Skip to main content

Think before you attack: ‘Titanfall 2’ goes meta in multiplayer mode

Titanfall 2, one could argue, will have to thread a tricky needle to achieve success. On the one hand, it has a lot to prove to its fans of the original shooter game, who decried the Xbox One exclusive’s halfhearted campaign mode and overall lack of content. Meanwhile, it still needs to make a strong first impression with the millions of PS4 players who never got a chance to play the original. Since every sequel has to walk the line between appeasing its fan base and appealing to new players, Developer Respawn Entertainment has to prove itself to both sides, while staying true to the promise of the original.

Based on playing a short amount of time with the game’s multiplayer, it seems like they’re on the right track. Titanfall 2 iterates on free-running-and-gunning gameplay, making strategically systematic changes that strengthen the game’s core components, and adding new abilities that grant new depth to each pilot, which plays into competitive gamers’ current love of strategic “meta” planning.

Titanfall 2 pushes players to choose what weapons and abilities to bring to a fight and plan strategies around them.

Like the original, players split time between controlling agile pilots and controlling giant robots called Titans. In addition to players and their Titans, the match is populated by AI-controlled “grunt” soldiers, who rove around the map and generally serve as cannon fodder to make players feel productive, even when they aren’t directly attacking an objective. Where the original game gave players access to a Titan every few minutes, Titanfall 2 only dispenses them when players have earned them by killing players, completing objectives, or (you guessed it) killing grunts. So now, instead of simply placating players, killing grunts allow players to earn Titans more quickly.

In the demo, Respawn showed off a new multiplayer mode called Bounty Hunt, which combines two standard multiplayer modes, “king of the hill” and “assassination.” Players fight to control temporary zones to build their score, but rather than allowing a team to capture and hold those points, the game throws neutral Titans and other defenses to keep players out, creating the opportunity to score extra points from taking them down. Collecting that “bounty,” however, isn’t quite as simple as you might expect: You only get the extra points for jumping on a Titan’s back and killing it rodeo-style, or delivering the final blow with a melee attack while piloting a Titan of your own.

Meanwhile, both the pilots and Titans have new sets of skills that encourage players to think about what they can do, as well as what their opponents can. Pilots now have to choose equipment that gives players abilities they can genuinely build a play style around. The most obvious (and highly publicized) choice is the grappling hook, which allows players to pull themselves up to ledges, as well as pull enemies close to be quickly dispensed with, even out of midair. If you’re worried about getting picked off, you can choose the ability to produce a holographic clone, which can trick someone into using their grappling hook (or another weapon) and exposing their position. Where in the original, you could simply choose whatever weapons fit how you liked to play, Titanfall 2 pushes players to choose what weapons and abilities to bring to a fight and plan strategies around them.

And your Titan is a part of that strategy. Rather than choosing a whole separate loadout for your giant robot soldier, players can choose from six distinct Titans, each of which has their own preset weapon, abilities, and chargeable “core” abilities. The demo featured two of the six: Scorch, a heavily armored option carrying a “thermite” grenade launcher, can create a wall of fire to limit player mobility. The other, Ion, is a “normal”-sized option with a laser cannon that can place anti-Titan mines. In both cases, deciding what Titan to use, and when to use it, has become a much more complex decision. Of course, any Titan can squash a pilot, but their value seems to come from their ability to control the flow of combat, rather than simply acting as a temporary power boost.

While we’re a long way from knowing whether or not Titanfall II can do everything it needs to do garner the massive following it’s clearly vying for: The game’s single-player campaign, which I haven’t played yet, is still a large question. Based on the multiplayer, though, one thing is clear: Titanfall 2 will be a very thoughtful, well-considered shooter.

Titanfall 2 comes to PS4, Xbox One, and PC on October 28.

Topics
Mike Epstein
Former Digital Trends Contributor
Michael is a New York-based tech and culture reporter, and a graduate of Northwestwern University’s Medill School of…
How to revive dead companions in Baldur’s Gate 3
Withers offering services to the player in Baldur's Gate 3.

You're given a good bit of leeway during battles in Baldur's Gate 3 before you or a companion actually bites the dust for good. While in battle, if a teammate does take enough damage to drop, they aren't dead then and there. Instead, they will be downed with a chance to roll every turn to get back up. If they roll successfully three times, the battle ends, or you use another character to pick them up, they're good. If they fail that roll three times, however, they will be completely dead. That can be harsh when you've become attached to certain characters and want to further their stories, so you'll be looking for any way you can to bring them back. Thankfully you do have a few options for reviving companions in Baldur's Gate 3, but just like respeccing, they aren't so obvious.
Pay Withers to bring them back

Withers is a friendly undead you can find in a secret room in the Dank Crypt found inside the Overgrown Ruins. After finding and speaking to him in his sarcophagus, he will offer you various services, one of which is bringing back any dead companions. He won't do this out of the kindness of his heart (probably because it isn't beating) and will charge you a heavy fine of 200 gold to do so. Still, that's a small price to pay to bring back a beloved character. Once paid, that character will appear in your camp where they would normally be, so there's no need to go back to their corpse and find them.
Use a scroll of Revivfy or learn it

Read more
Every video game delay that has happened in 2023 so far
The player skates toward the moon in Skate Story.

Few things feel as inevitable in the video game industry as delays. Ever since the onset of the COVID-19 pandemic, game delays have only become more and more common as developers find previously set timelines unrealistic and adjust their release plans accordingly. More than halfway through 2023, we've already seen some notable AAA games like Suicide Squad: Kill the Justice League, Skull & Bones, and Pragmata delayed pretty heavily. Because video game release date delays are so common, it can be tough to keep track of every game that has had its launch date shifted in some way.
That's why, just as we did in 2021 and 2022, Digital Trends is rounding up every game delay that's announced throughout 2023. Here are the high-profile ones that have happened so far, listed chronologically by their new intended release dates.
The Dark Pictures: Switchback VR (March 16)

As Until Dawn: Rush of Blood is one of the best games for PlayStation VR, The Dark Pictures: Switchback VR, Supermassive Games' PlayStation VR2 successor, is a highly anticipated launch title for the upcoming VR headset. Unfortunately, it will no longer make PlayStation VR2's February 22 launch and will instead be released on March 16. On Twitter, a message from Supermassive Games says this delay will ensure that players "receive the most polished, terrifying experience possible" at release. The game was released on that date to mixed reviews.
Atelier Ryza 3: Alchemist of the End & the Secret Key (March 24)

Read more
Is Remnant 2 cross-platform?
Three characters shoot at a boss in Remnant 2.

Aside from the focus on firearms and integrating some randomly generated environments, the Remnant series sets itself apart from other souls-like games mainly with its focus on co-op. Both titles encourage you to team up with two friends to fight your way through the mutated monsters that await. After so many years of progress in terms of multiplatform games incorporating full cross-platform support, you might assume Remnant 2 will follow suit and let you make a group with anyone regardless of what platform they're on. However, the truth may be a bit more disappointing. Before you make plans with your squad, here's what you need to know about Remnant 2's cross-platform support.
Is Remnant 2 cross-platform?

Unfortunately, Remnant 2 does not have cross-platform play between PS5, Xbox Series X or PC -- and there's no word about it being added in the future.

Read more