may see Sony including some day-one releases as part of its rumored subscriptions revamp, in its bid to better compete with Game Pass.”

So far, these are Sony’s only comments to The Wall Street Journal: “We expect that Microsoft will abide by contractual agreements and continue to ensure Activision games are multiplatform.”

While Sony should be OK in the short term, it could lose famous series associated with its platforms like Crash Bandicoot and Spyro the Dragon once contractual deals expire. Toto tells Digital Trends to expect a more rounded response from Sony at its next earnings call.

A scene from Crash Bandicoot 4.
It’s likely that any new Crash Bandicoot games after 2023 would be Xbox exclusives, even though the series got its start on PlayStation.

Jijiashvili speculates that Sony’s options are more limited as it doesn’t have as much money at its disposal as Microsoft. It’s made a lot of smaller, safer acquisitions over the past year, but Jijiashvili thinks Sony might do something bold in addition to doubling down on its critically acclaimed franchises.

“The Activision Blizzard acquisition may force Sony’s hand into making a bold move in relation to its subscriptions offering,” Jijiashvili says. “Specifically, we may see Sony including some day-one releases as part of its rumored subscriptions revamp, in its bid to better compete with Game Pass. I also expect Sony to double down on its unique strengths, such as stronger back catalog, PlayStation VR, and Sony’s other entertainment assets.”

What’s next?

The acquisition still needs to be fully approved and isn’t expected to be complete until June 2023. The unionization movement will continue in the meantime, though Microsoft, Activision Blizzard, and Sony won’t truly answer many of the other questions for about 18 months. But what will Microsoft do after that?

“It will no doubt impact the dynamics of the broader games industry.”

“In terms of megadeals, I think this is probably it for Microsoft for the time being,” Toto asserts. “If they feel crazy, they might have some fuel in the tank to make a big deal or two in other territories, though.”

Jijiashvili believes that this is just another step in Microsoft’s grand plan to create a large gaming ecosystem over lots of devices. “This is more of a short-term uplift for Xbox — its long-term aim is to create an all-encompassing, cross-device games ecosystem that goes beyond ownership of an Xbox console,” he says.

“While Xbox will remain committed to its console business as its main focus for at least the first half of this decade, we will likely see higher prioritization of cloud and subscriptions toward the second half,” Jijiashvili continues. “It underlines Microsoft’s commitment to gaming, and it will no doubt impact the dynamics of the broader games industry.”

Tomas Franzese
Gaming Staff Writer
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
Why cloud gaming is the linchpin in Microsoft’s troubled Activision Blizzard acqusition
Key art showing multiple devices playing games via the cloud.

The United Kingdom’s Competition and Markets Authority (CMA) delivered a shocker this week when it blocked Microsoft’s acquisition of Activision Blizzard on Wednesday. While a lot of focus on Microsoft’s fight was centered around whether or not the acquisition would give Xbox consoles an unfair advantage over PlayStation consoles, what ultimately decided it was a much smaller market: cloud gaming.
The idea of being able to stream the game you’re playing from the cloud has existed for well over a decade. Cloud gaming’s relevance to the video game industry has only grown over the past several years thanks to both failed and successful efforts from big tech companies like Google, Amazon, and, most importantly, Microsoft. Still, cloud gaming is considered relatively niche, with Activision Blizzard Bobby Kotick calling it "inconsequential" in an interview with Bloomberg and UCL Associate Profession Joost Rietveld saying it’s not a distinct market in a submission to the CMA.
Despite those pleas, the CMA claims that cloud gaming is a “nascent market” and that “already strong incumbent in this market even stronger” in its 418-page report on the matter. Following the CMA’s decision on Wednesday, I spoke to several different analysts to find more clarity about how big Microsoft is in the cloud gaming space and why the CMA should feel compelled to intervene. While experts mostly side with Microsoft over the CMA on this decision, one greater truth emerged from these discussions. Whether one thinks cloud gaming is relevant to this acquisition or not, this emergent style of gaming has reached a point of no return where it'll be instrumental to the video game industry going forward. 
Microsoft, king of cloud gaming
Cloud gaming may sound like a niche within the industry, but that's not entirely accurate. BrandFinance Managing Director Laurence Newell tells Digital Trends that “cloud-based services account for over 70% of Microsoft’s brand value, amounting to a staggering $137.5 billion.” That’s quite an eye-catching number that understandably would raise a regulator's alarm bells. However, Newell admits that gaming only makes up 8.5% of Microsoft’s revenue, and cloud gaming is an even smaller amount of that slice.
Despite its relatively small impact on the wider company, most of the experts I spoke to agreed that Microsoft has emerged as a cloud gaming leader thanks to its compatibility with a large segment of the Xbox Game Pass Ultimate library. Conversely, Activision Blizzard has had almost no cloud gaming presence outside of one Sekiro: Shadows Die Twice port on Google Stadia before that service’s shutdown. If it were to be acquired, it is inevitable that more Activision Blizzard games would likely come to cloud-based gaming services.

