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Square Enix brings time travel to Final Fantasy with the Historia Crux

Those of you wary of the Final Fantasy series due to the boring, linear despair that was XIII may be wondering how Square Enix plans to make it up to you in XIII-2. The answer: time travel. Yes, Square Enix has responded to fan’s complaints about the last incarnation of the series and introduced more freedom to the mission structure of the Final Fantasy universe with a time travel system called the Historia Crux.

Players will be able to travel backwards and forwards in time with the Historia Crux, which will function as the initial point of world navigation. To reach new space and time locations, you’ll have to find hidden “Artefacts” and reunite them with the corresponding portals. Once unlocked, you can return to any of these time-space locations from the Historia Crux which game director Motomu Toriyama likened to clicking links on a website.

Along with the novel time traveling, Final Fantasy XIII-2 plans on offering the strong mini game presence that fans are accustomed to. You won’t have to wait until half the story is over for sidequests as was the case in Gran Pulse, the Historia Crux will allow you to play sidequests right at the start of the game.

The freedom to come and go means the story detours and branches off into multiple routes. If you like your structure rigid, you can choose to follow the main story. Those looking for challenge can look forward to a wealth of secrets and even different endings to the game. The multiple overlapping time-space layers mean actions in the rear-end of time will affect locations in the future.

Those of you looking for E3 clarification of Noel, he’s got a back story similar to DBZ’s Trunks, or the Terminator series. Noel is from the future where he’s the last man alive and has traveled back in time stop the catastrophe that destroys the human race. XIII-2’s timeline is connected to the Fall of Cocoon, which happens at the tail end of the last game. The AF you see in the screenshots means After the Fall. If you liked the characters from the last incarnation, good news, they’ll be sure to make their appearances as you traverse through time-space of the this game.

Time travel and an area with unlocked portals to different periods—this all must sound familiar to you SNES RPG players. Could this be a rip of the 1995, Akira Toriyama drawn classic Chrono Trigger?

“We really have received a lot of feedback about the game, but among the voices there are those who say it reminds them of the classic RPG, CHRONO TRIGGER,” said game director Motomu Toriyama. “For FINAL FANTASY XIII-2, we are aiming to make time travel a major thematic direction, and be able to express this on high-end game machines.”

Via Square Enix

Jeff Hughes
Former Digital Trends Contributor
I'm a SF Bay Area-based writer/ninja that loves anything geek, tech, comic, social media or gaming-related.
All Wall of Memories curiosities in Final Fantasy 16
Final Fantasy 16's cover showcasing its protagonist infront of two demon summons.

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There are a total of 22 curiosities to find to fill up your Wall of Memories in Final Fantasy 16, but you could really say 21 since the first is given to you as part of the story. Here's where to get them all so you can unlock the For the Hoard trophy.
The Oath
Automatically obtained once you reach the "Cid the Outlaw" main quest.
Ambrosia's Tack
Rewarded to you after completing "The White-Winged Wonder" sidequest.
Martelle Apples
Rewarded to you after completing "The Fruits of Her Labors" sidequest.
Cid's Goblet
Rewarded to you after completing the "Payback" sidequest.
Guardians Scarf
Rewarded to you after completing "The Flames of War" sidequest.
Continental Censer
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Hanged Man Signboard
Rewarded to you after completing the "For Great Justice II" sidequest.
Martha's Rest Signboard
Rewarded to you after completing the "Rekindling the Flame II" sidequest.
Crimson Caravans Signboard
Rewarded to you after completing the "Trading Places II" sidequest.
Charred Sparring Sword
Rewarded to you after completing the "More than Words" sidequest.
Scholar's Bonnet
Rewarded to you after completing the"An Inconvenient Truth" sidequest.
Stolas Quill
Rewarded to you after completing the "A Tail to Tell" sidequest.
Model Airship
Rewarded to you after completing the "Aiming High" sidequest.
Winter Mead
Rewarded to you after completing the "Silver Linings" sidequest.
Rusted Battlehelm
Rewarded to you after completing the "Where There's a Will" sidequest.
Snow Daisy Garland
Rewarded to you after completing the "Priceless" sidequest.
The Triunity Accord
Rewarded to you after completing the "Three's Company" sidequest.
Briar's Kiss Signboard
Rewarded to you after completing the "Lines in the Sand II" sidequest.
Clayhearth Signboard
Rewarded to you after completing the "Duty Undying II" sidequest.
Veil Signboard
Rewarded to you after completing the "Under New Management II" sidequest.
Medicine Chest
Rewarded to you after completing the "Back to Their Origin" sidequest.
The Circle of Malius
Rewarded to you after completing all of the trails in every chronolith.

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A chronolith trial pillar glowing in the sunlight.

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What are Chronolith Trials?

Chronolith Trials are unique combat trails that put you into an arena that spawns waves of enemies. There will always be three rooms that each spawn three waves of enemies, plus a boss at the end. You're on a timer, and can only use a designated Eikon with predetermined abilities. By pulling off Battle Techniques, including Precision Dodge and Ability Finishes, you can extend your time. If you're quick enough to beat all the enemies without running out of time, you'll earn a special accessory as a reward. There are seven in total, and completing them all will also unlock the final Wall of Memory item you need to complete that collection.
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Phoenix
In Greensheaves in Rosaria, fast travel to Martha's Rest and exit to the north. Follow the path east and you will find it just before the path leading to Rhiannon's Ride.

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Final Fantasy 16's cover showcasing its protagonist infront of two demon summons.

Every JRPG, and even games with RPG elements, likes to introduce new systems into the mix for you to learn and interact with. Most of the mechanics in Final Fantasy 16 will be familiar, like sidequests, upgrading gear, and unlocking abilities. However, later on, the game will introduce you to the Renown system once you take control of the Cursebreakers. This occurs once you reach the main hub of the game called Cid's Hideaway after going through the main story until you reach A Chance Encounter. While you might be feeling content ignoring this new mechanic and just pushing on with the main story, there are plenty of reasons to learn it. Here's a simple explanation of how the Renown system works in Final Fantasy 16.
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Without spoiling much, after Clive takes on a certain mantle and is in charge of Cid's Hideaway, the Renown system will automatically be put into effect. This is meant to represent how much inspiration and support Clive has earned from the people of Valisthea in his cause and fight against the Blight. You can see how much Renown you currently have by visiting the Patron's Whisper and talking to Desiree.

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