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PlayStation VR2 is my first headset. Here’s what I think after one week in VR

Before my PlayStation VR2 arrived at my doorstep last week, my experience playing in VR was minimal. I’d reported on the industry and its games for years, but my actual playtime in a headset was limited to an Eve: Valkyrie demo at a GameStop ahead of PlayStation VR’s launch, a couple of demos at trade shows, and one 15-minute session of Phantom: Covert Ops on Meta Quest 2 while hanging out with a friend. 

Despite claims by companies like Meta that VR would serve as the future of communication and entertainment, the technology seemed too scattershot and underdeveloped for my liking, with many competitors putting out underpowered headsets, many of which need a wire or two. That said, part of me still wondered if it would take the right headset with the right features and game library to transform the gaming medium forever. Although the Meta Quest 2 has tempted me for some time, it was the PlayStation VR2 that finally got me to bite the bullet and embrace VR.

Playstation VR2 headset on a PlayStation-themed wallpaper.
Sony

PSVR2 is expensive at $550, but it appealed to me with its impressive specs and the fact that it only requires one wired connection to the PS5. That was all I needed to bite the bullet. Since it arrived, I’ve gone all-in on the tech to make up for lost time, trying out games like Gran Turismo 7, Horizon Call of the Mountain, and Zombieland: Headshot Fever Reloaded. Although I’m impressed by the headset’s power and how comfortable it is, don’t consider me a convert just yet. I can’t imagine it replacing traditional gaming on my PS5 or becoming my preferred social setting anytime soon, and that leaves me to wonder how high VR’s ceiling can actually go.

Strapping in

My first thought when I got my PSVR2 was that the package was much smaller and lighter than I expected. VR always seemed large and clunky from an outside perspective, so I was impressed by the sleek and easy-to-unbox packaging and the headset’s manageable size. Next, I had to set up the headset, which was something I was dreading as a first-time user. Surprisingly, the setup process was pretty quick after I plugged in the headset.

Within about 15 minutes, I had completed the initial setup and was already familiar with the passthrough tool. It didn’t dig into my head and nose like I thought it would, mercifully. The few times I’ve strapped on other VR headsets, they’ve always felt like they’re squeezing my face. That was not the case here, as I easily adjusted the headset to my liking. Even the feeling of the wire quickly became a non-factor for me as I played more and more.

A back view of the PlaySttaion VR2, showing its adjustment dial.

Before I knew it, I saw the PS5’s home menu in a virtual space, and I wanted to play a game. Unfortunately, I hadn’t charged my headset’s Sense controllers before setting PSVR2 up — an amateur mistake — so I settled for playing Gran Turismo 7 in VR with a regular DualSense controller. As my first extended stint playing a game in VR (I played it for just under an hour), I found driving around Gran Turismo 7’s racetracks extremely novel.

Looking around while driving allowed me to take in the detailed track designs and meant that I used the mirrors on my vehicle a lot more than I ever did when I played and reviewed Gran Turismo 7 last year. On top of that, the high resolution and refresh rate of the PSVR2 made the experience feel more realistic. The black void surrounding my VR view disappeared in my mind as I raced lap after lap. Gran Turismo 7 is a technical feat, but driving in the PSVR2’s sitting playstyle was an approachable concept that made for an excellent introduction to VR gaming.

That experience reaffirmed my hope that this would be the best VR headset to start with — and thank God considering how much I spent on it. Within an hour of opening my PSVR2 box for the first time, I was enjoying an entertaining game in virtual reality. Sadly, the magic did come crashing down when I eventually took my PSVR2 off after a race and immediately got hit with a bout of nausea. To PSVR2’s credit, this is one of only two times I’ve gotten nauseous from it. Chalk it up to growing pains for a VR newbie.

A driver holds a wheel in a car in Gran Turismo 7 VR.

That light sickness didn’t deter me from playing more PSVR2 games, so after a bit of rest, I strapped it back on, intent on exploring more of the headset’s launch gaming lineup and seeing how it compares to playing games normally on my PS5.

Game Time

Although one of the significant concerns with the PSVR2 is that too many of its games are ports of months or years-old games, that isn’t a deal-breaker for me as I’m playing all these games for the first time. I was looking more for approachable VR titles that showed me the strengths of gaming in VR or served as technical showpieces for the PSVR2’s power.

