Skip to main content

The Last of Us review

The Last of Us
“Uneven combat can’t take away from one of the best stories ever told in gaming.”
Pros
  • Immersive and fully realized world
  • A mature and rich story
  • The relationship between Joel and Ellie is memorable
Cons
  • Uneven combat
  • The multiplayer needs more content

Ellie-rifleIt’s obvious right from the start that The Last of Us is not your typical game. In a relatively short time, Naughty Dog has earned a reputation for creating transcendent experiences existing within the gaming mold. They take full advantage of the medium, but they are strong enough to potentially exist in different formats – just look at all the talk surrounding movies based on its properties. With the Uncharted series, the developer created an interactive adventure, designed to keep your heart pumping. Those games are high octane, playable versions of an Indiana Jones outing, with all the tropes that come with that style, including the death-defying escapes and the underlying romance. The Last of Us shares some of the same storytelling mechanics, but offers a very different experience.

Where Uncharted wanted you to believe in the adventure, The Last of Us wants you to believe in the relationship between the gruff and weathered Joel, and the young and still relatively innocent Ellie. That might seem like a predictable formula for storytelling, and in some ways it is, but adding the playable component elevates it to a level that makes for one of the most emotionally charged stories ever seen in video games.

Don’t Call Them Zombies

It all starts with an organism known as ophiocordyceps unilateralis, a parasitic fungus from the Cordyceps family. The fungus is parasitic, and can take control of the host’s nervous system in order to move it in a direction that will ensure further dissemination of more spores. Basically it can take over a host and force it to attack others. And the pant-soiling truth is that it’s a real thing, found in insects, generally in South and Central America.

Museum-clicker-attackThe game takes that concept just a single, terrifyingly believable step further. In the game, the fungus evolves to the point that in can infect human hosts. Those hosts then become mindless carriers, hell-bent on passing the infection on through any means possible, most commonly through a bite. This may sound like a zombie outbreak, but there is one key difference between the enemies in the game and zombies: the game’s enemies are called “Infected.” Beyond that, they are pretty much zombies.

The story begins 20 years after humanity has been forced into small quarantine zones and scattered communities fighting to survive. Civilization is a memory, and survival is almost all there is. There is a war brewing as well, although to call it a war with so few survivors left to fight it may be giving it too much weight. On one side are the forces controlling the quarantine zones, a militaristic faction that believes in order at all costs. On the other hand are the Fireflies, a militant group dedicated to bringing back an elected government. Stated ideals aside, there are no good or bad guys in the new world, just shades of despair.

Gasmask-punchIt is in this gray world we meet Joel, a smuggler and a survivor. After a botched weapons shipment, Joel takes a job to smuggle a 14-year old girl named Ellie out of the Boston quarantine zone to the Firefly camp outside the city. That plan quickly falls apart, and the pair are forced into a cross country journey across the ruins of an America that is being swallowed back by nature.

Trust No One

What sets The Last of Us apart from other post-apocalyptic games is the high quality of the writing. It makes you form attachments to the characters, even despite their own actions. It is almost emotionally manipulative – you will care for these characters. 

Joel is not a good man. Thanks to some clever writing and the unavoidable connection you typically form between yourself and any playable avatar, you find yourself rooting for him though. But he can be unlikable, and every time you think he will redeem himself, Joel will surprise you. Ellie, on the other hand, is just innocent enough that you can’t help but feel protective of her. From her inability to whistle to her fiery nature to her optimism, the writing for Ellie is so deep and layered that you will forget that she is really just an occasionally helpful AI NPC. Thankfully, as an AI she never becomes a hindrance.

UEC-approachEllie’s growth is endearing and even moving. She is a child of the new world, and the simple pleasures of the old – things like watching movies and sleeping a night in perfect safety are so foreign to her that it can be heartbreaking. 

There are deep themes at work here. Dark story threads help cast a pessimistic, but not unrealistic picture of humanity as a whole, many of which center around Ellie. You will want to see her safe, although Joel’s intentions are often more complicated. 

Even when you think you’ve seen the story laid bare, it can surprise you and drag out a surprising emotional response several times throughout the 15 hour campaign (give or take). From humor to shock to the incredible conclusion that you probably won’t see coming, the story is not just good for a video game, it is good for any medium.  

A Minor, but Familiar Complaint

The story is so strong that it’s easy to overlook some of the more flawed things. The Last of Us is a fantastic game, with pieces that border on brilliant. The combat, however, is not one of them. 

This is a complaint Naughty Dog has heard before, and it is apt here as well. The combat isn’t bad by any means, it is just wholly unremarkable. 

Ellie-by-the-windowYou face two enemy types throughout the game: humans and infected. Both have their own AI systems that are typically very good, and can even react to you on the fly. This helps to alleviate the sense of repetition that would otherwise certainly set in. The game introduces a stealth element that helps mix things up, but unless you plan to restart repeatedly until you memorize locations and patterns, opening fire is generally easier, and is almost always a faster solution. The early stages are particularly rough with the combat, but leveling up your character and finding new weapons does help.

The gameplay also lacks some of the moments that made the Uncharted series so memorable – those “big” moments, like when a ship would suddenly begin to sink, a train derails, or an attack helicopter chases you across rooftops. The gameplay just becomes a function of the story, and one you’ll typically race through to discover the next plot point. 

