Skip to main content

Tears of the Kingdom’s Ultrahand creations reveal its biggest strength

The Legend of Zelda: Tears of the Kingdom has only been out for a few days, and players are already stretching the limits of what its Ultrahand system can do. From Korok-torturing crucifixes to trojan horses to NSFW robots, Ultrahand can clearly do a lot more than open doors or create simple vehicles. Tears of the Kingdom is a testament to how games that rely on the player’s creativity are so magical and how they quickly get ridiculous and go viral.

Link rides a boat he made with Fuse in The Legend of Zelda: Tears of the Kingdom.

Tears of the Kingdom also stands in contrast to most other games that offer that type of player experience. Player creations like this are usually labeled as “user-generated content” and take center stage in creation-focused games like Dreams and Meet Your Maker, as well as more monetizable ones like Fortnite and Horizon Worlds. However, Tears of the Kingdom stands out as a tremendous single-player adventure, reminding us of the type of creative joy that only games can deliver.

The joy of creating

I’m not the best at creating things in Tears of the Kingdom, but even I have some fun anecdotes that have to do with my Ultrahand builds. I spent hours trying to build a complicated ramp for a ball in a Shrine puzzle, only for the simplest two-platform build to work way better immediately. Later, I made a little flying machine to bring a Korok to his friend, but accidentally fell off and was left watching as the Korok and vehicle crashed into the side of a mountain.

These emergent moments are pure, player-created fun. They tap into the same joy that building a tough base in Meet Your Maker or an impressive game in Dreams does, but do so in a more single-player-minded and focused way. Nintendo was clever in how it set limits with Ultrahand in Tears of the Kingdom. Like the Super Mario Maker games, the UI for using Ultrahand is very understandable, even if the controls can be a little clunky.

Link crafts an airship in The Legend of Zelda: Tears of the Kingdom.

Most objects can be attached to one another. Still, in any given area of Hyrule or Shrine, there’s typically a limited amount of interactable items and Zonai devices at the player’s disposal that will help guide them toward the best builds. And, outside of those Koroks, it’s impossible to Ultrahand any living creature, preventing any more unsavory kinds of builds.

Tears of the Kingdom sets limits, but can still empower and entertain almost any player with its creation tools in the same way a game like Fortnite or Dreams can. People don’t choose between being a player and a creator; they have to do both. Having some fun Ultrahand-related anecdotes is unavoidable if you decide to pick up Tears of the Kingdom. But if you want to see the Ultrahand system pushed to its limits, you can look at Twitter or TikTok and see some pretty wild things.

The joy of seeing others create

Social media is teeming with tons of Ultrahand builds that are both funny and impressive. Of course, it’s hard to avoid the rampant forms of Korok torture, from crucifying them to launching one away with a bunch of rockets. Not even tied to any specific game objective, some players have managed to build Trojan Horses, a Gundam-like mech that can annihilate enemies, and a large wooden structure with a face and suggestively placed flamethrower.

新しい神獣 #ゼルダの伝説 #TearsOfTheKingdom #Zelda #NintendoSwitch pic.twitter.com/uBBAc0HWir

— ZAKUYA (@ZAKUYA_BOTW) May 13, 2023

Once again, Tears of the Kingdom achieves the same kind of user-generated content that metaverses like Fortnite and Horizon Worlds desperately want, but in a more refined and unrestricted way. Give players the tools to make things, and they’ll find the most off-the-wall ways to utilize them — and they have done that with Tears of the Kingdom. Plus, in a single-player adventure, all of the worries of moderation or surfacing the best creations are absent; people on social media will do that for you.

Watching these creations come to life online is one of the best parts of the Tears of the Kingdom experience. At the same time, there’s no pressure to match the more impressive creations of other players within your own adventure or no need to hope that your creation gains traction in the servers it’s unleashed onto. There’s no extra monetization layered within that, no peer pressure to only play or create with friends, and no battle pass that you could be spending more time grinding toward instead.

Tears of the Kingdom tasks everyone with being a creator in its purest form. Not everyone will be making a Gundam-like mech during their playthrough, but it can feel just as rewarding to Ultrahand some logs together to make a long bridge to cross a gap you didn’t think was possible to get across. It’s an enjoyable type of problem-solving only possible in games. Tears of the Kingdom provides the same kind of player-created entertainment you get from games like Minecraft or Fortnite, but in a much purer single-player form. You don’t feel like a cog in the user-generated content machine; you feel like the machine.

The Legend of Zelda: Tears of the Kingdom is available now for Nintendo Switch.

Editors' Recommendations

Tomas Franzese
Gaming Staff Writer
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
Zelda: Tears of the Kingdom’s shrines are even better than Breath of the Wild’s
Link stands in front of a shrine in The Legend of Zelda: Tears of the Kingdom.

As a puzzle game fan, my favorite part of The Legend of Zelda: Breath of the Wild is its shrines. These mini-dungeons often act as ingenious little puzzle chambers that test my understanding of the game’s abilities and physics. I was thrilled when I loaded up The Legend of Zelda: Tears of the Kingdom and immediately found that the development team kept that idea intact for the sequel. I’d have over 150 new shrines to hunt down, including a handful that were unlocked via navigation puzzles in the open world.

It’s not just the fact that shrines return, though, that got me excited; it’s the fact that they’re even better this time around. That’s thanks in large part to how they interact with the sequel’s crafting systems, serving a larger purpose beyond giving Link some scattered challenges to solve.
Driving permit exams
Tears of the Kingdom’s shrines aren’t much different from Breath of the Wild’s on paper. Each one functions like a Portal test chamber built around a specific gameplay mechanic or theme. One has players solving puzzles using buoyancy physics, while another has them ascending their way to the top of a rotating cube. Even combat-focused shrines have specific gimmicks this time, testing players’ mastery of specific item fusions or environmental interactions.

Read more
With Tears of the Kingdom, Zelda gets the spotlight she’s always deserved
Zelda with the Master Sword in Tears of the Kingdom.

For 37 years, the Legend of Zelda series has held its place as gaming’s most important franchises. It carries the same gravitas as classic literature, with several entries in the series feeling like canonical classics that should be in the syllabus of any video game course. It’s a collection of foundational tales that helped build what an adventure game plays like, but also what a fundamental hero’s journey story looks like in the medium. And of course, standing tall at the center of Zelda’s timeless nature is … Link.

Yes, despite Zelda’s name being the core of the franchise’s branding, the Hylian princess long played second fiddle to the series’ voiceless protagonist. In early games, she was a distressed damsel to be saved. She’d get to show off a bit of her power in later ones, but Link -- the hero of time -- tended to get most of the attention.

Read more
Zelda: Tears of the Kingdom players are terrorizing its cutest characters
A Korok walks in The Legend of Zelda: Tears of the Kingdom.

In The Legend of Zelda: Tears of the Kingdom, players are given unlimited freedom to solve puzzles in any way they want. Shrine puzzles, for instance, usually have a developer-intended solution that can be entirely bypassed with clever thinking. However, players are already drunk with power as they find inventive ways to tackle problems ... and that's bad news for Hyrule's Korok population.

As was the case in Breath of the Wild, Koroks are cute little creatures that act as a primary collectible in Tears of the Kingdom. Link must solve small puzzles out in the world to reveal them and get a Korok seed in exchange, which is then used to upgrade his gear slots. In a recurring puzzle, Link finds a Korok who wants to be reunited with a friend off in the distance -- but it can't move due to its gigantic backpack. It's up to Link to move the Korok in any way he can think of.

Read more