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Street Fighter V: Champion Edition adds move-stealing Seth with new look

Street Fighter V: Champion Edition, now available for the PlayStation 4 and PC, adds the move-stealing Seth to the roster but with a new look.

Capcom released Street Fighter V: Champion Edition as the definitive Street Fighter V experience, as it includes all 40 characters, 34 stages, and more than 200 costumes. In addition to the arrival of Seth, the boss character of Street Fighter IV, the new edition also adds Gill, the boss character of Street Fighter III, and his Sun Chase Moon stage. Also included is V-Skill II, which Capcom claims will add more options and depth to combat, and a new balance update.

Players who already own Street Fighter V may buy the Upgrade Kit to acquire all the bonuses offered by the game’s latest edition, which basically rounds up most of the four seasons of content that was released since the initial 2016 release.

A PlayStation Blog post on Street Fighter V: Champion Edition highlights Seth, who arrives to the game with a different look. Seth’s consciousness has taken over the body of Doll Unit Zero, and along with the new look comes a new set of moves that includes Hecatoncheires, where Seth attacks with a barrage of punches, and Cruel Disaster, where Seth gracefully spins into a powerful kick.

Seth is known for copying moves, and this continues in Street Fighter V: Champion Edition with the V-Skill I Tanden Engine that draws in opponents and the Tanden Install follow-up that absorbs their data.

Takayuki Nakayama, the chief director of Street Fighter V: Champion Edition, also shared some behind-the-scenes images on the development of Seth’s new look. The different planned looks for Seth are interesting to see, as there is even one that is steampunk-inspired, with Capcom combining designs to come up with the final look.

Street Fighter V: Champion Edition carries a $30 price tag as a standalone game for the PlayStation 4 and PC. For players who already own Street Fighter V, the Upgrade Kit will cost $25.

Street Fighter V: Arcade Edition is one of the best PlayStation 4 console exclusives, and Street Fighter V: Champion Edition will do nothing but further cement the game’s status.

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Aaron Mamiit
Aaron received a NES and a copy of Super Mario Bros. for Christmas when he was 4 years old, and he has been fascinated with…
I can’t wait to go back to Street Fighter 6’s excellent Battle Hub
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Fighting games live or die on their online communities. Of course, basic functions like rollback netcode and cross-play are essential to a healthy fighting game, but Street Fighter 6 goes further by creating an online hub that celebrates the series and gives players somewhere to hang out between matches. Call it a metaverse if you must, but in reality, the Battle Hub is one-third of the Street Fighter 6 package and will likely be home to the communities and tournaments that ensure people will play the game for years to come.
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The Battle Hub is one of three options players can choose right from the main menu of Street Fighter 6, and when selected, it tasks players with creating a character avatar that will represent them. I didn’t spend too much time with these options, but they seemed quite in-depth for those who enjoy a detailed character creator. After creating a blue-haired and face-tattooed fighter, I was thrust into the Battle Hub’s futuristic arcade.

Multiplayer hubs as a replacement for simple menus aren't a new concept for fighting games (Bandai Namco games like Dragon Ball FighterZ have done this for a while). Still, for Capcom’s first attempt at one, the Battle Hub is full of personality and things to do. Its stark blue colors, a plethora of screens, and many gameplay cabinets make it feel like the high-tech arcade Capcom wants it to be.
As soon as I entered, I could walk around, emote, and perform classic Street Fighter moves the Hadoken with button presses. I was also near two kiosks. At one, I could register and view tournaments and Street Fighter 6 events, although none were available for me during this Closed Beta. The other one was the Hub Goods Shop, where I could buy clothes and other gear to customize my character further with the currency I accrued while playing.
The other kiosks on the main level weren’t available in this Closed Beta outside a screen that showed which player in our server was performing the best. I then headed toward the arcade cabinets, most of which form a circle around the center of the Battle Hub. One person has to sit on each side to initiate a Street Fighter 6 match. While it’s a bit annoying to sit and wait for someone to play with you, I could always find an opponent if I looked around at every cabinet. Hopefully, the final game will have an option to get into fights slightly faster for those who want to simply jump into it.

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Capcom capped off its Tokyo Game Show presentation by dropping a new trailer for Street Fighter 6, showing off fresh new battle modes and adding a handful of old characters to the roster.

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While Street Fighter 6’s traditional Fighting Ground experience made a solid first impression at Summer Game Fest, its significantly more ambitious World Tour mode is still shrouded in mystery. We briefly got a look at this ambitious mode during the game's State of Play trailer. We see what appears to be a player-created character explore Metro City and other locations from a third-person perspective, breaking boxes and getting into fights with the people he meets.
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World Tour certainly looks unlike anything the Street Fighter series has done before. Still, Nakayama hopes that World Tour players will learn more about the world and characters of Street Fighter along the way and fall in love with fighting games as a whole."We want players to dive into this mode and be able to learn how to love fighting games through the things that you do during the journey of World Tour," Nakayama proclaimed. "There will also be opportunities to meet some of the fans' favorite characters, like Ryu and Chun-Li, through World Tour. We want to provide an experience where players can learn more about those characters' backstories and discover what kind of people they are within Street Fighter 6."

World Tour is one of Street Fighter 6's three main pillars, the others being the standard Fighting Ground mode and the multiplayer-focused Battle Hub. He commented how it's always hard to tell how much is enough to put in a game for fans, especially following Street Fighter V's rocky reception at launch due to a lack of content. However, he hopes World Tour provides enough to negate that criticism.
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