Skip to main content

This ‘reverse city-builder’ is a brilliant deconstruction of SimCity

Most city-building games play out the same way. You start with an empty stretch of land and slowly start filling it up with roads and houses. In no time, that blank canvas becomes a thriving metropolis filled with shops, skyscrapers, and power plants that are most assuredly doing a number on the atmosphere. It’s rare that we ever get to take a different approach, using that plot of land to create spaces that aren’t explicitly for humans. That’s where Terra Nil swoops in.

Terra Nil - Reveal Trailer

Developed by Free Lives and published by Devolver Digital, Terra Nil is a total inversion of the usual city-builder template. Rather than creating thriving cities, the goal is to help nature reclaim dead stretches of land. That’s initially accomplished through futuristic tech, but the end goal is to remove all traces of human life entirely, leaving only the flora and fauna.

Recommended Videos

That creative loop makes for an ingenious anti-city-builder that fuses strategy and puzzle together into one environmentally reflective package.

A new world blooms

The big difference between Terra Nil and something like SimCity is that the former isn’t an endless sandbox game. The core campaign tasks players with restoring four distinct biomes using a set of tools built around the area’s climate and makeup. That makes it a bit more of a puzzle game than a traditional city-builder, as the goal is to walk through a set of restoration objectives while managing a universal resource used to create new buildings.

Each mission has the same general structure: start with a square landscape, grow some basic greenery, expand that into a few distinct plants, and introduce a few animals. Once that’s all completed, it’s time to recycle every single piece of man-made equipment and leave without a trace. The puzzle comes from figuring out how to make all that happen while starting with nothing, which gives it the same satisfying builder loop the genre is known for.

A top down view of a forest appears in Terra Nil.
Image used with permission by copyright holder

Take its first mission as an example. I start with an empty expanse of dirt and rocks – nothing more. I start by building some power-generating windmills and placing some toxin scrubbers within its range to cleanse the land. When I add a greenery, it waters that land to create fertile greenery that I can build on. Once enough land has been reclaimed, I can start shaping the biome. Irrigators can be converted to hydroponiums to create wetlands, while beehives can be placed in trees to pollinate a field of flowers. Further puzzling has me creating controlled burns to create forests on nutritious ash or manipulating the climate to bring on rainfall.

What I really admire here is that Terra Nil doesn’t just feature a single set of tools that it repeats through missions. All four areas need to be handled in entirely different ways depending on their makeup. One volcanic area has me drawing on the power of magma to create fields of rocks. Another has me depositing coral reefs into the ocean via a series of monorails. Each restoration project is entirely distinct from one another, teaching players the differences between how life is created and maintained in varied climates.

The final phase is where I get the most satisfaction. When all objectives have been completed, I’m left with a beautiful landscape that’s littered with machines. To finish the job, I need to break down every single one and get the materials returned to a ship that’ll take it all off the planet. That additional puzzle further subverts the genre by having players break down an hour’s worth of careful work to show what they’ve really built: a thriving, self-sustaining ecosystem. Terra Nil further emphasizes the magnitude of that accomplishment by giving players the option to stop and “admire” the final product when it’s done.

A monorail system connects a tundra in Terra Nil.
Image used with permission by copyright holder

With a handful of missions (and a set of extra ones after credits), Terra Nil is a quick game that can be finished in five or six hours. Part of me was left wishing it had some sort of true sandbox mode where I could craft larger, more elaborate landscapes — but then I’d be missing the point. The beauty of the project is that it calls on humans to keep their impact on nature to a well-considered minimum. The goal is to aid an ecosystem to help it grow, but leave it be once it’s able to sustain itself. An endless campaign where I keep building miles and miles of windmill-dotted fields wouldn’t fit that objective.

Terra Nil scratches several itches at once. It’s a SimCity-like game that plays on my inherent drive to build, a Zen strategy game in the vein of Dorfromantik, and a thoughtful puzzler that rewards me for solving ecological challenges. All of that makes for an inventive indie that considers how the rules of a genre can be bent to enforce its thesis about the natural world. Give it a try, and then go sit under a tree and consider how astonishing it is that the forest around it operates with such machine-like efficiency all on its own.

Terra Nil launches on March 28 for PC and mobile devices via Netflix. Free Lives says that a portion of Steam profits will be donated to the Endangered Wildlife Trust.

Topics
Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
New Atari 50 DLC shows the Intellivision acquisition is already paying off
An Atari 2600+ sits on a table.

Digital Eclipse's Atari 50: The Anniversary Celebration is an excellent and comprehensive look back at the company's now classic video game lineup, with games to play and extra content to interact with. So far, it's gotten one DLC: The Wider World of Atari, that added even more titles. Now, it's about to get its second, thanks to an acquisition it made earlier this year.

Atari announced The First Console War on Friday, and it's about, as you can guess, the company's first console war with the Intellivision, although it'll touch on a specific element of it. In the 1980s, Mattel was publishing games on the Intellivision. At some point, it decided to release versions of these console exclusives for its main competitor, the Atari 2600, under the M Network label. There are 19 of these games coming to Atari 50 with The First Console War, which is set to launch on November 8 for PC, Nintendo Switch, Xbox Series X/S, Xbox One, PlayStation 5, and PlayStation 4 Atari 50 owners.

Read more
Is Monster Hunter Wilds cross-platform?
Two hunters ride mounts in Monster Hunter Wilds.

Of all the genres that we think need to be on the list of cross-platform games, hunting games like Monster Hunter Wilds have to be near the top. These are a rather unique style of game compared to the likes of Fallout 76, Genshin Impact, or Stardew Valley. Each of those has cooperative or competitive elements to them that are enhanced by cross-platform support, but nothing like what Monster Hunter Wilds has going on. The game will allow you to call in NPCs to help you on the hunt, but these games are best when you get a group of real friends together and embark on an epic quest to slay a giant beast, scavenge it for parts, and return to camp victorious. Monster Hunter Rise eventually got cross-platform support once it was ported off the Switch, but will Monster Hunter Wilds launch with this feature? Here's what you need to know about cross-platform support in one of our most anticipated upcoming games.
Is Monster Hunter Wilds cross-platform?

Monster Hunter Wilds will only have partial cross-platform support. The good news is that the part that it will have is crossplay, meaning that you and friends on either PS5, Xbox Series X/S, or PC can all hunt together with no issues. This feature can be disabled if you wish, but will be enabled by default to make sure desperate hunters can always find some aid when in need.

Read more
Fortnite Chapter 2 Remix teams up with Snoop Dogg, Eminem, and more
Snoop Dogg in Fortnite.

Fortnite’s new season, Chapter 2 Remix, is getting a star-studded event that will run through November. The music-focused event will see the battle royale partnering with Snoop Dogg, Eminem, and more artists to remix the game’s map each week.

The new announcement is the next phase of Epic’s goal to turn Fortnite into the “ultimate hub for social entertainment experiences,” as a representative from Epic explained during a press event. The game has had several musical collaborations previously, including the Guitar Hero-like Fortnite Festival mode that launched last year. This update brings that idea to the next level by partnering with four musical superstars.

Read more