Skip to main content

Resident Evil Revelations 2 review

Resident Evil Revelations 2 feasts on the flesh of its predecessors

Resident Evil Revelations 2 screenshot 28
Image used with permission by copyright holder
Resident Evil Revelations 2
MSRP $40.00
“Resident Evil Revelations 2 is a paint-by-the-numbers exercise in survival horror lacking in bite strength”
Pros
  • Everything you expect from a Resident Evil game is here
  • Claire and Moira's campaign feels drastically different from Barry and Natalia's
Cons
  • The story does more to set up a future conflict than present an interesting current one
  • Monster designs and puzzles feel uninspired
  • Co-op partners are relegated to puzzle solution tools, not equal partners

In comic books, you’ll sometimes spot an Issue #0. These one-offs usually help set up a larger event, storyline or character arc, providing backstory and context for what is to come. They can be dramatic, funny, action-packed, and nice to look at, but they’re also often light on substance, and rarely are they considered a “must-have,” save for the most diehard of fans.

Recommended Videos

As the Resident Evil series has aged, it’s also been split and fractured.

In summing up Resident Evil: Revelations 2, I can think of no better comparison. This is an Issue #0 of Capcom’s survival-horror universe; a game that features series staples – the undead and the mutated, impractical mansions, obtuse puzzle-solving, and campy, theatrical villains – but ultimately feels like a prelude and preview of something more grand.

As the Resident Evil series has aged, it’s also been split and fractured. Resident Evil 6 is arguably the clearest example of how much has changed over the past nine years, featuring a campaign full of Michael Bay-esque explosion porn and roundhouse kicks. On the opposite end of the spectrum, we have the Revelations spin-off games, which have been touted by Capcom as a return to the series’ horror roots.

The idea then, is that if you’re looking for action-oriented gameplay, stick with the numbered Resident Evil games. If you’re looking for horror, the Revelations games are designed for you.

In a sense, Revelations 2 accomplishes this well. The first chapter of this episodic game begins with heroine Claire Redfield and her friend Moira Burton being besieged by men with guns and a helicopter before waking up in an island prison. It’s an opening reminiscent of Resident Evil: Code Veronica, another game starring the ponytail-ed heroine.

Resident Evil Revelations 2 screenshot 30
Image used with permission by copyright holder

The prison provides a claustrophobic atmosphere, filled with dread, mystery, and scientific experiments gone wrong. An omniscient Overseer taunts the pair, switching between proclaiming that their deaths are near and quoting Franz Kafka. Once Claire and Moira reach their cliffhanger, the perspective shifts to Barry Burton, who has come to the island in search of his daughter.

Both sections give players a second character to guide through the treacherous landscape. These characters can be either AI or human-controlled, and their abilities differ extensively. Moira uses a flashlight to search for items and blind enemies, while a young girl named Natalia assists Barry by squeezing through small spaces and using a sixth sense to tell where enemies are.

Revelations 2 just can’t let go of the good old days, when fake human organs unlocked secret doorways.

It’s an interesting concept, though an unevenly implemented one. Moira and Natalia both remark how they want to be of use and not a burden to their protectors, but it’s hard to think of them as anything other than tag-alongs that need only be called upon to solve a small puzzle or open a lockbox. Natalia’s special ability also has the uncanny ability to suck the suspense from the game. After all, you can’t be ambushed by a zombie lurking on the other side of a door if you know it’s waiting for you.

Thankfully, the companion characters aren’t the only difference between campaigns. Where Claire and Moira must often fight mutated prisoners who are still mostly human, Barry frequently crosses paths with more monstrous creatures and the undead. In this way, Revelations 2 provides an experience that nods to previous Resident Evil games, both those from long ago and those that exhibit Resident Evil 4‘s massive influence.

Unfortunately, the problem with paying homage to your own product is that there’s a fine line between honoring what’s come before and simply checking off boxes of what to include. Revelations 2 wears its heritage on its sleeve, and that’s fine. But it’s also predictable.

Resident Evil Revelations 2 screenshot 33
Image used with permission by copyright holder

For example, it’s easy to categorize each episode of Revelations 2 by the aspect of Resident Evil which it represents. Episode 1 is officially called “Penal Colony,” but it as may as well be “The Jump Scares.” Episode 3, with a spiked ceiling death trap and reliance on block pushing, could be renamed “Obtuse Puzzles.” Claire and Moira are often genuinely terrified of what’s happening around them, while Barry can’t resist making bad puns and quips that reference previous games. “Who’s the master of unlocking now?” he asks after destroying a door.

