Skip to main content

IS Microsoft moving away from indie games after killing the XNA indie gaming platform?

Image used with permission by copyright holder

Xbox has changed. As a brand, as a gaming machine, as an online ecosystem for game makers to sell and grow their games, Microsoft has been slowly broadening the scope of what the word “Xbox” means. That being the case, it’s no surprise that Microsoft is sloughing off so many things once associated with the world of Xbox. Amongst those casualties is the XNA Game Studio Software, Microsoft’s platform for independent game development.

XNA and DirectX (DirectX is Microsoft’s now nearly 20-year-old suite of game development tools) developer lead, Promit Roy, reprinted an email distributed to a limited number of XNA developers and Microsoft employees confirming that XNA is no longer being worked on.

Recommended Videos

“Presently the XNA Game Studio is not in active development and DirectX is no longer evolving as a technology,” reads the email, “Given the status within each technology, further value and engagement cannot be offered to the MVP community. As a result, effective April 1, 2014 XNA/DirectX will be fully retired from the MVP Award Program.”

A Microsoft source later told Polygon that though XNA will no longer be updated, it will not stop supporting DirectX for both Windows and Xbox games. Another source speaking with Computer and Videogames, however, said that the death of XNA could ultimately lead to the end of Xbox Live Indie Games.

Microsoft’s relationship with independent video game developers has always been strained, especially on the Xbox 360 console. On the one hand, Microsoft has helped publish and promote the work of celebrated creators and their games, from The Behemoth’s Castle Crashers to Jonathan Blow’s Braid. At the same time, Microsoft’s myriad rules and fees for publishing titles on the Xbox Live Arcade are prohibitive to independent artists working on a limited budgets. Consider Phil Fish’s Fez, which will never receive a patch for a save-destroying bug because Microsoft would charge tens of thousands of dollars to recertify the game.

Some of the most critically acclaimed Xbox 360 games have been created using XNA, including Supergiant’s BastionFezDust: An Elysian Tail, and Ilomilo. We just gave an almost perfect score to 17-Bit’s XNA game Skulls of the Shogun. Microsoft knows full well that it must continue investing in indie game development, so the question now is: What will replace XNA?

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
The best indie games for Xbox Series X
best indie games for xbox series x thefalconeer

The best indie games come straight from the developer's heart -- that's why we love them. They're original and aren't afraid to take risks. Whether worked on by a team of professionals or put together by a solo developer, indie games open players' eyes to an entirely new world of gaming. While the Xbox Series X news cycle has been focused on its stellar lineup of well-known titles (and exclusives in the works), there are plenty of fantastic indie games available on the powerhouse console as well.

Here are 10 indie games for the Xbox Series X that have us excited -- some are out right now, and others are set to be released later this year.

Read more
New Atari 50 DLC shows the Intellivision acquisition is already paying off
An Atari 2600+ sits on a table.

Digital Eclipse's Atari 50: The Anniversary Celebration is an excellent and comprehensive look back at the company's now classic video game lineup, with games to play and extra content to interact with. So far, it's gotten one DLC: The Wider World of Atari, that added even more titles. Now, it's about to get its second, thanks to an acquisition it made earlier this year.

Atari announced The First Console War on Friday, and it's about, as you can guess, the company's first console war with the Intellivision, although it'll touch on a specific element of it. In the 1980s, Mattel was publishing games on the Intellivision. At some point, it decided to release versions of these console exclusives for its main competitor, the Atari 2600, under the M Network label. There are 19 of these games coming to Atari 50 with The First Console War, which is set to launch on November 8 for PC, Nintendo Switch, Xbox Series X/S, Xbox One, PlayStation 5, and PlayStation 4 Atari 50 owners.

Read more
Is Monster Hunter Wilds cross-platform?
Two hunters ride mounts in Monster Hunter Wilds.

Of all the genres that we think need to be on the list of cross-platform games, hunting games like Monster Hunter Wilds have to be near the top. These are a rather unique style of game compared to the likes of Fallout 76, Genshin Impact, or Stardew Valley. Each of those has cooperative or competitive elements to them that are enhanced by cross-platform support, but nothing like what Monster Hunter Wilds has going on. The game will allow you to call in NPCs to help you on the hunt, but these games are best when you get a group of real friends together and embark on an epic quest to slay a giant beast, scavenge it for parts, and return to camp victorious. Monster Hunter Rise eventually got cross-platform support once it was ported off the Switch, but will Monster Hunter Wilds launch with this feature? Here's what you need to know about cross-platform support in one of our most anticipated upcoming games.
Is Monster Hunter Wilds cross-platform?

Monster Hunter Wilds will only have partial cross-platform support. The good news is that the part that it will have is crossplay, meaning that you and friends on either PS5, Xbox Series X/S, or PC can all hunt together with no issues. This feature can be disabled if you wish, but will be enabled by default to make sure desperate hunters can always find some aid when in need.

Read more