Skip to main content

Rockstar shoots down ‘conspiracy theories’ surrounding Grand Theft Auto V delay

Grand Theft Auto V
Image used with permission by copyright holder

Last week it was revealed that Grand Theft Auto V will officially become available to the general public on September 17, 2013. When this news surfaced, it caused a surprising amount of drama for GTA creator Rockstar Games. Not only did shares of publisher Take Two Interactive drop by nearly 10-percent, the masses of Grand Theft Auto fans immediately took to the ‘net to slam Rockstar for its decision.

As anyone who’s spent any amount of time online could guess, these attacks were equal parts aimless vitriol and the kind of wanton cruelty you only see when teenagers are given an anonymous platform through which to express their opinions. “Ok, I have NEVER gotten mad about the wait before now. Are you f*cking kidding me? I was looking forward to playing this over summer and now we have to wait till school starts again. My God. And still no cover art?????? WTF,” reads one of the more legible, polite comments, written by a Rockstar fan calling themselves “enjoithepain.”

Recommended Videos

Though traditional wisdom dictates that no one should ever be tempted to engage angry online commenters, Rockstar has decided to do just that. Instead of merely suffering the slings and arrows of what it describes as “conspiracy theories” about the new release date for Grand Theft Auto V, the firm has decided to combat misinformation with honesty. The real reason GTAV was delayed is that Rockstar wants to polish the game to a mirror sheen, and its developers simply need more time to do so.

“Hey all, we understand many of you guys are disappointed with this news – unfortunately sometimes such delays are necessary in all forms of entertainment, and especially in the case of a game experience as massive and complex as GTAV,” writes a Rockstar representative in a comment following the firm’s official announcement of the delay. “However this does not give you free reign to be abusive in comments.”

“To those of you saying or seeing various conspiracy theories about there being some other ulterior motive for this delay, rest assured that they’re all nonsense – literally the only reason we’ve delayed the release is because we want the game to be as good as it needs to be.”

Assuming Rockstar is to be believed (and at this point there’s no reason to distrust the company outside of rampant paranoia), fans are largely overreacting to what they would normally, hopefully view as a non-issue. Rockstar seems to understand that a lot of this anger results from the stereotypically opaque game development process and hopes that more transparency will move its fans to be a bit more compassionate in their attacks on the company in the future. Will this work? Common sense says that the Internet is nothing if not a self-motivating cynicism generator, so we doubt that GTA fans will suddenly read Rockstar’s words and transform into erudite ladies and gentlemen. That said, it was worth a shot, and at least now we have official word on why we must spend the summer months without an epic, open world crime simulator.

Earnest Cavalli
Former Digital Trends Contributor
Earnest Cavalli has been writing about games, tech and digital culture since 2005 for outlets including Wired, Joystiq…
Grand Theft Auto 6 is unaffected by the video game voice actors strike
Lucia and her partner rob a store in GTA 6.

A lot of games will be affected by the SAG-AFTRA video game actors strike, but one of the most anticipated games of the next few years isn't one of them. In a statement to Kotaku, it was confirmed that Grand Theft Auto 6 isn't impacted by the strike.

“I can confirm GTA 6 is exempt,” a spokesperson for the publishers named in ongoing conversations said. The publication also learned that any games that were in development before September 2023 are unaffected, since that's when the union voted to authorize the strike.

Read more
Will GTA 6 be on PC?
Woman in the GTA 6 trailer at a rooftop pool party. She's in a white bikini.

Whenever a new Grand Theft Auto game drops, it instantly becomes the biggest game of the generation. We saw it with 4, 5 and we expect GTA 6 to once again shatter all sales records when it finally comes out. After a lot of rumors, leaks, and even hacks, GTA 6 is officially revealed, but not everything about the game is out in the open just yet. Aside from story and gameplay details, some big questions surrounding where and when we can hope to play GTA 6 when it does come out are swirling around. PC players especially are concerned since Rockstar has yet to release a GTA title on PC at the same time as consoles. Will that be the case once again?
Will GTA 6 be on PC?
Yes, but not at launch. For now, GTA 6 is only confirmed to be coming to PlayStation 5 and Xbox Series X/S consoles. Where does that leave PC players? Well, if history tells us anything, we might be in for a little bit of a wait. GTA 5 took almost a year and a half to get a PC port, while Read Dead Redemption 2 took a year and one month. Who knows if Rockstar plans to speed up the process for GTA 6, but at worst you should plan on waiting about a year for a PC version.

According to a former Rockstar dev who spoke to IGN, the reason Rockstar delays the PC version is twofold. "The reason why a PC port comes later and not the first thing that comes out, is because they want to prioritise what sells. Most of the time, especially in the past, PlayStation was the big seller. PlayStation was the console to have. It sold more than any other console for the most part. Everybody’s playing PlayStation."

Read more
Grand Theft Auto 5 story DLC was cut due to ‘cash cow’ GTA Online, dev says
Trevor firing an assault rifle in GTA 5.

Despite us being close to the Grand Theft Auto 6 launch, we're still getting news and anecdotes from Grand Theft Auto 5's development. According to a former Rockstar Games developer, the game was set to get a story DLC, but that it was canceled in favor of GTA Online.

Joe Rubino guested on the SanInPlay YouTube channel, and you can watch the whole interview below. Rubino, who was an editor and did second-unit directing on the DLC, described it as "kickass" and "awesome," but said that the success of GTA Online meant leaders at the company didn't think it was worth investing in both projects. He didn't offer up details on specifics, but said that Trevor actor Steven Ogg was involved.

Read more