Skip to main content

Next-gen game prices are jumping to $70. It’s about time.

The next generation of consoles will bring significantly faster load times, stunning graphics, and higher game prices. While players will be thrilled about the first two changes, they’re likely to be less happy about the third.

Among other things, Take-Two Interactive Software announced on Thursday that NBA 2K21 would carry an MSRP of $69.99 for the PlayStation 5 and Xbox Series X versions of the game. Other publishers haven’t announced pricing for their titles, but expect them to follow suit.

Recommended Videos

“We believe our suggested retail price for NBA 2K21 on next-generation platforms fairly represents the value of what’s being offered,” said a 2K spokesperson. “While we are confident that NBA 2K21 will be a monumental leap forward for the franchise and a standout visual showcase on next-generation consoles, we recognize that it’s our responsibility to prove this value to our fans and NBA 2K players. We’re looking forward to doing so and can’t wait to show more in the upcoming months.”

That $10 price jump in the base cost of a game is likely to spark an uprising in the hardcore gaming community, one that’s both predictable and unnecessary. While nobody likes to pay more for things, especially in the midst of a pandemic, price increases on game software are long overdue – and publishers’ reluctance to pull that trigger has ultimately had a damaging effect on the industry.

 An 18-year run

The last time publishers increased the base price of games, with the exception of deluxe and special editions, was 2002, when the phase out of the $50 price tag began (it took a few years to go industrywide).

That’s an 18-year run, which is a remarkable amount of time for anything to stay the same price. Had video game prices increased at the standard rate of inflation, they’d cost over $85 today.

While game prices have stayed flat, the cost of making a AAA game has gone up substantially in that time. These days, the average AAA game costs somewhere in the neighborhood of $60 million to create. Epic, cinematic games like The Last of Us 2 or Grand Theft Auto V can cost twice as much. That’s before marketing costs, which can range from $30 million to as high as $100 million, depending on how important a title is to the publisher.

To make up the difference, publishers have, over the past several years, been leaning harder into microtransactions and loot boxes. The latter of those has brought the entire industry into the crosshairs again, at one point giving birth to a bipartisan bill that sought to ban the sale of games that included loot boxes to children.

That bill failed. But over in the U.K., the House of Lords this week urged the government to immediately “bring loot boxes within the remit of gambling legislation and regulation.” The mental health director of the U.K.’s National Health Service has also called for a ban on loot boxes.

The human factor

There’s also the human factor to consider. Video game studio employees make more than the national average, but they’re hardly getting rich. A 2019 survey of the industry by the International Game Developers Association found 17% of respondents earning between $50,000 and $75,000 per year. The same amount made between $75,000 and $100,000 per year.

That same survey found that 41% of the industry’s workers said crunch time was a part of their job, an improvement from 2017’s 51%, but still an unacceptably high number. Crunch-time hours can go as high as more than 70 per week.

Raising the cost of games won’t necessarily result in higher salaries or reduced crunch time, but it’s possible that the extra revenue could be used to make like easier for the people who create the titles.

Developers are quick to point out that a movie costs $10 to $12 for just two hours of entertainment (minus popcorn), while games provide hundreds of hours of entertainment for their price. That’s an argument the industry has leaned on for years, but it has lost some of its teeth. After all, a month of Disney+ runs just $7, and you can get hundreds of hours of entertainment from that.

In the meantime, you can expect a bifurcated pricing system, with players being able to choose to pay $60 for a PS4 or Xbox One version of the game or $10 for the next-gen model.

That’s going to bring about a lot of complaints and vows from some corners that they’re boycotting a particular game publisher. In the end, though, the people complaining the loudest — the hardcore gamers — will be some of the first to line up to pay the higher price this fall.

“There’s going to be a lot of complaining on message boards and forums and such, but when the new consoles come out, they’re going to need something to buy,” says Eric Handler, an analyst with MKM Partners.

Chris Morris
Chris Morris has covered consumer technology and the video game industry since 1996, offering analysis of news and trends and…
Everything announced at the May 2023 PlayStation Showcase
Snake stares into the distance in Metal Gear Solid Delta: Snake Eater's reveal trailer

The flurry of summer gaming showcases is finally upon us, and Sony was the one to start things off. After a 20-month wait and several smaller presentations, we finally got another PlayStation Showcase where we saw what's next for first-party, third-party, and indie games on the PlayStation 5 and PlayStation VR2. During the show, we got a look at some upcoming multiplayer games from PlayStation Studios like Fairgame$ and Marathon, in addition to exciting single-player titles like Marvel's Spider-Man 2.

Third-party studios also showed up, with Square Enix unveiling a multiplayer game called Foamstars, Alan Wake 2 and Assassin's Creed Mirage getting release dates, and Konami announcing a remake of Metal Gear Solid 3: Snake Eater. This was definitely the most important PlayStation livestream to happen in a long time, but it was a densely packed show so you might have missed out on some of its announcements. That's why you should read through this recap of everything announced during the May 2023 PlayStation Showcase.

Read more
PlayStation Showcase 2023: how to watch and what to expect
Miles Morales and Peter Parker stand together in Spider-Man 2.

It's been a very long time since the last PlayStation Showcase. While Sony has held tons of smaller State of Play streams over the years, it doesn't often host Nintendo Direct-sized events that give a wide picture of what's coming to the PS5. That'll change later today when the company hosts a proper PlayStation Showcase, just a few weeks before Summer Game Fest.

Details on what we'll see at the event are sparse, even hours ahead of the showcase, but there's a lot we can already predict. You won't want to miss out on this one, so here's everything you need to know so you can catch it when it right when it airs.
When is PlayStation Showcase?

Read more
Final Fantasy XVI’s first 3 hours play like a high fantasy Last of Us
Joshua speaks to Clive in Final Fantasy XVI.

When I demoed Final Fantasy XVI back in February, I had some questions. The slice I played was very much focused on the upcoming PS5 release’s combat system. I was immediately impressed with how fast and furious it was, bringing a bit of Devil May Cry to the RPG series. That said, there was quite a bit I didn’t see. The story mission I played would only give me a brief introduction to its hero, Clive Rosfield, and the war-torn nation in which the game takes place. I was itching to know more.

I’d get all those lingering questions answered when I went hands-on with the first three hours of the game, which launches on June 22. Rather than letting me test out an arsenal of spells, I’d start with a much less capable Clive with only a few attacks to his name. I’d get to see his full tragic backstory play out through long cinematics with only a few smaller gameplay snippets between. I’d leave my demo session with far fewer question marks, a bit more intrigue, and a couple of lingering concerns that could be alleviated later in the adventure.

Read more