Skip to main content

The Last Of Us Part I haptic dialogue feedback enhances accessibility

The gaming industry continues to do right by gamers with disabilities by putting accessibility features in upcoming games, including The Last Of Us Part I. Naughty Dog has given us an overview of the accessibility features that will be included in the remake of the 2013 classic PlayStation 3 title.

As Sony wrote in the PlayStation Blog, the studio took most of the features that were available in The Last Of Us Part II and expanded upon them. The two features that stand out the most are audio descriptions for cinematic cutscenes and haptic feedback for dialogue. Game director Mattew Gallant said the studio expanded upon those features to make the game even more accessible to blind and deaf players than in the original game.

The Last of Us Part I - Accessibility Trailer | PS5 Games

Gallant explained that Naughty Dog worked with Descriptive Video Works, which has a stellar background in film, television, and even video game trailers (see God of War Ragnarök), to integrate audio descriptions into cutscenes and localized them into several supported languages to help blind players understand what is going on in the game’s story. Haptic feedback for dialogue, which started out as a prototype, emits vibrations through the PS5 DualSense controller so that players who are deaf or hard of hearing can feel the noise. In other words, they can feel the emphasis of the line’s delivery in conjunction with subtitles.

Recommended Videos

Gallant also touted other accessibility features that would greatly benefit players with vision needs. These include traversal audio cues, which alert players about an object they’ve come across that will help progress the story, and an enhanced listening mode that lets them scan for enemies — both are demonstrated in the accessibility trailer. Some of the other accessibility features include visual aids like the screen magnifier, which allows players to zoom in on any section of the screen with the DualSense touchpad, and motion sickness controls such as camera shake, motion blur, and a persistent white dot that can be adjusted to help alleviate the sensation. The PlayStation Blog post contains the full list of accessibility features.

The Last Of Us Part I will launch for PS5 on September 2.

Cristina Alexander
Cristina Alexander has been writing since 2014, from opining about pop culture on her personal blog in college to reporting…
From The Last of Us to Immortality, these are 2022’s most innovative games
A video game character standing in front of text that says 2022 Most Innovative Games.

What makes the video game industry so exciting is that it’s still relatively young. Developers are still routinely discovering new ways to turn the medium on its head, redefining the idea of what a game is by bucking against trends. Though major productions like God of War Ragnarok are no doubt impressive, the most groundbreaking titles are often the less obvious ones.

That was the case in 2022, which saw developers entirely deconstructing some fundamentals about games. In some cases, that was expressed through new approaches to gameplay, creating experiences that are unlike anything I’ve ever seen from the medium. Others were even more high-level, challenging us to think about who certain projects are for. From a massive remake project to the tiniest action game, these were some of 2022’s most innovative games.
The Last of Us Part I

Read more
The best PS5 exclusives of 2022: standouts from the console’s strong second year
Aloy stands in front of text that says The Best 2022 PS5 Exclusives of 2022.

The PlayStation 5 got off to a strong start with games like Demon's Souls in 2020, and kept that momentum going throughout 2021 with titles such as Ratchet & Clank: Rift Apart. It showed no signs of slowing down in 2022. Many great exclusives dropped this year, many of which we've known about since before the system even launched. The lineup is full of high-quality titles, many of which emphasize their gorgeous visuals and compelling narratives. From sequels to critically acclaimed titles to ambitious new franchises, these seven games stand as the best PS5 (and PS4) console exclusive games of 2022.
God of War Ragnarok

Not much needs to be said about God of War Ragnarok. It's a massive follow-up to the series' critically acclaimed 2018 soft reboot, and it goes bigger in almost every way. There are more gods to fight, realms to be explored, and weapons to take on hordes of foes with. God of War Ragnarok is a satisfying action game that tells a large-scale story, but it still takes time to focus on its characters and the journey of Kratos and Atreus as they learn to communicate better. Anyone who owns a PS5 or PS4 owes it to themselves to pick up God of War Ragnarok.
Gran Turismo 7

