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Star Wars Jedi: Survivor is the culmination of the series’ rocky gaming history

I’ve played Star Wars Jedi: Survivor’s Coruscant heist opening multiple times at this point, and every time I play it, I can’t help but think about what could’ve been with Star Wars 1313, the franchise’s most infamous canceled game. 

The idea of an Uncharted-like game about Boba Fett fighting throughout the Coruscant underworld is such an excellent pitch that I’ve grieved the loss of a game I never even had a chance to play for over a decade. Playing through Survivor’s opening doesn’t elicit feelings of disappointment about 1313, though. Instead, I feel happy that at least some fraction of that idea was able to be realized.

Image used with permission by copyright holder

Survivor’s Metroidanvia-like level design and Lightsaber-and-Force-based combat are much different than what was promised from 1313. However, the idea of cleverly climbing and fighting across a seedy-looking level of Coruscant during a heist was still realized. Reflecting on the lost project ahead of this year’s Star Wars Day, I had a revelation about Respawn Entertainment’s latest game. Despite technically being a sequel to just Fallen Order, Star Wars Jedi: Survivor feels like the culmination of over a decade of Star Wars games, both released and canceled, that came before.

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A walk through Star Wars gaming history

Growing up, two of my favorite video games were the original Star Wars: Battlefront II and Star Wars: The Force Unleashed. To this day, 2005’s Battlefront II is my favorite game of all time, not only because of all the great memories that I had with it but also because it feels like an authentic Star Wars simulator where multiple eras, planets, and characters are preserved in incredible detail. Survivor feels like it has the same keen attention to detail.

Players may not visit as many planets as they do in Battlefront II, but each location in Survivor is densely packed with content and immaculately packed with detailed environments and characters that faithfully represent the High Republic, prequel, and Imperial eras. While the aesthetics feel as detailed as Battlefront, the gameplay fantasy pulls more from The Force Unleashed.

Rancor fights from Jedi Survivor and Force Unleashed.
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LucasArts took God of War’s formula and applied it to Star Wars, and for years provided the best Force user power fantasy in gaming. Survivor’s combat is a lot more like Dark Souls than God of War, but it’s one of very few Star Wars games since The Force Unleashed that achieves and maintains that enthralling Jedi power fantasy. The Force Unleashed felt like LucasArts’ last great Star Wars hoorah before things sputtered out with a disappointing sequel, Star Wars Kinect, as well as Star Wars 1313‘s promising announcement and devastating cancelation.

Although LucasArts is gone, it left all the right ingredients for whoever would pick up the Star Wars video game mantle next, though it would take EA a while to get there. Survivor would eventually take learnings from these earlier games, as well as EA’s rocky decade exclusively making Star Wars games.

The EA Star Wars Era

After obtaining the exclusive Star Wars video game license in 2013, EA tried to revive Star Wars Battlefront. While their games did match the immaculate detail of the original, both were rife with controversy. The first was derided for its lack of single-player content. Later, its sequel caused massive controversy at release because of its pay-to-win loot boxes. While EA moved quickly to make them less intrusive, it sullied the reputation of the EA Star Wars era.

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As this was all going on, a new game titled Star Wars 1313 was in development at Visceral Games under Amy Hennig, one of the minds behind the Uncharted games. The project was reportedly a linear single-player action-adventure game about smugglers, but it didn’t align with EA leadership’s vision for Star Wars games at the time, so it was canceled.

Star Wars fans did not take this hat trick of Star Wars gaming blunders lightly. Thankfully, change came in 2019 with Respawn Entertainment’s Star Wars Jedi: Fallen Order. That title proved that an action-adventure Star Wars game about a ragtag group of survivors during the Empire’s reign was a good idea despite 1313‘s unceremonious cancellation. Its success showed that there was a market for single-player Star Wars content.

Fallen Order’s success only allowed Survivor to get bigger and better in almost every way. It has better combat, a more complex story, more detailed and content-rich worlds to explore, and set pieces that make hardcore Star Wars fans like myself remember what came before.

Bode helps Cal up in Star Wars Jedi: Survivor.
Image used with permission by copyright holder

Survivor is a Star Wars game that feels like it has learned something from every released and canceled title that came before it and is all the better because of that. We’re entering a new era of Star Wars, where EA no longer has exclusive rights to the franchise. New games are in the works at studios like Quantic Dream, Ubisoft, Zynga, and even Skydance New Media, where Amy Hennig is once again working on a new game.

As we enter this new period of Star Wars gaming history, Star Wars Jedi: Survivor, even with its flaws, seems like it could stand the test of time and be the pinnacle of what a modern Star Wars game should look like. It’s the treasure at the end of a long road of video game successes and failures.

Star Wars Jedi: Survivor is available now for PC, PS5, and Xbox Series X/S.

Tomas Franzese
As a Gaming Staff Writer at Digital Trends, Tomas Franzese reports on and reviews the latest releases and exciting…
Star Wars Jedi: Survivor will now release in April following delay
Cal Kestis.

