Skip to main content

Silent Hill 2’s long-awaited remake will arrive just in time for Halloween

James standing alone in the foggy streets of Silent Hill.
Konami
Summer Gaming Marathon Feature Image
This story is part of our Summer Gaming Marathon series.

The Silent Hill 2 remake from Bloober Team got two new gameplay trailers and a release date announcement at PlayStation’s State of Play presentation and a Silent Hill Transmission stream directly after. Fans will be able to return to the town of Silent Hill on October 8 on both PS5 and PC.

The first new trailer highlighted a mix of gameplay and cinematics from the game, primarily focusing on James and Angela. This was the first real look at the new actors and cinematic direction for the game, while gameplay sections were still highly edited. The trailer did show off many of the game’s iconic monsters, including nurses and armless figures, as well as a few of the notable locations, such as the hospital and prison.

Silent Hill 2 - Release Date Trailer | PS5 Games

If you want an even deeper look at how it looks, the Silent Hill Transmission stream featured a much longer clip showing an uninterrupted stretch of gameplay.

SILENT HILL Transmission (EN) | May 30, 2024 | KONAMI

We already knew this remake would shift the camera from a fixed perspective to a more traditional third-person point of view. However, this trailer highlighted more of the combat changes. James appears to be able to stun enemies with a gun before running up and swapping to a melee weapon for a follow-up attack on the fly. This is a drastic change from the slow, inventory-based style of the original.

Recommended Videos

Bloober Team has plenty of experience with horror titles. Its résumé includes the Layers of Fear series, Observer, Blair Witch, and The Medium, among others. This will be the team’s first attempt at a remake and also the first proper Silent Hill title released since 2012’s Silent Hill: Downpour. More information was presented at the Silent Hill Transmission that aired directly after the State of Play.

Silent Hill 2’s remake will be available on October 8 on PS5 and PC.

Jesse Lennox
Jesse Lennox has been a writer at Digital Trends for over four years and has no plans of stopping. He covers all things…
Silent Hill creator’s new game Slitterhead prioritizes action over scares
One of the rarity characters in Bokeh Game Studio's Slitterhead.

Slitterhead was the weirdest game I stumbled onto at Summer Game Fest this year. Tucked away in a small cabana at the back of the event, it was a game few people attending even seemed to know was there. I felt compelled to check it out before the event ended, as if I were possessed. I managed to get an on-the-fly appointment to see it on the last day of Summer Game Fest, eager to dissect what I saw in its action-focused gameplay trailer. That decision would bring me face-to-face with Keiichiro Toyama, who helped create iconic franchises like Silent Hill, Siren, and Gravity Rush, and has now moved on to make Slitterhead at Bokeh Game Studio.

We're in a survival-horror renaissance now thanks to Capcom's Resident Evil remakes and standout indies like Crow Country, but Toyama tells Digital Trends he's now leaning into making a full-on action horror game. He believes that's what players today prefer, and Slitterhead is a result of that. With its focus on combat, a parry deflection mechanic, and a possession system that lets players move between bodies during battle, it felt like I had stumbled upon a creepy hidden gem at Summer Game Fest.
A Siren spiritual successor
Although Toyama is best known for creating the first Silent Hill, Slitterhead has more in common with the second horror franchise he worked on: Siren. That series was a creepy survival horror game where players could "sightjack" NPCs to learn what they can see and hear. That gameplay concept, as well as the idea of telling another ensemble story with a lot of characters, is something Toyama and other returning developers from Siren want to explore more with Slitterhead.

Read more
Astro Bot isn’t getting PlayStation VR2 support, Team Asobi confirms
Astro Bot wears a dog backpack.

PlayStation's upcoming exclusive Astro Bot will not receive PlayStation VR2 support, Nicolas Doucet, Team Asobi studio head, confirms to Digital Trends. Doucet says that the team is "100% TV" and notes that the addition of a VR mode down the line is unlikely.

The Astro Bot series first made a name for itself thanks to PlayStation VR. Team Asobi's Astro Bot: Rescue Mission was hailed as one of the VR platform's best games when it launched in 2018, leaving fans curious to see if the studio would develop a game for Sony's newest headset, the PlayStation VR2. In an interview with Digital Trends at Summer Game Fest, Doucet confirmed that VR isn't in the cards for its new game for logistical reasons.

Read more
We played Astro Bot, and it’s the exact game PlayStation needs right now
Astro Bot dresses up as Kratos.

On September 6, PlayStation is primed to break the mold. After years of tightening its focus on mature adventure games aimed at older audiences, its big holiday release is something much more family-friendly: Astro Bot. Positioned as a full-fledged sequel to the PS5's free pack-in game Astro’s Playroom, the 3D platformer is the kind of old-school charmer that feels custom-made for kids and the young at heart. It’s closer in design to a Nintendo game like Super Mario Bros. Wonder than the cinematic action games that Sony has prioritized in recent years.

Though it may seem surprising to newer PlayStation fans, Astro Bot makes a lot of sense in the context of Sony’s full gaming career. The company made its name on mascot-driven platformers like Crash Bandicoot, turning a whole generation of kids like me into lifelong PlayStation owners. Sony’s first-party games have grown up alongside that audience, but have increasingly left behind young players in the process. That’ll change this September, and it could usher in an inviting new age for PlayStation.

Read more