Read more
God of War Ragnarok has much healthier things to say about parenting

As young creatives in entertainment industries get older and have children, more stories about reluctant but caring fathers are popping up in mainstream media. On the film and television side, movies like Logan and shows like The Mandalorian and Obi-Wan fit this mold. Sony has championed this kind of story on the video game front with 2013's The Last of Us and 2018's God of War, both stories about complicated dads forced to take care of a child (whether their real kid or a surrogate one). God of War Ragnarok, on the other hand, is more than just a "dad game," as it has a solid message that anyone can learn from to improve their personal relationships.
Instead of glorifying a parent-child relationship with some abusive and manipulative tendencies, God of War Ragnarok stresses how important it is to respect, listen to others, and give people space when they need it. Even if you aren't a dad, God of War Ragnarok still has a poignant message about communicating that anyone can take to heart.
This article contains light spoilers for God of War Ragnarok.
Communicating the problem
The typical dad narrative follows a set premise: A fierce warrior with a troubled past must learn to love something on his own. By the end of their journey, they've shared some tender moments with their child, whether they be blood-related or found, and decide they'll do whatever it takes to protect them. While these stories can be emotional and entertaining, they often have some unsavory undertones. These stories tend to herald characters who are overprotective of those they are close to, but justify it by showing that it comes from a place of love.
As a result, some of gaming's worst dads can be over-glorified. The Last of Us' Joel, for example, ends the game as a selfish man willing to deprive the world of a cure just because he doesn't want to lose another daughter. Still, he's remembered as a hero within the series and its fandom, with one of his most misguided lines being used to promote HBO's upcoming TV adaptation ("You have no idea what loss is."). These narratives still work on the whole; they just aren't shining examples of healthy relationships.
https://twitter.com/Naughty_Dog/status/1587837418748657665
Sony games have been getting more thoughtful about this. Joel suffers serious consequences for his terrible actions in The Last of Us Part II. On the flip side, God of War Ragnarok allows Kratos to improve as a person, critiquing his more ignorant actions and thematically offering lessons that anyone can learn from.
Although Kratos seemed to have a better relationship with his son by the end of God of War, we see that he's regressed back to being overprotective and restrictive to Atreus in Ragnarok. That behavior comes even as Atreus is getting older and trying to come to terms with his own identity. Throughout the game's opening, Atreus and Mimir constantly call out when he's not communicating, with Atreus going further and encouraging him to end Fimbulwinter.
Kratos makes it clear that all he cares about is Atreus' survival and spending as much time with him as possible before his prophesied death. He shocks Atreus by going out of his way to help his son free a trapped creature in an early side quest. Still, the first part of God of War Ragnarok highlights how Kratos ultimately struggles to communicate with Atreus, so his actions and comments feel spiteful and selfish, even when he wants to be helpful.

Kratos consistently pushes Atreus away at multiple points in the game, and so he goes on his own journeys. Kratos' failure is no longer because of inexperience; it's a communication issue. Throughout God of War Ragnarok, Kratos must learn that he can still be a guiding hand for Atreus but must also listen to his son and give him space when he needs it. Whether you're a parent or not, that's a good mindset to apply to any personal relationship.
In-game comms 
The dangers of a lack of communication also reflect in other parts of the game. In the side-quest The Lost Treasure, Kratos encounters a father who died while searching for treasure on his own to prevent his son from being hurt. Upon further investigation, Kratos learns that the son also died because he tried doing the same thing with another treasure and didn't let them know. In an effort to protect each other, that father and son didn't communicate and suffered because of it. This otherwise insignificant side-quest thematically stands as a warning for how Kratos and Atreus' relationship could end up if they continue to be dysfunctional and not communicate.
Kratos and Atreus do hit a rough patch before things get better. Atreus ultimately defies Kratos on one of his adventures, meeting a character that he quickly begins to see as a more ideal father figure. He's kinder and more communicative -- though it becomes clear that his comments may have insidious ulterior motives. God of War Ragnarok demonstrates that relationships can't be constructive unless everyone is honest and open with each other.

Read more