Skip to main content

Oculus has the best VR device, so why waste time on anything else?

To the untrained eye, Oculus’s decision to stop work on its Go headset to focus on the Quest may seem a sign of trouble for another VR company. But, in fact, it’s the smartest move it could make and a sign that Oculus is gearing up for a bright future.

The Quest, quite simply, is a better product with the best qualities of the Go, and the ability to do more.

Recommended Videos

The Oculus Go was the Facebook-owned VR company’s first wireless headset. Its debut in 2018 came at a less-than-optimistic time for VR. Many critics and former-hopefuls alike panned the venture, ready to throw in VR with 3D and curved TVs, Google Glass, and other innovations no one asked for and no one wanted.

And while it was well-built, the Go was equally disappointing. It was a gimmicky entertainment device where you could watch videos in VR and play light games, but not much more. The Go’s limits also give it a short shelflife. The VR videos feel like a gimmick, awe-inspiring the first couple times and not worth the trouble shortly thereafter.

The Quest, however, was a turning point for Oculus. 

A year after Go’s launch, Quest did what no other product at the time had thought of: Combine the ease of less-powerful headset with enough power to accomplish at least some of what the heavy-hitters could. Suddenly, you could play more demanding games and wind down with YouTube after. It didn’t have the clunky wires of PS VR or HTC’s Vive.

I’ve tried several VR and AR headsets only to find that the tangle of wires always stopped me from going back. My PS VR system goes unused despite my love of exclusive title Astro Bot. 

The Quest took its impeccable design and added stellar features like hand tracking, which allowed you to forgo using a controller. It takes some getting used to, but the option gives VR an amazing new field of movement and interactivity. The link feature offered a cable to connect the Quest to a PC for the first time.

Oculus’s expansion of the function to allow for any compatible cable rather than a proprietary one made it comparable to the Vive, Rift, or Valve’s Index, which all require a PC hook-up to use.

This combination of accessibility and power makes it clear the Quest can fulfill the promise of the first VR true-believers: anyone can use it.

It has plenty to offer gamers, but like the wildly successful PlayStation 2, it merely uses gaming as a way into your household. Maybe the youngest would use the PS2 for gaming, but their parents could use the CD and DVD player.

The Quest-owner’s non-gaming friends and family have apps that allow you to do yoga, tai chi, meditation, YouTube, or the incredibly fun game Beat Saber.

Meanwhile, the audience for the Go remained ambiguous. 

By 2020, it’s clear the gaming and commercial markets have kept VR alive. And for the latter, the Go and Quest’s user-friendly UI and form make it an excellent option for the wider population. But if the Quest has that and more, the obvious question for Oculus is “Why do both?”

Clearly Oculus has an answer. The Go proved a substantial wireless VR experience could be done, but the Quest has long-since surpassed it.

There’s nothing wrong with letting go of earlier prototypes once they’ve run their course, and it’s a promising sign for a company like Oculus to realize that rather than wasting resources. Innovation doesn’t mean arriving at the product of the future, it’s a quest to get there.

Lisa Marie Segarra
Former Digital Trends Contributor
Lisa Marie Segarra is the Gaming Section at Digital Trends. She's previously covered tech and gaming at Fortune Magazine and…
New Atari 50 DLC shows the Intellivision acquisition is already paying off
An Atari 2600+ sits on a table.

Digital Eclipse's Atari 50: The Anniversary Celebration is an excellent and comprehensive look back at the company's now classic video game lineup, with games to play and extra content to interact with. So far, it's gotten one DLC: The Wider World of Atari, that added even more titles. Now, it's about to get its second, thanks to an acquisition it made earlier this year.

Atari announced The First Console War on Friday, and it's about, as you can guess, the company's first console war with the Intellivision, although it'll touch on a specific element of it. In the 1980s, Mattel was publishing games on the Intellivision. At some point, it decided to release versions of these console exclusives for its main competitor, the Atari 2600, under the M Network label. There are 19 of these games coming to Atari 50 with The First Console War, which is set to launch on November 8 for PC, Nintendo Switch, Xbox Series X/S, Xbox One, PlayStation 5, and PlayStation 4 Atari 50 owners.

Read more
Is Monster Hunter Wilds cross-platform?
Two hunters ride mounts in Monster Hunter Wilds.

Of all the genres that we think need to be on the list of cross-platform games, hunting games like Monster Hunter Wilds have to be near the top. These are a rather unique style of game compared to the likes of Fallout 76, Genshin Impact, or Stardew Valley. Each of those has cooperative or competitive elements to them that are enhanced by cross-platform support, but nothing like what Monster Hunter Wilds has going on. The game will allow you to call in NPCs to help you on the hunt, but these games are best when you get a group of real friends together and embark on an epic quest to slay a giant beast, scavenge it for parts, and return to camp victorious. Monster Hunter Rise eventually got cross-platform support once it was ported off the Switch, but will Monster Hunter Wilds launch with this feature? Here's what you need to know about cross-platform support in one of our most anticipated upcoming games.
Is Monster Hunter Wilds cross-platform?

Monster Hunter Wilds will only have partial cross-platform support. The good news is that the part that it will have is crossplay, meaning that you and friends on either PS5, Xbox Series X/S, or PC can all hunt together with no issues. This feature can be disabled if you wish, but will be enabled by default to make sure desperate hunters can always find some aid when in need.

Read more
Fortnite Chapter 2 Remix teams up with Snoop Dogg, Eminem, and more
Snoop Dogg in Fortnite.

Fortnite’s new season, Chapter 2 Remix, is getting a star-studded event that will run through November. The music-focused event will see the battle royale partnering with Snoop Dogg, Eminem, and more artists to remix the game’s map each week.

The new announcement is the next phase of Epic’s goal to turn Fortnite into the “ultimate hub for social entertainment experiences,” as a representative from Epic explained during a press event. The game has had several musical collaborations previously, including the Guitar Hero-like Fortnite Festival mode that launched last year. This update brings that idea to the next level by partnering with four musical superstars.

Read more