Skip to main content

Rain review

rain review screenshot 6
“If atmosphere alone could make a game, Rain would be a success. Unfortunately it is not.”
Pros
  • Atmospheric world
  • Original invisibility mechanism
Cons
  • Exceedingly linear gameplay
  • Puzzles that are barely puzzles
  • The story never really builds on anything

Some games build their core around gameplay. Others pride themselves on the story. Some, as is the case with SCE Japan and PlayStation C.A.M.P.’s Rain, rely on something less common: the ability to convey an emotion.

Rain introduces melancholy and loneliness as its defining characteristic. From the opening chapter that begins with Debussy’s somber Clair de Lune, through the washed out colors and empty cobblestone streets, Rain relies heavily on a dour tone. Having a memorable atmosphere is one thing though, but games are by their very nature interactive and atmosphere without suitable gameplay means very little. This is where Rain falters.

Rain introduces melancholy and loneliness as its defining characteristic.

The story begins with a watercolor storyboard depicting a young boy who, while he’s stuck at home with a fever, sees the outline of an invisible girl from his window. He pursues her out into the night, and becomes similarly invisible. Like the girl, he finds himself chased by equally invisible creatures for reasons unknown.

The boy and the girl can’t speak (or make any sound) to each other while they are invisible, but they do come to share a bond despite their natural sense of isolation as they help each other survive. That isolation manifests through the defining mechanic of the game, the invisibility that is only broken by the rain. When the boy, the girl, and the creatures are standing in the continuous downpour, their silhouettes are revealed. The other side to that is that even something as simple as a balcony can offer a dry shelter, and in the dryness, invisibility and safety.

Rain is essentially a stealth-adventure game with some light puzzle-solving thrown in for good measure. You’ll have to hide and jump between cover to avoid creatures, but you always know where to go because the linearly laid out streets give you only one direction to move in, and one solution for getting out of there.

The puzzles are simple to the point of being monotonous. There is very little thrill to be found in working out a solution as easy as grabbing a cart and pushing it in the only direction it will move in, then jumping on it. Your range of interaction options are limited to running, jumping, and interacting with a very specific item or icon that is always highlighted for you to easily find. This may be an object that makes sound and distracts the game’s most fearsome enemy, the Unknown, or it may be a flashing door you need to go through.

The scarcity of any true puzzles also leads to repetition. Being chased by dog-like creatures that lose you when you step under cover can be thrilling, but it never evolves, so when you do this repeatedly it simply loses its appeal. That puts the bulk of the game on the story to keep you pushing forward.

Being chased by dog-like creatures that lose you when you step under cover can be thrilling, but it never evolves…

Without any dialogue or exposition – beyond the occasional text superimposed on the world that explains things like ‘the boy is looking for the girl’ – Rain’s motivations are weak. The boy willingly and happily chases after the girl because he can. Call it curiosity, call it the protective nature of humanity.

That’s a familiar trope in video games: the guy needs to save the girl (occasionally vice versa). But when it is that simple, it’s usually because the gameplay is the dominant feature and the story is secondary. That isn’t true in Rain. It’s also a short game, clocking in at just a few hours. It’s definitely possible to tell a meaningful story in a short period of time, but Rain never emphasizes – or even really characterizes – the boy or the girl. You are simply an avatar running towards a girl that is running from unseen enemies.

There are a few moments when the two characters meet up and have a moment to interact, but the game never sells the relationship. There is never a reason to care for them beyond the fact that they are children. The game is so heavily invested in the tone and the story over the gameplay that it needs more, much more, to make the connection between the boy and the girl carry any real weight, but it doesn’t. The characterizations end up being as transparent as their forms.

rain-screenshot-9

What you are left with is a melancholy world filled with downtempo piano music and a straight path to follow in which you hit a button every now and then. There are no collectibles to find, no exploration at all even, and no real gameplay challenges to solve. The atmosphere and the originality of the invisibility mechanic do make up for that a bit, but not nearly enough to raise Rain above the level of being mediocre.

Conclusion

SCE Japan and PlayStation C.A.M.P. try to do something different and unique in Rain, building a game that is centered on the concepts of loneliness and solitude. It’s a success on that level, but fails in offering a complete game.

This game was reviewed on a PlayStation 3 using a code provided by Sony.

Highs

  • Atmospheric world
  • Original invisibility mechanism

Lows

  • Exceedingly linear gameplay
  • Puzzles that are barely puzzles
  • The story never really builds on anything
Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
Star Wars Jedi: Survivor is being review-bombed on Steam as a ‘total crap’ PC port
Star Wars Jedi: Survivor reviews on Steam.

Star Wars Jedi: Survivor is off to a bad start. The game launched to Mostly Negative reviews on Steam, with only 34% of the over 2,000 reviews being positive. That's around the same level as the disastrous The Last of Us Part One PC port released in March, and it's for the same reason: poor performance.

As pre-release footage showed, the game struggles to maintain a consistent frame rate even on a system equipped with an RTX 4090. Steam reviews claim frame rates around 30 frames per second (fps) at 1440p with an RTX 3090, and many are saying the game consumes upwards of 19GB of video memory with ray tracing turned on.

Read more
Mortal Kombat 12 is coming out this year, according to Warner Bros.

While Mortal Kombat and Injustice developer NetherRealm Studios has been secretive about what its next game is, Warner Bros. Discovery CEO David Zaslav spoiled the surprise during the company's latest earnings call: it's Mortal Kombat 12, and it's coming out this year.
Speaking about WB Games' upcoming lineup, Zaslav stated that the "highly anticipated Mortal Kombat 12" is in the works alongside Suicide Squad: Kill the Justice League, which was featured in a State of Play showcase that took place around the same time. Zaslav says Mortal Kombat 12 is "set for release this year" and that Warner Bros. Discovery has "ambitious launch projections" for this title.
Digital Trends contacted WB Games to confirm the statement and will update this article when we hear back.
Obviously, as this is the first time the game has been mentioned, we don't know any specific details about the story, gameplay, or characters that will be featured in the new entry. Still, it's quite an exciting confirmation for fighting game fans as NetherRealm Studios hasn't released a new game since 2019's Mortal Kombat 11, which itself has not received any new DLC since 2021. The Chicago-based developer had been flip-flopping between making Mortal Kombat and Injustice games throughout the 2010s, but its focus appears to be wholly on Mortal Kombat now. 
If Mortal Kombat 12 is truly coming out this year, we shouldn't have to wait too much longer for an official reveal. Still, this is an unexpected way for such a game to be revealed. Mortal Kombat 12 is in development and intended for release sometime in 2023.

Read more
Valheim finally comes to Xbox next month with full crossplay
Valheim player standing in a field.

Iron Gate Studio and Coffee Stain Publishing confirmed that the Xbox Series X/S and Xbox One versions of Valheim will finally launch on March 14. The early access Xbox Game Preview title will be included as part of the Xbox Game Pass subscription when it releases on consoles, as it is already available via the PC version of the service.

The announcement came as part of IGN's 2023 Fan Fest event. In addition to a release date announcement, we also saw a gameplay trailer showing it running on Xbox Series X, which seemed on par with how the game runs on higher-end PCs. We also learned that Valheim will support full crossplay between PC and Xbox consoles when it finally launches. This release marks the first time Valheim will be available on console since the fantasy survival game rose to popularity in early 2021. For the time being, this also means that Valheim is an Xbox console exclusive.

Read more