Skip to main content

Resistance 3 beta first impressions

Resistance 3

While little will challenge Battlefield 3 and Call of Duty: Modern Warfare 3 in this year’s showdown for top multiplayer shooter, Sony and Insomniac Games are making a good go of it with Resistance 3, the PlayStation 3-exclusive FPS that caps off a story that began with the console’s launch.

The pre-Early Access portion of the game’s multiplayer beta test is currently in full swing, with lobbies populated by industry-folk, members of the media and contest winners. Traffic isn’t nearly what it will be once those with codes from SOCOM 4 pre-orders get online on August 4, but I got enough of a taste yesterday to advance to level 6 in the game’s progression system and report back with some first impressions.

At launch, the beta includes two maps–“Seaside” in Glamorgan, Wales, and “Trainyard” in Bogota, Columbia–and two gameplay modes, Team Deathmatch and Chain Reaction (an objective-based game in which two teams work to capture a series of five points in a specific order). There’s a level cap of 20, and much of the later progression rewards are cut off as a result, but that’s sort of the point. Insomniac is testing out how the game runs in a live setting–not perfectly, at this point–and our getting to play is a byproduct of that.

Resistance 3

Before you even get to play, you’ll have to go through a fairly lengthy install process. The initial download is roughly 1.5 GB, and that content must then be installed in a process that eats up a few more minutes. Booting up the beta leads you to another load screen, with a 1.4 GB content update to download that must also then be installed. All in, expect to spend at least a half-hour or more getting everything set before you can play.

The big challenge right now is finding a room with enough people to play in, as the pre-Early Access turnout is relatively light. Don’t be picky with your choice of game modes; just choose “Any” and eventually you’ll get to play every combination. Each match runs into the next, so you’ll get to keep playing as long as you remain in the room–unless you experience a crash, which sometimes happens after a match when the scoreboard pops up.

The matches are running at a pretty steady pace, though the lag is definitely more pronounced than it would be with a fully completed game. I didn’t come across any mid-match crashes while I played, but things definitely slowed to an unplayable crawl at one or two points. There’s also a very distracting motion blur effect that becomes much more of a problem when you’re sprinting.

That’s the bad news. The good news is that Resistance 3 is a good time in multiplayer. The scale of things has been cut down since the last game, so you’re never looking at more than 16 people, friends and foes together, running around a given map. The more intimate showdowns are definitely preferred, as they put a much greater emphasis on functioning as part of a team. Chain Reaction really highlights this; since you’re capturing five points in a certain order; there’s a constant push/pull as you send some of your team forward to the next point while others remain behind with the previous one to prevent the opposing team from reversing the capture tide.

Resistance 3

The weapons feel good and chunky, as they should, and their secondary abilities that make the series’ armory so unique should inspire people to mess around and try new things. All of the Resistance 3 firearms have a real sense of heft to them. Fans of the Call of Duty series will no doubt appreciate it, though the enemies in this game soak up quite a bit more damage.

You start out with just one combat class unlocked, your basic machine gun-toting grunt with an ammo drop and a decoy special ability (creates a phantom version of your character right next to you). Each subsequent level up up to on the way to level four unlocks another class, giving you access to the Bullseye (an SMG that can fire secondary tracer shots for your bullets to home in on), shotgun and sniper rifle. The first custom class slot unlocks at level five, allowing you to tweak your soldier’s primary weapon, grenade and special abilities. Barring any unforeseen crashes, getting to this point shouldn’t take most people more than an hour or two.

That’s the Resistance 3 beta for you. There are some rough edges, as you should expect from a pre-release version of a game, but the fundamentals are there and they deliver a good time. I look forward to gunning all of you down come August 4, when the proper Early Access period begins.

Editors' Recommendations

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
First Baldur’s Gate 3 patch fixes save issues by temporarily cutting a feature
Laezel in Baldur's Gate 3

Larian Studios released the first hotfix patch for Baldur's Gate 3 following its wildly successful launch on August 3. The port comes with plenty of crash and bug fixes, but the most notable of them is a change that prevents a glitch blocking players from saving the game. To fix this problem, Larian had to remove the game's cross-save functionality, which won't even be useful for another month.

As soon as Baldur's Gate 3 launched yesterday, many players reported an issue that prevented them from being able to save their game. As Baldur's Gate 3 is an RPG that can take over a hundred hours to complete, you can see why that would be an issue. Previously, Larian recommended players turn off cloud sync for the game on Steam to circumvent the issue, but it is now blaming Baldur's Gate 3's preemptive cloud-save functionality for these issues.
The RPG will release on PS5 in September, but Larian already let players enable cross-save so they could seamlessly carry over their saves come September 6. A feature that isn't even useful yet ended up hurting PC players' experiences more than helping, so it's been temporality cut.
"We’ve been reading your reports on issues with saving your game, and have found a culprit -- our cross-saves," Larian explained in a Steam post about Baldur's Gate 3 Hotfix #1. "Bearing in mind this will only be a useful feature come September 6 when the PlayStation 5 version launches (and beyond), we’ve decided to disable it for now to allow us to solve the issue in the interim. You shouldn’t notice anything in-game and Steam Cloud saves are unaffected by this change." 
Check out that full patch notes post for more details on the other crash and bug fixes Larian Studios made in this 210.7 MB hotfix. Baldur's Gate 3 is available now on PC and launches on PS5 on September 6.

Read more
How to respec your character in Baldur’s Gate 3
The player asking to respec their skills in Baldur's Gate 3.

Despite your best intentions when starting out in Baldur's Gate 3, even if you're following a guide, you might realize early on that the class or race you picked just isn't what you thought it would be. This is a long game – potentially hundreds of hours long – so having a character you enjoy playing is very important since you'll be spending so much time with them. But are you forced to restart if you changed your mind a few hours in? Thankfully Larian has offered you a way to respec your character, but it isn't in any menu. In fact, you can easily miss it, so here's how you can unlock the ability to respec your character in Baldur's Gate 3.

Read more
Is Baldur’s Gate 3 coming to Xbox?
A mage holding a flaming object.

After years in early access only on PC, Baldur's Gate 3 is finally here in its final state. This CRPG has the internet buzzing about just how long and varied the experience can be. What's even better is that it can be played in co-op, though with limited cross-platform features. Those looking at the game may notice that there is only ever mention of a PC and PS5 version, which obviously raises the question about Xbox consoles. Baldur's Gate 3 doesn't have any exclusivity deal with PlayStation, so why isn't it on Xbox, and will it ever be?
Will Baldur's Gate 3 come to Xbox?
https://twitter.com/Cromwelp/status/1685821620756021249?s=20

Long before launch, Larian stated that it intended to release Baldur's Gate 3 on Xbox consoles alongside the PC and PS5 releases, but ran into a technical hurdle that it wasn't confident it could resolve. That issue was that the game couldn't run in split-screen mode on the weaker Series S. Because Xbox requires games to be able to run on the S as well as the X, that meant that the team had no choice but to delay the release on that platform.

Read more