On that first point, Zombieland: Headshot Fever Reloaded became an immediate favorite. It’s a classic arcade light gun game in the style of The House of the Dead, with the primary goal being to get through on-rail shooting gallery levels as fast as possible. You save time with accurate headshot double taps, making it a great game to hone my VR shooting accuracy with. Its design is familiar, which makes it less intimidating than some other VR games, and its short levels and focus on speed running entice me to pick a level and do a couple of runs every time I boot the headset up.

Right now, it’s my most-played PSVR2 game, which I wouldn’t have predicted when the headset first arrived at my doorstep. It speaks to how shorter, arcade-like experiences are an excellent fit for the tech, especially in an era where those types of games are less popular on consoles. That said, other PSVR2 games are much more ambitious.

Zombieland Headshot Fever Reloaded gameplay on PSVR2.

I was impressed by the motion-controlled sword fighting and social aspects of Altair Breaker, getting more and more used to the Sense controllers with each passing moment. Even though I’ve rarely used a controller quite like it before, I found them surprisingly intuitive and was impressed with their accurate motion tracking. Still, I only understood how robust VR games could be once I decided to try out Standing mode and played the opening hour of Horizon Call of the Mountain.

While reception from experienced VR players is mixed, as my first AAA VR game, I was blown away. The Horizon series’ colorful world transitioned beautifully into VR, and its large mechanical creatures contribute to the sense of scale. Combat felt cumbersome, even with simplified controls, but climbing through these highly detailed environments is invigorating and immersive when I’m actually making the climbing motion with my hands and feeling responsive vibrations on the controllers and in my headset.

I found myself detached from the narrative as I looked around the environments and interacted with things, which cemented that I enjoy more gameplay-focused VR titles. I felt similarly about Star Wars: Tales from the Galaxy’s Edge Enhanced Edition, as the gameplay and immersion factor of exploring a Star Wars world enthralled me more than its by-the-numbers story. And when games look as good as they do on PlayStation VR2, you’ll want to stop and smell the virtual roses a lot.

A red robot bird attacking.

Once I get more used to technology, I may be more eager for those narrative-driven experiences. Still, right now, I’m enjoying games that nail their VR gameplay, like Moss, The Last Clockwinder, Kayak VR: Mirage, and After the Fall, a lot more. These VR games aren’t like anything I’ve experienced before and have justified the $550 purchase in my eyes. That said, I don’t see this completely negating my console-playing experience anytime soon.

Don’t supplant, supplement

I’ve had a great time experiencing a technology that’s relatively new to me over the past few days with the PSVR2. It gives a sense of place and camera control that’s impossible on consoles; for example, Cities VR letting players explore the towns they create in a first-person view, wouldn’t work nearly as well outside of VR. Ultimately, as a VR newcomer, a clear symbiotic relationship is possible between VR and console gaming. So far, one game has shown this to me: Demeo.

Demeo is a turn-based strategy game that plays up the board game theming with tactile maps, cards, and individual character pieces that the player manually moves around. I played the game outside of VR before I got my headset, and while I like the core gameplay mechanics, the camera and movement controls feel clunkier on a flat screen. Walls would constantly block my view, and moving pieces precisely was cumbersome. In VR, I was standing right over a game table and could easily position myself comfortably, making the game even more fun. 

A screenshot of Demeo running on PlayStation VR2.

Demeo is an excellent case for how VR can supplement and improve an enjoyable experience but not perfect on a standard controller and TV. For specific genres and game ideas, it’s clear that developers can use VR to enhance the experience. That said, there’s not any incentive to use games and apps not explicitly made for PSVR2 while inside the headset.

Regular PS5 or PS4 games also don’t mesh as well with the headset, as its proprietary Sense controllers aren’t compatible with non-VR games even though they have all of the same buttons. That affirms that I’m probably not going to take the extra step of strapping on a headset if all I want to do is play a new PS5 game like God of War: Ragnarok or Forspoken. That puts more pressure on its future game lineup to deliver and enforces the feeling that VR is a side hustle for Sony, somewhat disconnected from the rest of its PS5 gaming efforts.