Revelations 2 just can’t let go of the good old days, when “Jill sandwiches” were on the menu, and fake human organs unlocked secret doorways. And again, that’s not necessarily bad. In fact, I’d wager some fans have longed to search for “Emblem Key” and throw their shoulders into chest-high obstacles.

Sadly, the game never executes or elevates these concepts to a particularly satisfying degree. Its barebones plot does more to set up a future installment and antagonist than provide an interesting conflict of its own, its monster designs and puzzles sometimes feel copy-pasted from previous games, and the co-op gameplay does little to change the experience (and when it does, it’s generally for the worse). The dungeon-like Raid Mode, where players continually loot stronger and stronger enemies for better and better guns makes for a good, repeatable challenge, but still feels ancillary to the main event.

Revelations 2 is neither a particularly good game nor a particularly bad one. It has all the ingredients of a good Resident Evil game, but lacks substance. Viewed as a setup for what’s to come, it’s bearable. Viewed as its own game, it’s underwhelming. An Issue #0 if I ever saw one.

This game was reviewed on an Xbox One using a code provided by Capcom.

Highs

  • Everything you expect from a Resident Evil game is here
  • Claire and Moira’s campaign feels drastically different from Barry and Natalia’s

Lows

  • The story does more to set up a future conflict than present an interesting current one
  • Monster designs and puzzles feel uninspired
  • Co-op partners are relegated to puzzle solution tools, not equal partners
Sam Prell
Former Digital Trends Contributor
Sam Prell is an acting major-turned-freelance games journalist who has contributed to sites such as G4TV.com, Destructoid…
Hi-Fi Rush 2 is still in development under new owner
Chai in Hi-Fi Rush.

We've gotten more details on what Tango Gameworks was working on when it was shut down by Microsoft earlier this year. It was later bought and revitalized by Krafton.

Maria Park, Krafton head of corporate development, said in a GamesIndustry.biz interview that Tango had been working on Hi-Fi Rush 2 when the news came down from its parent company. Not only that, but the team had a six-month-old build to show Krafton while negotiating the deal. A report had already revealed Tango had pitched the sequel, but it wasn't clear if it was in development at that time.

Read more
Frostpunk 2 preload guide: release date, file size, and preorder
frostpunk 2 announcement

Winter is coming early this year thanks to the release of Frostpunk 2. This grueling city builder will build upon the stress and difficulty of keeping your little colony alive through a worldwide volcanic winter. You will take on the role of "The Steward," who is tasked with making all the difficult choices in leading the people of New London. Between population, food, and political problems, you will have your hands full at every moment, but the first task on your agenda needs to be making sure you're ready for the game's launch. Here's all the preload information you need to be ready for Frostpunk 2.
Frostpunk 2 release date

The official release date for Frostpunk 2 is September 20, however, anyone who preorders the Deluxe Edition was able to get three days of early access and start managing their cities on September 17. If you have the Deluxe edition, see the above map for when you can start early access.
Frostpunk 2 file size
Frostpunk 2 is a very small game in terms of file size, only asking for 30 GB of space on PC.
Frostpunk 2 preload options
Developer 11 Bit Studios hasn't mentioned when or if there will be an opportunity to preload Frostpunk 2. If news breaks with new information, we will keep you updated.
Frostpunk 2 preorder details

Read more
Helldivers 2’s big update is already going over well with fans
Two soldiers clasping hands in Helldivers 2.

Helldivers 2 got the big update players have been waiting for on Tuesday, addressing a litany of issues with balance and difficulty. And for the first time in a while, fans seem to be reacting positively to the game.

Patch 1.001.100 is a big aspect of Arrowhead Game Studios' 60-day plan to address feedback and build back some goodwill after a series of updates made the game too difficult for many players. It's a huge update, so we won't get into all the fixes, but the highlights include overhauls to 31 weapons, 11 stratagems, 15 enemies, the Helldivers themselves, and planet modifiers like heat and cold. There's also a new Galactic War map that displays the locations of important assets, and an emote wheel that allows players to equip four emotes at a time.

Read more