Skip to main content

PSP Go Is…Go?

PSP Go Is...Go?

Tomorrow is the day that the PSP Go should be go at the E3 Expo. Sony is expected to launch the new version of its handheld device following online leaks that have included an official video mistakenly posted on a Sony website.

In the video, Sony’s John Koller said:

"It’s a 3.8” screen, it’s 43% lighter than the PSP-3000, 16 gigs flash memory, Bluetooth support and all digital content so the UMD drive goes away.”

"So it’s going to be something a lot of consumers like – download straight to a hard drive."

Sony is refusing to confirm the launch, merely stating that any official announcements would happen tomorrow.

Smaller and more lightweight than the previous version, it could pull Sony back in the handheld console stakes.

However, according to the BBC, Sony will not be announcing its slimmer, redesigned PS3 at E3 after all.

Digital Trends Staff
Digital Trends has a simple mission: to help readers easily understand how tech affects the way they live. We are your…
NBA All-World aims to replicate Pokémon Go’s success starting today
A player walks around their neighborhood's map in NBA All-World.

Niantic launched NBA All-World, its basketball-themed, location-based mobile game, on iOS and Android today. Ahead of this release, Digital Trends attended a presentation to learn more about how the sports AR title works.
If you've played any of Niantic's games before, many elements of NBA All-World will feel quite familiar. The mobile game tracks players' location and encourages them to explore. While doing so, players will find Drop Zones that grant them new gear. Niantic says Drop Zones will often be placed near real-world counterparts, so players can find money near a bank or shoes near a shoe store. 
There will also be Player Encounters, where they can face off against current NBA athletes. Niantic tells Digital Trends that classic athletes aren't currently in the game, but feels that idea "is a good one." 

In Player Encounters, users face off against athletes in one of four minigames: 3-Point Shootout, Beat the Clock, Around the World, and First-to-Five. While they feature some impressive and realistic animation for a mobile game, Niantic says these minigames only use simple swipe controls because the studio wanted to make something that is easy to play while someone is walking around their neighborhood. If a user wins a Player Encounter, they can recruit that athlete to their team, customize them with items found at Drop Zones, and upgrade them by playing with them. Players can also challenge players they already recruited again to earn more currency. 
The title also includes "Rule the Court" neighborhood leaderboards, many of which are placed at real-world basketball courts, where players can compete for the highest score. Currently, there are no player-versus-player elements in NBA All-World, although Niantic understands players like competitive modes in their sports games and may add them in the future. In fact, many features are still in the pipeline for post-launch updates, including Niantic's trademark AR support. Early in the second quarter of 2023, Niantic plans on adding AR support to NBA All-World to enhance the loot drops from Drop Zones to make it look like they're happening in the real world.
One thing that will be in the game at launch is microtransactions, which Niantic says will be similar to the ones available in its other games and allow players to increase their athletes' stats with Offense, Defense, and Fitness boosts. 
Despite the undeniable success of Pokémon Go, Niantic has never been able to completely replicate its success with games like Harry Potter: Wizards Unite or Pikmin Bloom. However, the studio seems confident that basketball has the global mass appeal to make NBA All-World another massive hit for the company. The early footage we saw of the game does leave us optimistic for NBA All-World's prospects, but we'll ultimately have to wait and see if the game will make it past its rookie season. 
NBA All-World is available now for iOS and Android.

Read more
I can’t wait to go back to Street Fighter 6’s excellent Battle Hub
street fighter 6 battle hub preview arcade cabinet

Fighting games live or die on their online communities. Of course, basic functions like rollback netcode and cross-play are essential to a healthy fighting game, but Street Fighter 6 goes further by creating an online hub that celebrates the series and gives players somewhere to hang out between matches. Call it a metaverse if you must, but in reality, the Battle Hub is one-third of the Street Fighter 6 package and will likely be home to the communities and tournaments that ensure people will play the game for years to come.
It was also the focus of the Closed Beta for Street Fighter 6 this past weekend, which gave me a second chance to go hands-on with the game after falling in love with it at Summer Game Fest Play Days. The core 1-v-1 fights are still a joy to play and the beta’s new characters -- Juri, Kimberly, Guile, and Ken -- all come with the exciting combos and flashy animations. But really, I came away impressed with the groundwork Capcom is laying for Battle Hub and its implications for World Tour mode.
What’s the hubbub about?
The Battle Hub is one of three options players can choose right from the main menu of Street Fighter 6, and when selected, it tasks players with creating a character avatar that will represent them. I didn’t spend too much time with these options, but they seemed quite in-depth for those who enjoy a detailed character creator. After creating a blue-haired and face-tattooed fighter, I was thrust into the Battle Hub’s futuristic arcade.

Multiplayer hubs as a replacement for simple menus aren't a new concept for fighting games (Bandai Namco games like Dragon Ball FighterZ have done this for a while). Still, for Capcom’s first attempt at one, the Battle Hub is full of personality and things to do. Its stark blue colors, a plethora of screens, and many gameplay cabinets make it feel like the high-tech arcade Capcom wants it to be.
As soon as I entered, I could walk around, emote, and perform classic Street Fighter moves the Hadoken with button presses. I was also near two kiosks. At one, I could register and view tournaments and Street Fighter 6 events, although none were available for me during this Closed Beta. The other one was the Hub Goods Shop, where I could buy clothes and other gear to customize my character further with the currency I accrued while playing.
The other kiosks on the main level weren’t available in this Closed Beta outside a screen that showed which player in our server was performing the best. I then headed toward the arcade cabinets, most of which form a circle around the center of the Battle Hub. One person has to sit on each side to initiate a Street Fighter 6 match. While it’s a bit annoying to sit and wait for someone to play with you, I could always find an opponent if I looked around at every cabinet. Hopefully, the final game will have an option to get into fights slightly faster for those who want to simply jump into it.

Read more
Return to Monkey Island: How to convince the crew to go to Monkey Island
A pirate crew looking skeptical.

Guybrush has gone through all the trouble of sneaking his way onto LeShip and escaping the hold to reach his destination of Monkey Island. Surely by now his luck will change, and there won't be any more puzzle-like obstacles to overcome, right? By now, you should know the name Return to Monkey Island is implying that this game isn't about the destination but the journey, and unfortunately, the crew of LeShip isn't too keen on continuing it.

Read more