Although Sony hasn’t really used this messaging, there’s this cultural idea that VR is the key to the future of gaming and social spaces (like the ever-buzzwordy Metaverse). In my early stages as a VR gamer, I don’t see that happening yet. Interacting with other people in socially VR-driven spaces is neat, and PSVR2 is undoubtedly quite comfortable and boasts games with impressive technical specs. That said, my favorite game for it hues closely to a formula that predates VR entirely.

The PlayStation VR2 sits on a table next to Sense controllers.

As a newcomer to VR, playing in virtual reality can be exhausting, resulting in shorter gaming sessions. Immersion in worlds is top-notch, but embracing the narrative-driven games that I usually like is more challenging. And inherently, gaming with a headset on feels even more isolating than just gaming on my couch alone. Like animation’s relation to film, I see VR as a unique medium within a medium, not a replacement.

I don’t think PSVR2 is the future of gaming, but I don’t need it to be. I’ve enjoyed plenty of games on my headset already, so I don’t regret my decision to jump into VR now. In fact, PSVR2’s comfort and easy setup process make it a piece of tech that I’d recommend to anyone wondering if they should finally give VR a shot. I just anticipate it’ll be a very supplemental gaming style for me in the future, not something I’ll want to do for hours every day.

It’s underwhelming that VR isn’t quite what I hyped it up to be in my mind, but I’m grateful I have a new way to explore the medium I love.

Tomas Franzese
Gaming Staff Writer
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
Bringing VR’s best Star Wars game to PlayStation VR2 was a no-brainer, devs say
star wars tales from the galaxys edge psvr2 interview ilmxlab starwarstalesee screenshot c 3po and r2 d2

When ILMxLAB learned about the PlayStation VR2, Director Jose Perez III thought it was a "no-brainer" for the studio to bring the Oculus Quest game Star Wars: Tales from the Galaxy's Edge to the new headset.
"We're always looking at how we can push the fidelity of the work that we're doing," Perez III tells Digital Trends in an interview. "PlayStation VR2 is ridiculously powerful; we got really excited about what we could bring to that. We started talking with our friends at Sony because we had a great relationship with them for Vader Immortal, and it was really a no-brainer. Then, you put the headset on, you start feeling the haptics, and you start seeing what you can do with the visual fidelity and lighting, and it's like, 'Oh, this is awesome!'"
Star Wars: Tales from the Galaxy's Edge - Enhanced Edition | Official Trailer | PS VR2
PlayStation VR2's launch and its first wave of games are nearly upon us, and Star Wars: Tales from the Galaxy's Edge Enhanced Edition is one of those titles. This is a make-or-break time for VR, which is still struggling to move into the mainstream but could become more popular if Sony's headset can offer a compelling and accessible virtual reality experience. Ahead of its release, Digital Trends spoke to Director Jose Perez III and Producer Harvey Whitney from ILMxLAB to learn about the process of crafting one of these critical "no-brainer" launch games and PlayStation VR2 will ultimately stand when it comes to the future of VR gaming.
The power of PlayStation VR2
Star Wars: Tales from the Galaxy's Edge was originally released for Meta Quest VR headsets in November 2020. It's set on the planet of Batuu, which people also explore at Dinsey parks, and follows a Droid Technician who gets caught in the middle of a grander fight against the First Order after crash-landing on the planet. At the time, it was meant with decent reviews and only got better as its story was completed and expanded with the Last Call DLC.
After getting the "Enhanced Edition" of the game for PlayStation VR2 greenlit, ILMxLAB actually had to go and make it. As the team was dealing with new hardware for the first time, producer Harvey Whitney thought it was good that the team's first project on PlayStation VR2 was an enhanced version of an existing game.
"Early on, knowing that we already had the content that was created for the original, that changes things quite a bit," Whitney tells Digital Trends. "We're not redeveloping the story and coming up with all of that. We just had that opportunity to work as a team and ask, 'What do we really push here, and where are the changes that we want to make, and what we can do to really take advantage of this hardware?'"

