Skip to main content

Need for Speed review

You can tell how well an audience receives a racing movie by how safe the parking lot is after the movie lets out.

If people politely pull out into traffic, the film failed. If the odd Toyota Camry and Ford Focus gun their engines and peel out as they jostle for the exit, the film succeeded. Need for Speed will likely lead to the latter, so beware the de facto race track that may pop up after a screening.

Recommended Videos

A good race movie taps into the almost primal love people have for speed, and by extension cars. It makes us want to race, even when common sense screams we shouldn’t. A good race movie puts us behind the wheel, and that’s exactly what Director Scott Waugh’s (Acts of Valor) Need for Speed does.

If you can’t guess where this is going, you must be new to movies.

Breaking Bad’s Aaron Paul plays Tobey Marshall, a gifted mechanic who specializes in high-performance cars. Predictably, Tobey also happens to be one of the best race car drivers on the planet in his spare time. That’s convenient too, because Tobey’s old rival Dino Brewster (Dominic Cooper), also one of the best drivers on the planet, seeks out Tobey’s help in restoring a one-of-a-kind car.

Not surprisingly – there are no surprises in Need for Speed – the rivalry eventually reignites and plays out in a race that ends in tragedy, which Tobey is unfairly blamed for. After a few years in jail, Tobey gets out just in time to borrow an amazing car in order to gain entry into an invitation-only race, featuring some of the best racers in the world driving some of the best cars in the world. It also happens to be the best way for Tobey to defeat Dino and prove his innocence (yes these things are tied together, no it doesn’t make much sense).

Tobey’s amazing car also comes with a chaperone in the form of beautiful and quirky Julia Maddon (Imogen Poots). If you can’t guess where this is going, you must be new to movies. The duo set off across the country at speed, racing against the clock while dodging cops and goons trying to stop Tobey from getting into the main race.

NeedForSpeed_Images_15
Image used with permission by copyright holder

Need for Speed requires a certain amount of moral ambiguity to enjoy. In that sense, it’s very much like the video game. When you are being chased by cops in a game, you don’t think about the sheriff’s digital wife and kids waiting at home when you smash him into a guard rail, and the movie doesn’t either. The various racers in this movie – especially Tobey – are cataclysmic when they are being chased. Cops essentially become the bad guys because they inconvenience the hero, and stopping to think about it realistically leads you to the conclusion that Tobey is a sociopath.

If you can overlook that fact and just enjoy the action though – as the film expects you will – the horrific becomes spectacular. Fiery crashes are visual feasts, and civilian wrecks are narrow escapes. It really is just a matter of perspective.

When cars flip over or wreck, the camera is right there with them.

Aaron Paul manages to breathe some life into the utterly predictable and one-dimensional Tobey. He’s an avatar for the audience to cheer for. He’s the good guy through circumstances, trying to outrace the bad guy. Speed is the star of the film, but Paul is our connection to that speed.

His love interest Julia is the stereotypical “perfect girl” – smart, attractive, and willing to support the hero in his quest for justice. Poots does fine in such a predictable role, but she’s hemmed in by the script.

Tobey’s team draws from the same scrapyard of movie conventions: There is the “genius mechanic guy,” the “stalwart guy,” and … Kid Cudi. They, like Poots, add color to the film, and also help explain away things like how you escape cops (answer: a friend in a plane), how you refuel without losing time (answer: two friends in a truck that fill you up on the move), and add some comic relief.

None of it is particularly believable or deep, but it really doesn’t matter. Sure, a car jumping 20 feet at high speed would probably disintegrate on landing (or at least crack both axles), but it looks good on film. And that’s what Need for Speed gets right.

Tobey and Julia’s cross-country dash to make the final race consumes nearly half the film, and gives it a sense of momentum – everything is always moving. Most of the time this is conveyed in a traditional sense, with a chase camera or a camera inside the car to capture dialogue and reactions. When the film stomps down on the gas even harder, some clever camera angles inside the car or on the hood ratchet the speed to breakneck, but without coming across as gimmicky. When cars flip over or wreck, the camera is right there with them, spinning along with the out-of-control wreck. It’s the closest thing most of us will get to going 200 mph.

Conclusion

Need for Speed may not erase the well-deserved stigma against video-game movies, but it’s a small step in the right direction. It’s the type of film critics typically hate for its unoriginality, and audiences love for its unapologetic action. This is escapist fantasy and spectacle filmmaking, with a heavy emphasis on style over substance. But when it looks this good, you won’t miss it.

(Images and video © Dreamworks Pictures)

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
New Atari 50 DLC shows the Intellivision acquisition is already paying off
An Atari 2600+ sits on a table.

Digital Eclipse's Atari 50: The Anniversary Celebration is an excellent and comprehensive look back at the company's now classic video game lineup, with games to play and extra content to interact with. So far, it's gotten one DLC: The Wider World of Atari, that added even more titles. Now, it's about to get its second, thanks to an acquisition it made earlier this year.

Atari announced The First Console War on Friday, and it's about, as you can guess, the company's first console war with the Intellivision, although it'll touch on a specific element of it. In the 1980s, Mattel was publishing games on the Intellivision. At some point, it decided to release versions of these console exclusives for its main competitor, the Atari 2600, under the M Network label. There are 19 of these games coming to Atari 50 with The First Console War, which is set to launch on November 8 for PC, Nintendo Switch, Xbox Series X/S, Xbox One, PlayStation 5, and PlayStation 4 Atari 50 owners.

Read more
Is Monster Hunter Wilds cross-platform?
Two hunters ride mounts in Monster Hunter Wilds.

Of all the genres that we think need to be on the list of cross-platform games, hunting games like Monster Hunter Wilds have to be near the top. These are a rather unique style of game compared to the likes of Fallout 76, Genshin Impact, or Stardew Valley. Each of those has cooperative or competitive elements to them that are enhanced by cross-platform support, but nothing like what Monster Hunter Wilds has going on. The game will allow you to call in NPCs to help you on the hunt, but these games are best when you get a group of real friends together and embark on an epic quest to slay a giant beast, scavenge it for parts, and return to camp victorious. Monster Hunter Rise eventually got cross-platform support once it was ported off the Switch, but will Monster Hunter Wilds launch with this feature? Here's what you need to know about cross-platform support in one of our most anticipated upcoming games.
Is Monster Hunter Wilds cross-platform?

Monster Hunter Wilds will only have partial cross-platform support. The good news is that the part that it will have is crossplay, meaning that you and friends on either PS5, Xbox Series X/S, or PC can all hunt together with no issues. This feature can be disabled if you wish, but will be enabled by default to make sure desperate hunters can always find some aid when in need.

Read more
Fortnite Chapter 2 Remix teams up with Snoop Dogg, Eminem, and more
Snoop Dogg in Fortnite.

Fortnite’s new season, Chapter 2 Remix, is getting a star-studded event that will run through November. The music-focused event will see the battle royale partnering with Snoop Dogg, Eminem, and more artists to remix the game’s map each week.

The new announcement is the next phase of Epic’s goal to turn Fortnite into the “ultimate hub for social entertainment experiences,” as a representative from Epic explained during a press event. The game has had several musical collaborations previously, including the Guitar Hero-like Fortnite Festival mode that launched last year. This update brings that idea to the next level by partnering with four musical superstars.

Read more