Despite the shutdown of Google Stadia and the relatively small brand value received from cloud gaming compared to the rest of the company, the CMA still points out in the press release about its decision that “monthly active users in the U.K. more than tripled from the start of 2021 to the end of 2022. It is forecast to be worth up to 11 billion British pounds globally and 1 billion pounds in the U.K. by 2026.” Associate Professor of Strategy and Entrepreneurship at the UCL School of Management Joost Rietveld, who has also been a consultant for Microsoft during its acquisition process, challenges the notion that cloud gaming as a whole is a single market.
Instead, Rietveld splits it into four categories, placing Xbox Game Pass into a category called “cloud gaming as a feature,” which is when it’s “offered as part of a consumer-facing distribution platform” or “included within a bigger bundle of services provided by the platformer.” Under Rietveld’s view, services like Nvidia GeForce Now, Ubitius, and EE -- all of whom Microsoft has made individual deals to bring Activision Blizzard and Xbox Game Studios titles to -- fall into different categories and thus shouldn’t be considered or directly compared to Xbox Game Pass. No matter how they’re categorized now, the real question mark looming over the technology is its future growth, according to Omdia Senior Principal Games Analyst Steve Bailey.
“Will it remain a niche additional service or become the gaming platform of the future?” Bailey asks in his statement to Digital Trends. “Our projection is that cloud gaming is growing rapidly (revenue should more than double by 2026), but it’s still a long way from taking over the games market, so it remains arguable either way.”
“Arguable” stands out as the keyword to me here. Like any emergent technology, we’re heavily debating the positives and negatives of cloud gaming, specifically through the lens of this acquisition. But what exactly is it that the CMA sees in Microsoft that worries them?
The CMA’s problem with Microsoft
“The CMA’s argument is not that acquiring Activision Blizzard would allow Microsoft to dominate the console market as a whole, where Sony and Nintendo have strong positions relative to Xbox, but only that it would help it to achieve a dominant position in cloud gaming specifically,” Bailey tells Digital Trends. “Microsoft and Activision Blizzard will likely argue that this is disproportionate, given the relatively small scale of the cloud gaming market.”

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Microsoft’s Activision Blizzard acquisition blocked in the U.K. over cloud concerns
microsoft activision blizzard deal questions overwatch 2 lucio

The U.K.'s Competition and Markets Authority (CMA) has blocked Microsoft's attempt to acquire Activision Blizzard because of its potential negative impact on cloud gaming. 
Since January 2022, Xbox parent company Microsoft has been trying to acquire Activision Blizzard, the video game publisher behind franchises like Call of Duty, Diablo, Warcraft, and Overwatch. The companies have run into lots of regulatory hurdles, though, especially from the CMA and FTC, the latter of which is currently suing Microsoft. While it seemed like the CMA was inching towards approving the deal, the U.K. regulator ultimately decided to block it due to its potential impact on the fledgling cloud gaming market.

"Microsoft has a strong position in cloud gaming services and the evidence available to the CMA showed that Microsoft would find it commercially beneficial to make Activision’s games exclusive to its own cloud gaming service," a press release from the CMA explains. " Allowing Microsoft to take such a strong position in the cloud gaming market just as it begins to grow rapidly would risk undermining the innovation that is crucial to the development of these opportunities."
Over the past couple of months, Microsoft has attempted to ease these cloud gaming concerns by making deals with companies like Nvidia and EE. The CMA did not think these remedies were enough, though, saying that Microsoft's efforts didn't account for enough potential business models, cloud gaming services that don't use Windows, and how the deal could take "the dynamism and creativity of competition" away from the U.K.'s cloud gaming market.
Obviously, Activision Blizzard and Microsoft aren't too happy about this decision. Activision Blizzard directly attacks the CMA in a statement provided to Digital Trends, saying that the "report contradicts the ambitions of the U.K. to become an attractive country to build technology businesses," before calling the country's economic prospects "dire" and threatening that it will reconsider its plans for growth in that country. 
Microsoft's statement from Vice Chair and President Brad Smith is a bit more measured, saying that Microsoft is "fully committed to this acquisition and will appeal." Citing the deals the company has already made to bring Call of Duty to more platforms, Smith says that the decision shows "a flawed understanding of this market and the way the relevant cloud technology actually works."
https://twitter.com/BradSmi/status/1651182266406584320
Microsoft has a lot of work cut out for itself if it still wants to force this deal through after pressure from the FTC and CMA. As the appeals process could take up to nine months or more, it seems unlikely that the acquisition meets its original June 2023 deadline; it's probable we'll be following this fight to acquire Activision Blizzard for the rest of the year. 

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7 excellent game deals you can’t miss during Steam’s Xbox publisher sale
Raz runs on a colorful stage in Psychonauts 2.

Like a lot of modern gamers, I'm an Xbox Game Pass subscriber. I get a lot out of the subscription service, using it to play everything from Microsoft's first-party exclusives to smaller indie sensations like Citizen Sleeper. There's just one downside to that: I don't own any games I play on it. If Microsoft decided to pull a game like Forza Horizon 5 one day, I'd have to shell out if I ever wanted to continue my progress. It's a peculiar side-effect to the gaming subscription era, one that still makes me eager to buy any Game Pass title I love.

If you're in the same boat as me, Steam can help. The PC storefront is currently running an Xbox Publisher Sale, which features major discounts on some of Microsoft's biggest titles. From now until May 4, you'll find heavy hitters like Halo Infinite and Gears 5 discounted. What's particularly eye-catching is that tons of excellent games are currently on sale for $20 or less -- with some of Xbox's best exclusives selling for as low as $5. If you're looking to buy some of your favorite Game Pass titles, here are seven deals you should know about (you can grab all of them for just over $86).
Psychonauts 2 -- $20.39

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