Skip to main content

Prom dresses and weird fantasy: Hands-on with ‘Lightning Returns’

prom dresses and weird fantasy hands on with lightning returns screenshot 2
Image used with permission by copyright holder

Lightning Returns: Final Fantasy XIII is an absolutely absurd video game. True, most video games are absurd. This is a medium whose first icons were a ghost-eating yellow pizza with a slice taken out and a pudgy Italian who jumps on turtles. The Final Fantasy series is pretty odd in its own right too. The most famous entry in Square-Enix’s long running fantasia stars an effeminate super-soldier wielding a person-sized sword and hanging out with a giant talking lion. When you play Lightning Returns, though, steering around a character wearing a ruby red prom dress, carrying a shield made of roses, and trying to force feed a giant magic chicken goat’s milk, the ridiculousness elevates to a whole new level. Lightning Returns is a silly business, and based on our recent demo, that’s a very good thing indeed.

Story/Concept

Weird as ever, but that’s okay. Final Fantasy XIII was so strange that it alienated many of the people who played it back in 2010. Strangeness wasn’t that game’s chief problem, but it certainly didn’t help people connect with its story. Final Fantasy XIII-2 doubled down on the weirdness with a time travel story that vacillated between too serious and too goofy to be taken seriously. Lightning Returns strikes a good tone and makes an excellent first impression thanks to the casual other-worldliness of the main character’s future world. Lightning’s quest to find the Angel of Valhalla, a mission set just a few hours into the game’s main campaign, has the character wandering around grassy plains, forests, and small town train stations that feel less like Final Fantasy XIII and more like Jim Henson’s cult classic movie, Labyrinth

Recommended Videos

Here’s the deal: It’s 500 years after Lightning goes into a mystical sleep after the last of Final Fantasy XIII-2‘s downloadable expansions. Tasked by a goddess with becoming the savior of the entire world, Lightning has to rescue the people’s souls as her planet transforms into something else. The story is oblique but not intrusive, thankfully. The only thing messianic about the demo was the name on Lightning’s default costume, called Savior (more on that in a moment).

Lightning Returns screenshot 4
Image used with permission by copyright holder

Bird needs food badly. After meeting a group of farmers and artisans in the middle of the Grasslands, the good veterinarian Dr. Gysahl asks Lightning to go out and find a sick chocobo. Chocobos are, for the uninitiated, giant flightless birds that people use instead of horses in the Final Fantasy games. The quest takes Lightning out into the wilds, giving a taste of not just the game’s new unconfined vistas – small environments were the number one most cited problem in previous Final Fantasy XIII entries – but also the game’s one-person battles. 

Gameplay 

One-woman army/fashion show. Rather than a squad that fills different roles like healer, attacker, and magician, Lightning has an expansive wardrobe that bestows different abilities on her. She can equip three different outfits from the wardrobe and switch between them on the fly when she runs into one of the enormous fanged beasts and blue blobs wandering the countryside. Each outfit gives you four basic commands mapped to the controller’s face buttons. The aforementioned prom dress that comes with the shield of roses, for example, lets Lightning cast the game’s most powerful fire spells and attack with a light rapier. When using that outfit in a fight, Lightning can keep attacking as long as her action points, represented by a meter, are full. When they run out, she has to switch to the next outfit, like the Savior outfit that gives her a giant broadsword and electricity spells, or the Lancer outfit that comes with ice spells. 

Hard to handle. If the fighting sounds a touch confusing, that’s because it is. The brawls are so swift that you can find yourself getting pounded into the earth before you know what’s happening. They’re also visually busy, with myriad bars representing Lightning’s health and AP, numbers popping up over monster’s heads to mark their life, and all kinds of flashy effects for both yours and your enemy’s attacks. Overwhelming though it may be, it’s easy to learn the peculiar logic and rhythm of the fights and you eventually settle into a natural groove, switching between outfits that carry the best spells for fighting Grassland monsters. It’s hard to say how good it will feel with the actual retail game, though. The demo gave Lightning access to far more skills and outfits than she would normally have at this point in the game.

Lightning Returns screenshot 3
Image used with permission by copyright holder

Big bad. Even with all those extra skills, the demo’s big boss fight demonstrates that the game will not be easy. Director Yuji Abe started his relationship with the series as the battle system designer in Final Fantasy XIII, and it seems that he took criticisms that the game played itself to heart. When you find the big Angel of Valhalla chocobo you’ve been seeking, it’s guarded by what looks like an enormous, living boulder covered with moss and with two gaping mouths. Only certain skills dent the creature’s hide, so the fight forces you to balance using effective skills while recovering action points and defending. It recalls the light strategy of classics like Final Fantasy VI while feeling distinctive, not just in the series but also in role-playing games in general. 

Fetching exploration. After plowing through the boss and bringing the chocobo back to Dr. Gyshal, the second and best half of the demo gets underway. In order to facilitate the bird’s recovery, you have to collect a bunch of food and medicine like goat’s milk. It’s a good, old fashioned fetch quest that requires you talk to townspeople, take on new small quests for them, and explore all over the nearby forest and canyon to find what you’re looking for. It’s the kind of fun exploratory adventuring that made Final Fantasy a hit back in the day and keeps people playing modern role-playing games like Skyrim for hours on end. 

Presentation 

A very pretty face. The unspoken reason why there are three Final Fantasy XIII games is that the first game cost $65 million to make and Square-Enix needs to get all the cash it can out of the technology and art it made for the game. Final Fantasy XIII looked good, but the world felt inconsistent. Weird glowing tree forests sat next to dilapidated junkyards. XIII-2 looked better, but it was hard to look at thanks to an unreliable camera that tried to catch up to Serah in the slightly more open environments. 

