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3 Resident Evil games are getting free next-gen upgrades

Capcom announced that Resident Evil 7: Biohazard and its remakes of Resident Evil 2 and Resident Evil 3 are getting upgrades for PS5, Xbox Series S, and Xbox Series X later this year. Players who already own these games on PS4 or Xbox One can upgrade for free. 

Capcom hasn’t detailed the technical specifications for each of the ports yet, but it did tease some of the features that it is adding. Capcom will implement ray-tracing, higher frame rates, and 3D audio into all versions of the game. The PS5 versions of these games will also utilize the DualSense controller’s haptic feedback and adaptive triggers. Gameplay footage hasn’t been released yet, but Capcom shared a few screenshots showcasing the visual upgrade (click to enlarge).

Capcom also plans to bring these new visual features over the PC ports of Resident Evil 2, Resident Evil 3, and Resident Evil 7: Biohazard via a patch in the future. The patch will be free to all who own the games. We do not know what these ports will be priced at for new players on PS5 and Xbox Series X

All three of these games already looked incredible thanks to Capcom’s propriety RE Engine, which was used to develop them, but these upgrades should make them all look on par with 2021’s Resident Evil Village. In particular, Resident Evil 7‘s potential glow-up is the most exciting as that game was released in 2017. 

All three of these Resident Evil games are currently available on PC, PS4, and Xbox One and will come to PS5, Xbox Series X, and Xbox Series S later this year.

Tomas Franzese
Gaming Staff Writer
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
Where to get the Red9 in Resident Evil 4
Leon S. Kennedy shoots villagers in the Resident Evil 4 remake.

Anyone who played the original Resident Evil 4 back in the day knows that the unique Red9 handgun was one of the most powerful weapons you could get your hands on, and that hasn't really changed in Capcom's new remake. Though the red dot sight is no longer standard as it once was, the Red9 still hits nearly as hard as it did back then, so it's a worthy addition to your arsenal on any difficulty level. If you're looking to score this fan-favorite gun, you have two methods to do so, and we'll fill you in on the details here.
Where to Get the Red9
The Red9 can first be obtained near the beginning of Chapter 4. After a short trek, you'll gain access to another boat, which you can then use to navigate the lake and its surrounding waterways. When you're ready to get the Red9, set out toward the center of the lake to find a decrepit ship.

When you arrive at the decrepit ship, hop dock on the side and board it. There's a chest directly in front of you after you board, but it's not the one you're looking for. Grab what's inside and then walk out and veer to the left. The chest here contains the Red9.

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How to get the TMP in Resident Evil 4
Leon Kennedy walking in the Resident Evil 4 remake.

Resident Evil 4 has a handful of really great guns to pick from as you slay hundreds of baddies throughout its spooky Spanish village, and in most cases, you'll need to push through a lot of chapters to get to some of the best ones the game has to offer. But in the case of the TMP – Resident Evil 4's small and deadly SMG – you'll actually be able to get it relatively early in the adventure. While it may not be the best weapon in the game, it's a nice option to have on you for filling larger enemies with bullets. We'll tell you where you can get your hands on it below.
Where to buy the TMP and why you should
The TMP is available beginning in Chapter 3 of the campaign. Simply speak to the merchant once you come across him, and he'll have the TMP for sale. If you need some extra money to pick it up, sell a few treasures or slay some enemies.

The real question is whether or not the TMP is worth the investment, and the answer is a resounding "yes" for most players. Given Resident Evil 4's penchant for throwing large groups of foes at you at once, it can be very useful to have a weapon that can handle such onslaughts. The TMP is great for spraying these mobs of enemies with bullets to keep them at bay, especially given that the gun has a very large magazine, meaning that you can keep firing for quite a while without worrying about reloading.

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The Finals is the shake-up the competitive first-person shooter scene needs
A player stands up against a wall in a The Finals screenshot.

While I enjoy playing first-person shooters occasionally, it's a genre I've struggled to become a hardcore fan of. To me, it has stagnated, with recent Call of Duty and Battlefield games feeling like little more than rehashes of the same quick-kill-focused gameplay on maps that all blend together after a while. That's why The Finals' longer time-to-kill, unique match objectives, and focus on level destruction all feel like a breath of fresh air.
THE FINALS Closed Beta Trailer
Developed by Embark Studios, the new multiplayer shooter is a notable change of pace for a stagnating genre. Because it takes a lot of effort to defeat an opponent, and the map is continuously changing as you do so, no two matches feel quite the same. I can attest to that, as I recently went hands-on with it and had that exact experience. Lots of thrilling, emergent moments organically happened during each match, leading to some of the most memorable matches I've had playing a first-person shooter in years.
If you've always enjoyed destructible environments in your FPS games and enjoy inventive competitive shooters that aren't just trying to chase what is popular, then you'll want to check out The Finals.
Map mayhem
The Finals' primary mode, Extraction, is framed as a game show where four teams compete to earn the most money during a match. Players do this by locating vaults on a map, obtaining cash boxes, and delivering them to a cash-out station. Extra money is rewarded for kills and a team's total is halved if they are completely wiped. The basics of the FPS gameplay are approachable enough for anyone who has played a game in this genre before. That said, its longer time-to-kill also helps that mission and gives players time to appreciate just how reactive its world is.
In the Closed Beta preview build, I played on two maps based on Monaco and Seoul. Each contains points of interest connected by some indoor arenas and long outdoor corridors that you'd come to expect from an FPS map. But it only stays that way for a short time. As soon as explosives get involved, the map transforms as buildings crumble and the environment reacts to the players. It stays that way too, as developer Embark Studios' server-side technology tracks and accommodates any changes to the map.
Last year, the developers at Embark Studios told Digital Trends that they hope this technology would make other developers panic. While we don't think The Finals will go that far, it certainly handles destruction better than other games that have tried to boast similar strengths, like Crackdown 3 or Battlefield 2042. It's not only a neat technical feat, but it also opens up many organic situations you don't get in other FPS games.

For example, a building was crumbling as I retrieved a cash box and headed to a cash-out station. I was under fire, and an opponent's rocket completely destroyed the pathway to get me to the building my teammates were in. I knew I didn't want the team chasing me to get ahold of the cash box, so I sacrificed myself by throwing the vault across that gap to my teammate before proceeding to hold enemies off as they delivered it to a station.
Even the greenery reacts to the player, especially when they have a flamethrower or flame grenade. At one moment, the station my team was delivering to was out in the open in a park. Other teams were coming at us from all angles, so I threw several fire grenades, and my teammate used a flamethrower. Doing this, we set most of the park aflame, forcing our opponents into pathways where we could pick them off more easily. Floors can crumble beneath you, staircases that get you to objectives can be destroyed, and a lot of map mayhem helps define each match of The Finals.
Leaving your mark
The Finals' destruction creates some compelling dynamics, making the player feel like they are shaping the world that each match takes place in. Players can customize their characters with outfits and special loadouts ahead of matches, and some of these options allow them to set down jump pads and ziplines or use a grappling hook to improve mobility. Turrets, barriers, and mines are also equippable, which can be used to direct the flow of battle and herd opponents into certain sections of the map. One particularly memorable moment saw my team calling two elevators in Seoul, only to find that another team had put a turret in one and all of themselves in another.

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