Skip to main content

The Nintendo Switch OLED is unimpressive, but it’ll still sell out

Right now, Nintendo is in a wholly unique position. The Nintendo Switch has continued to sell ridiculously well since its 2017 release. Even with lower-performing specs, a limited (but growing) third-party title base, and issues with the hardware itself (looking at you, Joy-Con drift), players are still flocking to the system. Nintendo is winning with an underperforming console.

The only place to go from here is up then. Nintendo can make a new console that performs better, loads games faster, and displays them at a higher resolution. It would be the long-rumored, long-awaited Switch Pro that so many Switch owners have said they would purchase.

Recommended Videos

Except that’s not what we’re getting. At least not right now.

On Tuesday, July 6, Nintendo announced the Switch OLED, a hardware revision of the console that sadly doesn’t do all that much. The main difference is really in the model’s name, “OLED.” The Switch OLED sports an OLED screen, which is admittedly a sizable upgrade from the base Switch’s LCD monitor. However, at $350, you would have a hard time selling someone a console they already have by saying it has a better screen. The Switch OLED is underwhelming — but that’s because it’s not for me.

The Switch OLED isn’t built for people that read spec sheets. Nintendo didn’t make it for people that wonder if the Nvidia custom Tegra processor present in the OLED is the same as the one in the base Switch. And Nintendo certainly didn’t make it for people that really care about display resolutions, battery life, or any of the other specs that haven’t changed between the OLED and base Switch.

Nintendo

Rather, the Switch OLED, set to be released on October 8, is for families, children, and people that don’t already have a Switch. The console, on the outside, looks better than the original Switch in that it’s bigger. This holiday season, when a father, mother, or grandparent walks into a GameStop or goes online to buy a Switch for a kid, they’ll gravitate towards the one that came out in 2021, not 2017.

It’s also worth noting that the Switch OLED is a pretty great upgrade for portable players. With a larger screen and OLED display, which will assumedly be brighter than the base Switch’s LCD monitor, playing on the go will be better than ever. That is, as long as you don’t mind that the Switch OLED will be just a tad bit heavier.

If you’re going to rerelease a console to move some more product, it makes sense that the changes wouldn’t be sweeping. You just need to slap a new name on the box that stands out, and in this case, Nintendo went with something technical. “OLED” is a fancy anagram, something that, by itself, makes the console seem more impressive.

I’m personally disappointed by the thing altogether, but I’m not alone. The announcement was immediately met with a wave of criticism on social media. VGC editor Andy Robinson has said that, without hardware upgrades, the new Switch model is “incredibly disappointing.” Esports player Leffen has also brought up the OLED’s lack of performance upgrades, saying the console “is a lot worse than expected.”

But the Switch OLED isn’t supposed to impress games journalists or informed consumers that look through spec sheets, and it’s certainly not going to impress any esports players. It’s underwhelming because, if you’re like me, you know what Nintendo can do with the Switch. You’re just waiting for the company to actually do it.

Instead, the Switch OLED is for the average consumer, someone that doesn’t consume games media. It’s par for Nintendo’s course of not catering to “gamers,” and instead targeting, well, just about everyone else.

Otto Kratky
Former Digital Trends Contributor
Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
Zelda: Tears of the Kingdom’s controls are easier with these Switch controllers
A hand picks up an 8BitDo Ultimate controller.

The Legend of Zelda: Tears of the Kingdom is out now and it's receiving rave reviews from critics and fans alike. While there's a lot to love, the Switch sequel does have one sticking point: its complicated controls.

Like Breath of the Wild, Link's latest adventure requires fans to do a lot of button juggling as they swap weapons, shields, items, abilities, and more on the fly. Tears of the Kingdom is even more complicated than its predecessor, as some of its new features require players to press and hold a button while pressing another and moving the control stick.

Read more
Don’t expect a Switch Pro or new Nintendo console within the next year
preorder legend of zelda tears the kingdom nintendo switch oled gameplay

If you were hoping that a new Nintendo console was right on the horizon after the release of The Legend of Zelda: Tears of the Kingdom, think again. Nintendo has confirmed that it plans to release no new hardware over the next 12 months.