Lightning Returns screenshot 5
Image used with permission by copyright holder

Lightning Returns solves all these problems. It looks like a natural world, none of the disjointed hopping between styles from location to location. It’s also close to being as graphically beautiful as the 2006, too-good-to-be-true trailer for the first Final Fantasy XIII was. Even though the battles are sometimes visually overwhelming, everything looks lush and bright. 

Takeaway 

Will Lightning Returns remain fun to explore for tens of hours? Will the game’s time limit before the world ends, a non-factor in this demo, make progressing at your own pace too stressful to enjoy? Those are questions only the full game can answer. In the demo, Lightning Returns is a refreshing breath of weird fantasy air in a stagnant series. This will likely be the last we see of the XIII world, and while most gamers may be happy to see it go, it’s at least getting sent out in style. Look forward to wearing that rosey prom dress in 2014.

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Square Enix console exclusivity may be coming to an end soon
Cloud in Final Fantasy VII Rebirth.

Square Enix, the Japanese developer and publisher behind recent PlayStation 5 exclusives like Final Fantasy XVI and Final Fantasy VII Rebirth, plans to release more multiplatform titles in the future.

The announcement came as part of a "medium-term business plan" that Square Enix will follow between now and March 31, 2027, in order to address problems like "low profitability" in its AAA console games. It not only plans to "shift from quantity to quality" and release fewer titles going forward, but wants to make those games available in as many places as possible. Specifically, Square Enix says it wants to "aggressively pursue a multiplatform strategy that includes Nintendo platforms, PlayStation, Xbox, and PCs" for its most popular franchises and AAA games.

Read more
In defense of Final Fantasy 7 Rebirth’s polarizing ending
Aerith prays in FInal Fantasy 7 Rebirth.

This article contains spoilers for Final Fantasy VII and Final Fantasy VII Rebirth.

Midway through 1997’s Final Fantasy VII, Cloud Strife walks up a small staircase and finds his companion, Aerith, kneeling on a small platform. She’s locked in prayer as holy-looking light streaks in through the windows around her. That serene moment gives way to a shocking tragedy. Aerith looks at Cloud and calmly smiles before the camera pans above her head. A black shadow bursts out of the light above her; it’s the villainous Sephiroth, massive sword in tow. Before Cloud can process what’s happening, Sephiroth plunges his sword through Aerith’s back, killing her.

Read more
Final Fantasy 7 Rebirth: all piano sheet music locations and rewards
Cloud playing the piano in Final Fantasy 7 Rebirth.

While there's no shortage of ways to distract yourself while playing Final Fantasy 7 Rebirth, one of the most unexpected minigames is the surprisingly deep piano system. In most of the major hub towns you encounter across the expansive world, Cloud can find a piano to sit down at and tickle the keys. You're free to play any song you want in free play, but you can turn this system into a full-on rhythm game, almost like Guitar Hero, by collecting sheet music of some of the game's most iconic tracks. There's even an NPC near each piano who will reward you if you get a high enough rank on each song. Cloud may not be the most expressive in his words, but he can sure play the piano with heart. Here is where you can find all the sheet music and what rewards await if you can master them.
Where to find all sheet music

Sheet music, thankfully, isn't hidden away in chests or has to be purchased for crazy amounts of Gil, but a few do have some hidden requirements. Each new composition is found on a piano in the world and is free to snag once you sit down. Even if you don't feel like playing right then and there, make sure you always at least grab the music to add to your collection so you don't have to backtrack later and get it. There are eight in total to find, and some will only come later in the story, but none are missable once you open up fast travel back to previous areas. This is the natural order you can collect them.
On Our Way
Our first piece of music can be picked up once you hit Chapter 4. During this section, go to the Crow's Nest town in the Junon region, which you can only enter by doing the "When Words Won't Do" side quest. Once you complete this quest and can freely enter the town, hit up the bar and grab this tune.
Tifa's Theme
After a rather exciting cruise to Costa del Sol in Chapter 6, you can add this piece to your collection by making a quick stop at the fancy Royal Crown Hotel.
Barret's Theme
Not much further into the game in Chapter 7 you will visit Barret's old hometown of Corel. The Rock Bottom Bar is waiting with his song.
Cinco de Chocobo
Chapter 9 takes you through the town of Gongaga. Even a town way out in the forest has a piano, which means yet another song to snag.
Two Legs? Nothin' to it
One chapter later, in Chapter 10, you need to do a little exploring in Cosmo Canyon to find your way to the piano, but the icon on your map won't lead you astray.
Aerith's Theme
Perhaps the most iconic song in the entire game, if not the franchise, is hidden behind a completely optional side quest. Once you reach Chapter 11, return to Nibelheim and do the "White-Haired Angel" side quest. It may seem totally irrelevant, but the quest ends with you playing and collecting this song.
Let the Battles Begin!
Once you prove your skills and get an A rank or better on all prior songs, you will get this new one as a reward from the NPC Dorian next to all pianos.
One-Winged Angel
We're not sure if fighting Sephiroth or getting this song is harder. If you want to play this terrifying arrangement, you need to donate all 88 Treasure Trove items to Johnny. This more or less requires you to 100% the entire game
All song rewards
For every song you A rank, Dorian will give you a prize when you talk to him. Here's everything you can get:

Read more