Skip to main content

Advertising Standards Authority: ‘No Man’s Sky’ ads were not misleading

no mans sky did not mislead asa man s gall p
The U.K.-based Advertising Standards Authority, an independent regulator, has determined that advertisements made by Hello Games and Valve to promote No Man’s Sky were ultimately not misleading to consumers.

An investigation originally began back in September when the Advertising Standards Authority, or ASA, announced that it was looking into potentially misleading screenshots and other promotional materials that showed off No Man’s Sky‘s procedural generation, animal and nature behavior, user interface, as well as “facts” listed on the game’s Steam page that detailed features not currently implemented.

Hello Games asserted that due to the game’s procedural generation, it was unlikely that players would encounter the exact scenarios displayed on the game’s Steam page. The developer also emphasized that although the game’s description stated that in-game factions would be “vying for territory,” this feature didn’t relate to gameplay in No Man’s Sky, but instead was part of the game’s ongoing narrative and “manifested itself through the player’s journey.” This particular feature is still identified in the game’s description on Steam.

“We understood that, as No Man’s Sky was procedurally generated, player experiences would vary according to what material was generated in their play-through,” said the ASA in its assessment. “We understood that the user interface design and the aiming system has undergone cosmetic changes since the footage for the videos was first recorded. However, we did not consider that these elements would affect a consumer’s decision to purchase the game, as they were superficial and incidental components in relation to the core gameplay mechanics and features.”

The ASA also emphasized that Hello Games provided it with footage related to large-scale space battles and ship behavior that was similar to what had been seen in trailers. What the studio wasn’t able to provide was footage replicating the more complex animal and foliage behavior seen in earlier trailers, but the ASA stated that this was “incidental” and “unlikely in itself to influence materially a consumer’s decision to purchase the game.” Technical claims involving graphical fidelity were also considered non-misleading, as this could vary depending on a user’s PC — should they be using the platform — and a “no loading screens” assertion was also found to be accurate as No Man’s Sky‘s “warping” mechanic was consistent with the game’s tone and did not break immersion.

No Man’s Sky is now available for PlayStation 4 and PC.

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
The one setting that deflates playing Spider-Man Miles Morales on PC
A comparison of a finisher move in Spider-Man Miles Morales.

Marvel's Spider-Man Miles Morales is available on PC, following up on the smash success of the base game, Marvel's Spider-Man, on PC earlier this year. Like the original release, Miles Morales is packed with the latest PC gaming tech and smoothly polished to run on different hardware. It's a great PC port. Except for DLSS 3 Frame Generation, that is.

Nvidia's latest upscaling tech joins Intel XeSS and AMD FidelityFX Super Resolution (FSR) in Miles Morales. They're all great upscaling options, but the unique frame-generation capabilities of DLSS 3 are a sore point. If you plan on picking up Miles Morales on PC, make sure to keep DLSS Frame Generation turned off to avoid an occasional mess of AI image generation.
AI-generated issues

Read more
No Man’s Sky 4.0’s difficulty options make the space game feel new again
No Man's Sky warp drive

You’d think space was the final frontier, but 2016’s spacefaring exploration sim No Man’s Sky seems to keep finding new ways to expand and improve its eye-watering collection of features. What began as a quiet trek through a galaxy comprised of over 18 quintillion lonely planets is now a far more comprehensive game with a more sophisticated suite of gameplay options, including frontier towns to run, outlaw space systems to smuggle goods through, multiplayer missions to complete alongside your friends, and a fully-fledged story campaign to follow at your own leisurely pace.

It’s also recently been updated to its fourth major iteration as of October 7. That’s when developer Hello Games unleashed the 4.0 update, also known as the Waypoint update, coinciding with the long-awaited Nintendo Switch release. As a result of the 4.0 update, long-term No Man’s Sky fans were once again treated to an impressive array of improvements, including boosts to visual fidelity, better legibility within menus, and a noteworthy overhaul to inventory management that also left some players momentarily disheartened.

Read more
No Man’s Sky 4.0 includes a ‘relaxed’ mode to ease in returning players
Spaceship in No Man's Sky.

Hello Games is releasing No Man's Sky version 4.0 alongside the Nintendo Switch release, and it will include a new "Relaxed" mode, making it less overwhelming for returning players.

This mode, according to a report from PC Gamer, still offers the general sandbox experience, but with less of an emphasis on survival. Relaxed mode will also allow players to continue a previous save or start a new one from scratch. The new mode falls somewhere between standard Survival and Creative, allowing newcomers and longtime players to enjoy various new features without having to grind as much to do so.

Read more