On May 9, Nintendo shared its financial results for the last fiscal year with investors. Console and software sales both lagged by a bit compared to the year before, with Nintendo crediting a semiconductor shortage and a weaker holiday season for that. Looking to the next year, the company hopes to sell 15 million new Nintendo Switch consoles on top of the 125.62 million that are already out there. Those forecasts are all based on existing hardware, according to a report by Bloomberg.

Read more
Play this Zelda hidden gem for free with Switch Online before Tears of the Kingdom

Ahead of the release of The Legend of Zelda: Tears of the Kingdom, it’s a great time to look back on the stalwart Nintendo’s series presence on Nintendo Switch. From Breath of the Wild to a plethora of classics on Switch Online, it’s probably the best console for any fan of this series to own. That said, there’s one Switch exclusive that may have flown under your radar and is worth checking out before Tears of the Kingdom. That game is Cadence of Hyrule: Crypt of the Necrodancer featuring The Legend of Zelda.
All About Cadence of Hyrule: Crypt of the NecroDancer Ft. The Legend of Zelda - Nintendo Switch
Free for Nintendo Switch Online members until May 7 and available at a 50% discount on the eShop through the launch of Tears of the Kingdom, this game is a rare case of Nintendo collaborating with an indie studio for a project tied to one of its biggest franchises. The result is a Zelda game that expands on the rhythm-based action formula established in Brace Yourself Games’ 2016 hit Crypt of the NecroDancer.
Although this roguelite doesn’t play like any other Zelda game out there, it makes some design choices that call back to the series' most iconic titles. That, as well as its rhythmic nature, will feel refreshing ahead of Tears of the Kingdom’s ambitious and systems-heavy open-world adventure. If you haven’t played it, give Cadence of Hyrule a shot while it’s free.
A unique adventure
As a crossover between Crypt of the Necrodancer and The Legend of Zelda, the game begins with NecroDancer protagonist Cadence being whisked away to Hyrule. She quickly inspires Link or Zelda to explore the world and fight back against Octavo, who put Hyrule’s king to sleep with a magical Lute. Those who prefer the more minimalist stories of earlier games in the series will enjoy how quickly the game gets players to the rhythmic action. People begging Nintendo to make Zelda playable in Tears of the Kingdom will also appreciate that they can play most of the game as her if they want.

The act of playing Cadence of Hyrule is where things get really interesting, as it combines old and new ideas to create something that feels familiar yet refreshing. Starting with the new, this is a rhythm game where players must move and attack enemies on the beat. The Zelda franchise is known for its music, and Cadence of Hyrule takes full advantage of that by including versions of some of the series’ greatest hits. Until we get a Theatrhythm-like game for Zelda music, this is game fans of the franchise's iconic soundtracks can't ignore. 
Hopping tile-to-tile on the beat is pretty simple to understand, but it can get quite difficult as players must also account for the fact that every enemy also moves and attacks on the beat. Recognizing that players will probably die a lot, the game is structured as a roguelite where some dungeons are procedurally generated (as is the world each time you start a new file). Items can be found or bought with Rupees to help players during an individual run, while Diamonds are collected in dungeons or by clearing a screen of enemies can be spent on more permanent upgrades.
This may sound daunting, but gameplay options like setting the controllers to vibrate on the beat or only letting enemies move when you do can make it easier. Most Zelda fans should also feel more at home with how other parts of Cadence of Hyrule are designed.
But still familiar-feeling
 
Rhythm-based movement and combat aside, this is a classic top-down Zelda action-adventure game with aesthetics, presentation, and iconography that the series was once known for. The familiarity in terms of the locations visited, enemies fought, and items obtained makes those more distinct elements easier to embrace. It’s also novel to see elements from post-2D Zelda games show up in this style, like Skull Kid via DLC.
It demonstrates just how malleable and well-designed the core Zelda formula is because it still feels faithful despite its rhythmic nature. While Breath of the Wild and Tears of the Kingdom’s massive open worlds and deep gameplay systems impress, they’ve also created a yearning for a more classically structured Zelda experience from some fans.

Read more