That Old, Familiar Feeling

The multiplayer component offers an interesting twist, but it is very much a secondary feature to the campaign – and a limited one at that.

Elim2-One-life-per-round-TLOU-MPAfter choosing one of two nearly identical factions, Hunter or Firefly, you begin a 12 week mini-game (12 weeks in the game, not real time). While playing in one of the two round-based 4v4 modes offered – “Supply Raid” which has limited respawns, or “Survivors” with no respawn – you attract “people” to your personal clan (who are represented as numbers only). The bigger your clan, the more supply parts you will need to find lying around in the game, or by looting enemy bodies. Do well and everyone is happy; fail to find the parts and people become sick and infected. After a 12 week cycle, the more clan members you have, the better your reward. You then “prestige” and start over.  

As for the gameplay, you are limited in resources, from your bullets to the pieces you collect to craft items like medicine or Molotov Cocktails – a mechanic the campaign shares. Because of the limits, a run-and-gun approach is impractical, leading to a more tension filled hunt. 

Plank-attack-TLOU-MPIt is a fun addition, but an secondary one. And with just two modes, it isn’t likely to carry a crowd for too long.

Conclusion

Minor quibbles with the combat aside, Naughty Dog proves once again that it is among the best in the business. It also once again pushes the envelope of what a video game can be. The writing and the story of The Last of Us are not just good by gaming standards, but good by the standards of any medium. It is a dark and mature tale, and while the obvious comparison is to Naughty Dog’s Uncharted series, the better comparison might be the brutally unforgiving stories from The Walking Dead. It is a mature story that will continue to push your conception of what a video game story can be, and it is easily among the year’s best releases thus far.

This game was reviewed on a PlayStation 3 using a copy provided by Sony.

Editors' Recommendations

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
The Last of Us TV show will return for Season 2 at HBO
Ellie stares at Joel and Tess in the The Last of Us TV show.

HBO has confirmed that the critically acclaimed The Last of Us TV show will return for a second season.
This announcement comes from a tweet posted after only two of the series' episodes have aired. That said, the show garnered critical acclaim, broke some HBO viewership records, and doesn't yet appear to incorporate many plot elements from The Last of Us Part II, so it shouldn't come as too much of a surprise that the series is continuing. According to the tweet, the second season of the show will air on HBO Max (or whatever that service ends up becoming later this year).  
https://twitter.com/TheLastofUsHBO/status/1619017515581018112
No release window, story, or casting announcements were made in relation to The Last of Us Season 2, although that isn't very surprising as the show's first season is still airing. That said, it seems extremely likely that it would follow the plot of The Last of Us Part II, which sees Ellie go on a quest for revenge after an extremely traumatic event that we won't spoil here. While the second game in this series proved to be much more divisive than the first, there's certainly no shortage of dramatic moments and intriguing plot developments for Neil Druckmann and Craig Mazin to adapt to television in another season. The Last of Us is currently airing on HBO and streaming on HBO Max every Sunday night. Digital Trends gave the series a four-star review, with Alex Welch writing that The Last of Us is a "lovingly made, often emotionally riveting adaptation of what is one of the most treasured titles in video game history."

Read more
New art for The Last of Us multiplayer spinoff teases its seaside setting
The second piece of The Last of Us multiplayer concept art shows two players walking toward a beached yacht.

Naughty Dog reaffirmed that it will share more details about The Last of Us' multiplayer game this year and released new concept art for it. The image gives a better sense of its setting, with a massive boat serving as a key set piece.
The new image shows two players as they approach a giant beached yacht. Rusted vehicles, palm trees, and a flooded street surround them, suggesting that this is in some sort of seaside town. Earlier concept art for the game seemed to indicate a San Francisco setting, though it's unclear if the new image is from the same location.
While Naughty Dog hasn't commented on exactly what exactly this concept art is supposed to show, it seems like this is one of the maps where players will be able to fight the Infected and potentially other players. It also looks reminiscent of some of the final areas of The Last of Us Part II.
This reassurance of its development and concept art came as part of a blog post on Naughty Dog's website today meant to kick off the series' tenth anniversary. "With a team led by Vinit Agarwal, Joe Pettinati, and Anthony Newman, the project is shaping up to be a fresh, new experience from our studio, but one rooted in Naughty Dog’s passion for delivering incredible stories, characters, and gameplay," Neil Druckmann writes in the blog post.
This multiplayer game has been a long time coming, as it was originally meant to release alongside The Last of Us Part II but was separated to become a standalone release. We haven't heard that much about it since then, only getting some concept art at Summer Game Fest 2022. As this new concept art looks like it's from a very different location than the previous art, it seems like this multiplayer game could have multiple maps. 
While it still doesn't have a release window, we should hear more about it by the end of 2023.

Read more
PS5 tips and tricks: how to get the most out of your new Playstation
A PS5 stands on a table.

The PlayStation 5 features a totally unique UI and controller design, unlike the Xbox Series X. Although the change is for the better, Sony doesn't explain many of the features hidden within the depths of the settings menu. From automatically setting your difficulty in games to taking advantage of activity cards, our guide to the top PS5 tips and tricks will help you get the most out of your new console.

Get the most out of your PS5

Read more