Skip to main content

Play free or die hard: How free online games are ravaging pay-to-play RPGs

League of Legends
Image used with permission by copyright holder

The online games space is rapidly evolving. There’s a reason that Blizzard Entertainment recently opened up its World of Warcraft (WoW) massively multiplayer online (MMO) game world for free to anyone who wants to play up to Level 20. The reigning champion of subscription games is feeling the repercussions of a growing wave of free-to-play games from companies like Riot Games, GamersFirst and Turbine.

New research from social gaming service Xfire shows that World of Warcraft has officially been dethroned as the number one game on its popular game-tracking service, which tracks gaming hours spent by its over 19 million players. The new most-played title is Los Angeles-based Riot Game’s League of Legends. While WoW continues to attract over 11 million subscription gamers worldwide, the game giant lost approximately 600,000 players during its last quarter. And the explosion of free-to-play offerings, including many new games unveiled at E3, could further erode those loyal players.

Recommended Videos

World of Warcraft held Xfire’s coveted top spot from 2005 to June 17, 2011. Although there was a brief increase in WoW players at the end of 2010 and beginning of 2011, this was largely due to the Cataclysm expansion pack release, as the surge quickly declined thereafter. This decline showed that WoW gamers were quickly finishing the game, but not returning to re-play it. In September 2009, there were 60,000 daily active unique (DAU) WoW players on Xfire; today that number is approximately 30,000 DAU players – a 50 percent decline, while League of Legends grew to more than 34,000 DAU Xfire players because of several key factors, including its free-to-play business model. World of Warcraft costs $20 to purchase, in addition to paid expansion packs and a $15 monthly subscription fee.

WOW Cataclysm
Image used with permission by copyright holder

“Our 19 million users have avidly played World of Warcraft for the past seven years; we knew it would eventually be overtaken but what really surprised us was the rapid ascension of League of Legends and free-to-play games in general,” said Xfire President, Mark Donovan. “The free-to-play model is becoming much more prolific in the gaming industry, and one major trend we’re seeing is that there are a vast number of games initially developed as subscription titles that failed to gain critical mass, then re-launched with a free-to-play model with great success. Results from many free-to-play games, including GamersFirst’s All Points Bulletin: Reloaded and Turbine’s Lord of the Rings Online have been extremely positive.”

Donovan believes the recent move by Blizzard to open up the world of Azeroth for free shows that they understand the magnitude of the shift that’s quickly reshaping the online games space.

“It’s just much easier for competitors of free-to-play games to provide really good experiences,” said Donovan. “Blizzard has recognized that they need to provide an extended free-to-play service in order to give users a much longer trial period so that they can up-sell them later.”

Lego Universe
Image used with permission by copyright holder

The Lego Group has also taken this approach with its Lego Universe MMO game. After selling only 65,000 copies of its $50 PC game in the U.S., according to The NPD Group, the toy maker is discontinuing retail sales of the game in August and making it available as a free digital download. Players can access two adventure zones and one player property area for free for as long as they want. Those who want the full experience can purchase a subscription package.

E3 saw the resurrection of many games that were long considered dead, but have been reborn with the free-to-play model. All Points Bulletin: Reloaded shot to number six on Xfire after its free-to-play beta re-launch, which also showed a 200 percent increase over its most-played day as a paid title. Not even the marketing power of Electronic Arts could generate interest in Realtime Worlds’ MMO as a paid game. The game developer went bankrupt, but gamers are flocking to the new free version.

Turbine, the publisher of Lord of the Rings Online, recently announced that the game quadrupled its active user-base and tripled revenue when it switched to the free-to-play model. Other early success stories have prompted many games to announce shifts to the free-to-play model, including Cross Fire, Fallen Earth, Age of Conan, City of Heroes, and Hellgate London.

Lord of the Rings Online
Image used with permission by copyright holder

“The most interesting thing to look at after a game changes to the free-to-play model is that a title like APB’s usage on Xfire was two times what it was at its peak as a paid game,” said Donovan. “Lord of the Rings shot from number 20 to number 8 on Xfire in November with the free-to-play model and Turbine quadrupled their user base and tripled their revenues, as well.”

There is no better example of the successful free-to-play model than in Asia, specifically Korea, Southeast Asia and China. In the Korean market, which many consider to be the PC gaming capital of the world, there are hardly any publishers left that charge up-front fees for online games, and the primary revenue model is micro-transactions. Freemium and micro-transaction models have also become standard in the social gaming space. Companies like Zynga are generating massive revenues by giving their games away for free and monetizing small amounts of their player base.