EA and Respawn Entertainment need a bit more time to create Star Wars Jedi: Survivor, so the game has been delayed until April 28. 
Originally set to release on March 17 at The Game Awards 2022, this delay pushes the highly anticipated Star Wars game back by more than a month. In a tweet explaining the delay, Star Wars Jedi: Survivor director Stig Asmussen explains that the game is "content complete," but needs more time to "enhance performance, stability, polish, and most importantly, the player experience." Ultimately, he believes this six-week delay will allow the development team "to hit the Respawn quality bar, provide the team the time they need, and achieve the level of polish our fans deserve." You can read the full message in the tweet below:
https://twitter.com/eastarwars/status/1620527593580806145
Thankfully, a six-week delay isn't that lengthy in the video game industry, so Star Wars fans will only have to wait a little while longer to experience Cal Kestis' next adventure. Today hasn't been the best for Respawn Entertainment fans, though, as the developer also announced it would shut down the mobile version of Apex Legends.
Star Wars Jedi: Survivor is the sequel to 2019's Star Wars Jedi: Fallen Order, a single-player action-adventure game that followed the journey of former Padawan Cal Kestis between the events of Revenge of the Sith and A New Hope. This sequel takes place five years after that game, with Cal Kestis actor Cameron Monaghan telling Digital Trends that the narrative has an "emotionally complicated center where we’re exploring some challenging questions." Hopefully, that all makes this game worth the wait. 
Star Wars Jedi: Survivor now releases for PC, PS5, and Xbox Series X/S on April 28. 

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Why Cameron Monaghan wanted a ‘darker’ Cal Kestis in Star Wars Jedi: Survivor
Cal stands beneath the clouds in Star Wars Jedi: Survivor key art.

When we first met Cal Kestis in 2019’s Star Wars Jedi: Fallen Order, he was just a young Padawan. A redheaded kid draped in an unflattering poncho, Cal would grow into a full-blown Jedi by the end of the game. It was a classic Star Wars arc in video game form, but one that left players wanting more. It’s great that we got to see that growth, but who could resist the idea of a sequel where his newly awakened powers would be fully unleashed?
Cameron Monaghan, who reprises his role as Cal in next year’s Star Wars Jedi: Survivor, had that same itch. The Gotham and Shameless star was already thinking about where Cal could go next before Fallen Order was even out. Monaghan’s ambitions weren’t focused so much on what kinds of cool lightsaber tricks Cal could pick up between games, but rather how to bring more complexity to one of Star Wars’ newest Jedis.

“In the first game, he had a naivete and a wide-eyed nature that I love about Cal,” Monaghan tells Digital Trends. “But I think tha,t situationally, if you’re in such a desperate place for so many years and fighting and being a soldier and a tool for resistance, at some point, it’s going to start to change the way you see the world around you.”
I sat down with Cameron Monaghan ahead of Star Wars Jedi: Survivor’s grand reveal at this year’s Game Awards. The actor explained how Cal has changed in the five-year time skip between games and shared fresh details on the sequel’s new companion character, Bode Akuna. Monaghan explained the balancing act that comes with trying to stay focused on a character’s personal journey when working within a much larger, expanded universe -- and he offered some praise for Andor too.
Back before a sequel was greenlit, when you were waiting to see if Star Wars Jedi: Fallen Order would get one, what did you want to do with Cal Kestis if you got a second run with him?
When we were making the first game, we had inklings that we would maybe want to do more with it if it was successful. I’ll never forget when we had the wrap party for the first game and Stig Asmussen, the head of Respawn, was like, “What do you want to do?” I had this crazy moment where I was like, “Wow, I really wish I was more prepared for this!’”
But I was able to give a broad strokes answer: I wanted to see Cal a number of years on from the first game and see him mature and have a different outlook. A more complex, darker, more challenged character. In the first game, he had a naivete and a wide-eyed nature that I love about Cal. But I think that, situationally, if you’re in such a desperate place for so many years and fighting and being a soldier and a tool for resistance, at some point, it’s going to start to change the way you see the world around you. I wanted to explore what that looked like for Cal.
He’s been through some stuff, and I think over the last two years, we’ve all been through some stuff, man!

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First Star Wars Jedi: Survivor trailer features dual-lightsaber combat, open-world teases
Cal Kestis with BD-1 droid on his shoulder.

Star Wars Jedi: Survivor is launching on March 17, 2023, for Xbox Series X, PlayStation 5, and PC. The action-adventure game received an impressive trailer during The Game Awards that showed off several new features and teased some potential open-world aspects.
Survivor takes place five years after 2019’s Star Wars Jedi: Fallen Order, continuing the adventures of Cal Kestis and his droid pal BD-1. Cal is no longer a young Padawan and is now a full-blown Jedi. The much larger scope of the game seems to reflect that change.
Star Wars Jedi: Survivor - Official Reveal Trailer
Combat is notably evolved in the trailer, as Cal can now freely use a dual-lightsaber stance in battle. Later, we see him enter “cross guard” stance as he takes down droids with heavy, two-handed slashes. EA tells Digital Trends that the goal of the sequel is to give players more agency when it comes to their playstyle.
Traversal plays a large role in the clip too. In addition to swinging around via grappling points, Cal is seen mounted on animals. He’s shown riding the back of a four-legged creature and using a winged one like The Legend of Zelda: Breath of the Wild’s glider. The clip seems to imply that the game’s planets might be more open-ended than Star Wars Jedi: Fallen Order’s, as one shot shows Cal peering out over a gigantic vista. EA notes that the sequel is still largely a Metroidvania-inspired title where Cal gets new abilities over time.
Cal has a new human companion this time named Bode Akuna. In one clip, we see Bode flipping over Cal’s back to attack an enemy with a combo move.
Star Wars Jedi: Survivor was built with current-generation consoles in mind, with ray tracing being a major focus. It appears to be a graphically impressive showcase that features more dynamic lighting and flashy lightsaber effects. The adventure won’t launch on PS4 or Xbox One, but it’ll be available for PS5, Xbox Series X, and PC on March 17, 2023.

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