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Sony’s PSPgo Hits Store Shelves

PSPgo2Sony has been playing up its new handheld gaming rig for a while now, but today is when the SKUs hit the shelves: Sony’s PSPgo portable gaming system is on sale at North American retailers for a suggested price of $249.99. The PSPgo features a 3.8-inch display that slides up to reveal gaming controls, 802.11b Wi-Fi (for connecting to available networks and the PlayStation Network), and Bluetooth wireless networking (for handling headsets or Dualshock controllers).

What’s missing? Sony’s little-loved UMD disc drive, which helps the PSPgo be over 40 percent smaller than its predecessors. Sony plans to make up for it by offering full-length portable game titles via the PlayStation Network. Sony is, of course, offering a plethora of new gaming content on the PlayStation Network to support the launch, including Gran Turismo, Motorstorm Arctic Edge, and PixelJunk Monsters Deluxe. Overall, Sony claims more than 225 full-game titles are available for the PSPgo via the PlayStation Network, along with more than 16,000 other content items like movies, TV shows, PSOne games, and comics. The units even come with a Rock Band Unplugged Lite voucher, just to get people started on the path of buying into game franchises.

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The PSPGo features 16 GB of onboard flash memory, along with Memory Stick micro card support so users can sideload titles, photos, and other media. Users will be able to leverage the Bluetooth capabilities to listen to music via a compatible Bluetooth device, as well as tap into Internet radio and use headsets with VoIP services like Skype. The PSPgo also includes Web browsing capability, so enabling users to access online video and other services.

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An open question is whether Sony can succeed with the PSPgo again the likes of the iPod touch and the Nintendo DSi: Nintendo has always seemed to have the edge amongst casual gamers (and the DS family has always outsold the PSP line), and Apple has captured significant mindshare with the iPod touch…whic starts out at a lower price point than the PSPgo. On the other hand, for the time being Sony arguably has the edge in terms of game content, and for folks looking for a portable gaming experience, the content is about all that matters.

Geoff Duncan
Former Digital Trends Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
Remnant 2: How to cross the floating pillars in The Lament
Floating pillars in The Lament

If you work your way through the various maps throughout Remnant 2's biome of Yaesha, you may stumble upon an area called The Lament. There are a few different puzzles on this map, but perhaps the most head-scratching one is located in its depths where you'll encounter a selection of floating pillars. If there doesn't appear to be a solution in sight, don't worry – we'll fill you in on the tricks to solving this mystery.
How to cross the floating pillars in The Lament
The floating pillars in the Lament can be crossed via invisible walkways, but before you can discern which ones possess these paths, you'll first need to look at the symbols on top of them. There are three different symbols, but only one will provide safe passage. To find out which one, you'll need to do one of two things.

The official method would be to return to the beginning of the map and find the symbol, which is extremely easy to miss. Make your way to the very start of the gauntlet where you must evade the darts being fired at you. Turn on your flashlight and look up above the first crawlspace to spot the symbol.

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Three characters shoot at a boss in Remnant 2.

Remnant 2 comes with a pretty substantial number of bosses to take on across its various biomes, and some playthroughs will yield different encounters than others. So if you come across The Nameless Nest in Yaesha during your travels, you'll soon find yourself facing off against an optional boss named Mother Mind. This huge creature looks pretty scary, and if you're not sure how to handle the fight, it can put an end to the battle quite quickly by making you fall to your death. However, we'll share with you some tips for taking on Mother Mind and making the most of its big, ugly weak spot so you can drop this monster and get on with your business.
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Mother Mind is a mix between a standard DPS-driven boss battle and a mechanics-based encounter, meaning you'll need to dish out plenty of damage while also watching out for the enemy's special move that can send you spiraling down to an instant death. Because of this, be sure you're prepared to stay mobile and understand how to sprint and jump before entering the door to the creature, as you're going to be doing a lot of both.

The boss battle against Mother Mind takes place in a large, circular arena with a total of four stone platforms. You'll walk through the door facing the boss, and you can instantly begin firing at the cross-shaped weak spot on his face, getting in as much damage as possible right off the rip. If you have the Hot Shot weapon mod (or any mod that will grant additional damage per bullet), the beginning of this fight is a great time to pop it and move things along.

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Remnant II Many Faces boss fight.

As you push through each of Remnant 2's biomes, you'll eventually come to a point where you'll have to face down one of its two possible final bosses. In the case of Yaesha, you're likely to run into The Corrupter, a hulking monstrosity that floats around the back of a battlefield and lets its guardian construct do most of the fighting for it. Whether you're tackling this tricky showdown alone or with some friends, it can be quite a doozy if you're not sure how to counter some of the mechanics coming your way. In this guide, we'll tell you how to strike down The Corrupter once and for all so you can head to your next destination.
How to beat The Corrupter
The Corrupter is located in The Great Bole in Yaesha, and you'll be facing the monster down in an arena that consists of three long stone walkways that are hovering in the sky. Falling from any of the walkways will result in instant death, so this fight is as much about careful footing as it is actually fighting.

The boss itself is floating around at the very far end of the arena, but it will spawn a guardian construct on one of the pathways that will follow you around. If you damage the guardian construct's head enough, it will eventually fall. This will cause The Corrupter to use some of its own health to heal the guardian construct. However, you can also just shoot at The Corrupter to deal direct damage to it. Depending on the method you use to kill The Corrupter, you can earn one of two rewards:

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