The VR space is full of different headsets with unique specs, with the much higher specs of the PS VR2 standing out. The PlayStation VR2 sports some impressive specs compared to its VR peers, displaying content in a 4000x2030 HDR format at a 90Hz or 120Hz frame rate. Plus, games have the PS5's power, spatial, and brand new Sense controllers to take advantage of, rather than the 2013 console and 2010 motion controls that limited the original PlayStation VR.
PlayStation VR2 supports Roomscale, Sitting, and Standing play styles, which added more complexity as Tales from the Galaxy's Edge supports all three. Thankfully, Perez III that bringing Tales from the Galaxy's Edge to PlayStation VR2 was relatively manageable because of how impressive the system's specs were.
"A lot of the development processes are similar [to other VR platforms]," Perez III says. "We're still working inside of Unreal, and we're doing a lot of those same processes. But we don't have to look at performance quite as much as we do on some of the other devices, so we're able to open up a lot of things or not be as concerned about certain things. That comes with better hardware."
Better hardware, better games
Looking at the biggest games of the PlayStation VR2 launch window lineup, the visuals of titles like Horizon Call of the Mountain and the VR modes of Resident Evil Village and Gran Turismo 7 are impressive. In our discussion, Whitney also made it quite clear that one of the real advantages of working on this remaster was not having to worry about strict limitations on the visuals or even the audio. "We got lucky in the sense that there's a lot more to PlayStation VR2 that we hadn't had previously," Whitney says. "We could really push the graphics and make it shine. But then there were also some other things that came into play. We totally redid the audio, it sounds amazing."

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PlayStation Plus just set a new first-party precedent with Horizon Forbidden West
Horizon: Forbidden West

Sony revealed the games coming to PlayStation Plus Premium and PlayStation Plus Extra this month on February 21, and it's the best month that the service has had since it launched in the summer of 2022. Not only are some great PS1 classics like The Legend of Dragoon and Wild Arms 2 coming to the service, but Horizon Forbbiden West is getting added as well.
Horizon Forbidden West coming to the service one year after launch is a big deal because Sony has been resistant to putting recent first-party PS5 games on its subscription service. While it's still not adding first-party titles on day one like Xbox Game Pass does, this is possibly our first indication of how Sony will handle adding its own games to the subscription. It's not the only PS4 and PS5 title coming to the service this month either, as the following strong lineup of games was also confirmed to be coming on February 21.

The Quarry (PS4, PS5)
Resident Evil VII Biohazard (PS4)
Outriders (PS4, PS5)
Scarlet Nexus (PS4, PS5)
Borderlands 3 (PS4, PS5) 
Tekken 7 (PS4, PS5)
Ace Combat 7: Skies Unknown (PS4)
Earth Defense Force 5 (PS4)
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Over 100 PlayStation VR2 games are in development, Sony says
Playstation VR2 headset on a PlayStation-themed wallpaper.

Sony has released a massive FAQ about the PlayStation VR2 on the PlayStation Blog ahead of the headset's February 22 launch. It reveals some key new details about games for the platform, namely that over 100 PS VR2 titles are in development, and that Sony doesn't plan on giving its games physical releases for now. 
For the most part, the FAQ is full of basic information about the PlayStation VR2's specs, how to set it up, and what's required to use it. But the Games section of this FAQ reveals quite a few illuminating details about the future of the system. It reiterates that there will be around 30 launch titles for the system, but also reveals just how much is in the works for the headset. In response to the question, "How many games are in development for PS VR 2?" Sony writes, "There are currently more than 100 titles in development for PS VR2."

That's a good sign, as a new, expensive VR headset like this lives or dies on its game lineup. PSVR2's early days might be a bit odd as Horizon Call of the Mountain is one of its only true exclusives -- and it's not backward compatible with PlayStation VR titles (something this FAQ reiterates. However, those picking one up can still know that lots of games are in the works for it.
Another FAQ question asks, "Will PS VR2 games be digital only or will there be physical disc releases?" -- which is sensible to clarify as this headset's predecessor had physical games. "Initially at launch, PS VR2 games will be digital," Sony says. "Physical disc releases for select titles may be available at a future date." So don't hold on to the idea of picking up a physical copy of Horizon Call of the Mountain; you'll be getting PS VR2 games through the PlayStation Store for the time being.
Check out the full FAQ if you have any technical questions about PS VR2's setup and which games it supports. PlayStation VR will be released on February 22. 

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