Skip to main content

Nintendo is stepping back from mobile games — and it’s Tom Nook’s fault

Nintendo is altering its mobile gaming strategy — again.

The Kyoto, Japan-based game maker, which dove into the deep end of the mobile space five years ago, is headed back to the kiddie pool, as revenues have failed to match expectations and forced quarantine has driven more players to the Switch.

“We are not necessarily looking to continue releasing many new applications for the mobile market as much as we are looking at the continuation of our mobile business as a way to make active use of Nintendo IP,” Nintendo president Shuntaro Furukawa said in an earnings Q&A in May.

Put another way: Mobile, now more than ever, is largely a marketing arm for Nintendo’s franchises that the company hopes will drive players to its platforms.

Two years ago, Furukawa predicted mobile would be a $1 billion business for Nintendo. In the just-completed fiscal year, the division took in $479 million. Sales percentages increased more for mobile games than dedicated video game platforms, but when it came to hard dollars, the Switch was the dominant leader.

Expect the Switch to lead both columns this year as Animal Crossing: New Horizons has been the breakout game of the 2020 pandemic. The game has sold more than 13.4 million copies since its launch. It is the fastest-selling game to date on the Switch and the best-selling entry in the series. (The previous frontrunner, Animal Crossing: New Leaf, took six years to hit 12.5 million in sales. New Horizons hit its numbers in six weeks.)

Those numbers weren’t the sole reason Nintendo stepped back from mobile, but they were a factor. Even if you discount the bump the game saw because of people stuck at home, its strength was a sign to Nintendo management that the company is simply better at making console games than it is creating mobile titles.

That makes sense, of course. Nintendo was dragged kicking and screaming into the mobile world. Smartphones represented a threat to the company’s mobile gaming platforms. In 2011, Satoru Iwata, then-president of Nintendo, vilified mobile games in a keynote address at the Game Developer Conference, shocking those in attendance (many of whom were mobile developers themselves).

“Smartphones and social network platforms are not at all like our [industry],” he told developers. “These verticals have no motivation to maintain the high value of video games. For them, content is something that is created by someone else. Quantity is what makes money for them. Quantity is how they profit. The quality of video game software does not matter to them. … The fact is: What we produce has value, and we should protect that value.”

There’s another factor in this. While the Switch is still red hot at retail, it will no longer be the new kid on the console block as of this winter. Nintendo is absolutely working on whatever its next-generation machine will be. And while the timeline for that is still uncertain (it will ride the Switch for as long as possible, of course), the company will be counting on that next system’s momentum. And holding back new Mario or Animal Crossing releases for that system will certainly help build that.

There’s also a difference in making a console game and a mobile game — and Nintendo never quite figured out the formula for the later. Even taking a 10% ownership stake in DeNA didn’t do the trick.

The most popular mobile games have levels that can be completed in just a minute or two, offer regular new challenges or events, and are designed to encourage people to spend money in the game, but not to make them feel like they’re forced to do so. None of the half-dozen Nintendo mobile games hits that target.

Console games are designed for longer play sessions, and Nintendo has shown no interest in in-game monetization. And they’ve spent decades defining what a game in each franchise feels like, so trying to shoehorn that into the different expectations of a mobile game is an awkward affair.

Nintendo is hardly alone in this dilemma, of course. Neither Microsoft nor Sony have a notable presence in the mobile space. And neither seems especially dedicated to growing one.

You can’t blame Nintendo for giving mobile a try. And, from a business perspective, it’s hard to fault the company for pivoting to make it solely a marketing play. But from a gamer’s point of view, it’s frustrating a company that’s so talented couldn’t find a way to take advantage of a platform with so much potential.

Editors' Recommendations

Chris Morris
Chris Morris has covered consumer technology and the video game industry since 1996, offering analysis of news and trends and…
Fire Emblem Engage takes the right cues from Nintendo’s mobile games
Alear clenches his fist while wearing a ring in Fire Emblem Engage.

Given how long the video game development process takes, sometimes we don’t see the full impact of a game’s innovation until years later. That’s something I immediately noticed when booting up Fire Emblem Engage, the latest installment of Nintendo’s long-running tactics series. After a few hours with it, I could see how the project was likely conceived as a direct reaction to 2017’s Fire Emblem Heroes, one of Nintendo’s biggest mobile hits. Though 2018’s Fire Emblem: Three Houses was a major critical success for the series, Heroes seems to be the title that’s shaping Fire Emblem’s future five years later.

Fire Emblem Engage - Announcement Trailer - Nintendo Direct 9.13.2022

Read more
Our most anticipated Nintendo Switch games of 2023
Link on island in the sky in Tears of the Kingdom.

It's safe to say that even without The Legend of Zelda: Tears of the Kingdom, 2022 was the Nintendo Switch's best year since its launch. Nintendo rolled out the big guns for the console's fifth year, with a wave of high-profile first-party titles. The wide list included long-anticipated releases like Bayonetta 3, charming surprises like Nintendo Switch Sports, and Game Awards-nominated masterpieces like Xenoblade Chronicles 3. You could have made a solid top 10 list using only Switch exclusives in 2022.

How do you follow up on such a strong year? That's a question Nintendo is surely going to work to answer in 2023. While the Switch will get the year's biggest game in Zelda, the rest of its lineup is largely shrouded in mystery. We know a few games that are on the horizon, but we likely won't know what the whole year looks like until a winter Nintendo Direct.

Read more
2022’s biggest games need to learn a valuable lesson from Elden Ring
Elden Ring knight sitting with maiden at a site of grace.

As 2022's biggest releases, Elden Ring and God of War: Ragnarok have been pitted against each other in just about every way this year. However, they couldn't be more different in one key way. While Elden Ring wants its players to get lost in The Lands Between, God of War: Ragnarok (and many more of 2022's biggest budget games) seem terrified of players missing a single piece of content.

Ragnarok, Horizon Forbidden West, and most other blockbuster game this year tended to hold players hands tighter than ever. That attitude stood in stark contrast with Elden Ring, which isn't just OK with letting players miss out on massive amounts of content, but almost seems to want them to. This isn't purely a critique on how Forbidden West has checklists and waypoints while Elden Ring doesn't; those are just the symptoms of the bigger problem with modern game design.

Read more