Nexon, which offers all of its games for free, has over 1 billion accounts worldwide with hit games like Maple Story, Dungeon Fighter Online, Dragon Nest, and Vindictus. Min Kim, vice president of marketing at Nexon America, believes this is just the beginning.

Maple Story
Image used with permission by copyright holder

“The North American market is really starting to take off and we see 2015 as being our banner year,” said Kim. “That’s the year when like all these Club Penguin kids start growing up, and they already will have these social experiences, and they’re probably going to want that from their games. We think that these next few years are going to be banner years for us and other companies that are as successful in adopting this model.”

Donovan believes this freemium revenue model will own the lion’s share of the overall gaming market in the long run. Disney Online has been active in this space with huge Hollywood franchises like World of Cars Online, Pirates of the Caribbean Online, and Disney Faeries Pixie Hollow.

Sony Online Entertainment has seen its family-friendly Free Realms game attract over 17 million subscribers on both the PC and PlayStation 3. The company’s president, John Smedley, believes Free Realms could top 100 million subscribers in the next six years.

“As traditional console game sales stagnate, even incumbents like Activision and Electronic Arts are paying attention and are being pressured to develop their own free-to-play titles,” added Donovan.

All of this is good news for gamers, because many of the new titles getting a second life online didn’t fail because of a lack of gameplay. The subscription model has traditionally handicapped good games because consumers lacked the funds to invest in multiple titles. With no cost of entry, more players can try more titles.

John Gaudiosi
Former Digital Trends Contributor
John Gaudiosi has been covering video games for over 25 years, dating back to his work for The Washington Post while in…
New Atari 50 DLC shows the Intellivision acquisition is already paying off
An Atari 2600+ sits on a table.

Digital Eclipse's Atari 50: The Anniversary Celebration is an excellent and comprehensive look back at the company's now classic video game lineup, with games to play and extra content to interact with. So far, it's gotten one DLC: The Wider World of Atari, that added even more titles. Now, it's about to get its second, thanks to an acquisition it made earlier this year.

Atari announced The First Console War on Friday, and it's about, as you can guess, the company's first console war with the Intellivision, although it'll touch on a specific element of it. In the 1980s, Mattel was publishing games on the Intellivision. At some point, it decided to release versions of these console exclusives for its main competitor, the Atari 2600, under the M Network label. There are 19 of these games coming to Atari 50 with The First Console War, which is set to launch on November 8 for PC, Nintendo Switch, Xbox Series X/S, Xbox One, PlayStation 5, and PlayStation 4 Atari 50 owners.

Read more
Is Monster Hunter Wilds cross-platform?
Two hunters ride mounts in Monster Hunter Wilds.

Of all the genres that we think need to be on the list of cross-platform games, hunting games like Monster Hunter Wilds have to be near the top. These are a rather unique style of game compared to the likes of Fallout 76, Genshin Impact, or Stardew Valley. Each of those has cooperative or competitive elements to them that are enhanced by cross-platform support, but nothing like what Monster Hunter Wilds has going on. The game will allow you to call in NPCs to help you on the hunt, but these games are best when you get a group of real friends together and embark on an epic quest to slay a giant beast, scavenge it for parts, and return to camp victorious. Monster Hunter Rise eventually got cross-platform support once it was ported off the Switch, but will Monster Hunter Wilds launch with this feature? Here's what you need to know about cross-platform support in one of our most anticipated upcoming games.
Is Monster Hunter Wilds cross-platform?

Monster Hunter Wilds will only have partial cross-platform support. The good news is that the part that it will have is crossplay, meaning that you and friends on either PS5, Xbox Series X/S, or PC can all hunt together with no issues. This feature can be disabled if you wish, but will be enabled by default to make sure desperate hunters can always find some aid when in need.

Read more
Fortnite Chapter 2 Remix teams up with Snoop Dogg, Eminem, and more
Snoop Dogg in Fortnite.

Fortnite’s new season, Chapter 2 Remix, is getting a star-studded event that will run through November. The music-focused event will see the battle royale partnering with Snoop Dogg, Eminem, and more artists to remix the game’s map each week.

The new announcement is the next phase of Epic’s goal to turn Fortnite into the “ultimate hub for social entertainment experiences,” as a representative from Epic explained during a press event. The game has had several musical collaborations previously, including the Guitar Hero-like Fortnite Festival mode that launched last year. This update brings that idea to the next level by partnering with four musical superstars.

Read more