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Tomb Raider debut trailer is light on gameplay, heavy on eye candy

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Image used with permission by copyright holder

The latest Lara Croft adventure from Crystal Dynamics goes back to the roots of the series in the simply titled Tomb Raider. The story will wind back the clock to focus on a 21-year-old Lara after she is shipwrecked on an island that is somewhere in the vicinity of Japan. Embracing a more open-world approach, the young thrill-seeker first must figure out a way to survive after waking up washed ashore with no tools, weapons or other supplies to help her. All of this setup is showcased in a newly released debut trailer for the game, premiering just days before the big details emerge at E3.

If you’re looking for gameplay, this isn’t the trailer for you. Don’t let that stop you from hitting play though. This is a gorgeous little CG film short, hopefully (presumably) one that is indicative of the final game’s cutscenes. If the actual play looks even half as good as this does, we’re in for a treat. Uncharted has handily surpassed the Tomb Raider series in recent years, at least in the production values department. It looks like Crystal Dynamics wants to reclaim that crown for Lara’s latest adventure, and we’re perfectly fine with that. Remember: when game development studios go to “war” in trying to one-up the other’s work, we all win.

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Check out the trailer below and be dazzled. And of course, stay tuned to Digital Trends all next week for the latest news and updates from E3!

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Marvel’s Avengers Mighty Thor update lets me down for the last time
Jane Foster and Thor both wield Mjolnir while fighting enemies.

I have stuck with Marvel's Avengers through thick and thin. I was hyped for the game before it was released, stayed with the game through its rocky post-launch window, and have returned for weeks on end after every hero release. Even for me, though, the wait between Spider-Man and Jane Foster's Mighty Thor was rough. That gap between heroes was about seven months, and the only significant updates between then and now have been a couple of missions and some quality of life changes, most of which were in a March update that didn't work on PS5 for over a day.
Marvel's Avengers WAR TABLE Deep Dive - The Mighty Thor
Because of this dearth of updates, I eagerly jumped back in when Jane Foster's Mighty Thor was added on June 28. While I can clearly see how Marvel's Avengers has improved since September 2020 and still think there is a really fun action game at its core, I can no longer forgive it for failing me as a live service game. Like every update of Marvel's Avengers, Jane Foster's addition comes with its own set of problems, and I just don't have the faith that the developer can turn things around anymore.
You won't behold in breathless wonder
Thor is the Marvel's Avengers character I’ve probably played the least of, which did help make Jane Foster's Mighty Thor feel a bit fresh to me. Still, there's no denying that her update feels a bit light compared to previous hero drops, and the sentiment among the player base is that she's too similar to the version of Thor that's been available since launch.
The hero update is missing basic features like a training room, loading screen animation, or even more substantial in-game cutscenes that even the controversial Spider-Man update had. This version of Jane Foster was also randomly teleported over from another universe and it doesn't come with much story content, which plays further into the feeling of her being shoehorned in.
That’s disappointing, as Zehra Fazal gives a good performance and the audio logs feature some strong writing as you learn about her alternate timeline and why she feels empowered by taking on the Mighty Thor mantle. The narrative is one place where Marvel’s Avengers still shines but has never really been able to put enough focus on. It appears that's something no update will change. Her challenge card also doesn't contain anything too special either, so there's not much pushing me to spend money on her or to engage with the game in the long term in order to unlock more items. 

The lack of new content puts a lot of pressure on how Jane Foster's Mighty Thor plays, but this will probably be a bit of a letdown for hardcore players, especially those who frequently use Thor. Thor and Jane share a lot of abilities and even some takedowns. The biggest differences are that Jane has a little more range than Thor; she uses All Mother's Blessing instead of the Odinforce to counter and charge attacks. Plus, her Ultimate Heroic Ability The All-Weapons is more similar to Hawkeye's Ultimate, as Mjolnir flies around on its own and hits several enemies.
Because The All-Weapon is a fun Ultimate ability to use and I tend to prefer ranged characters in Marvel's Avengers, I do actually like playing Jane a little bit more than Thor. I’m okay with "echo characters" in games that try to have large rosters, but when it’s the game’s only new character in seven months (10 months if you aren’t on PlayStation), then a character that mostly feels like a clone and doesn’t bring any substantial story mission content is a going to be a disappointment.
I've wanted this service to live
Playing this update, it's clear that she's primarily a clone character made to tie in with the impending release of Thor: Love and Thunder, which is a tough pill to swallow when Marvel's Avengers has been so inconsistent as a live service. I've put dozens of hours into Marvel's Avengers since launch, but ever since I got through the War for Wakanda expansion, updates have been sporadic and felt like less than what came before. Spider-Man and Jane Foster had a decreasing amount of new content surrounding them, and Crystal Dynamics has mostly focused on onboarding updates that aren't super relevant to players like me who have stuck with the game since launch.
I'm finally ready to let go of Marvel's Avengers. It fails to keep me consistently engaged with compelling content, something that is critical to making a live service game successful. I've supported Crystal Dynamics' sporadic updates as I hoped it was building toward a more consistent live-serviced schedule. Things do seem like they might start getting a bit better following Jane Foster's addition, as July's first big update has been detailed and a developer is already teasing the next hero. That said, when the developer continues to disappoint in updates, was sold off by Square Enix, and publicly won't commit to releasing a long-term roadmap, this Jane Foster update feels like too little too late for an inconsistently updated game. 

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Perfect Dark development unaffected by Crystal Dynamics sale
Joanna Dark looking at a pyramid.

Microsoft and The Initiative confirmed that Crystal Dynamics is still assisting with the development of a new Perfect Dark game following the news of Crystal Dynamics' change of ownership.
On May 2, Embracer Group purchased Crystal Dynamics, Eidos Montreal, Square Enix Montreal, and the series associated with those studios from Final Fantasy publisher Square Enix. As the studio changed hands, it was possible that outside deals like this one with Microsoft could be at risk.
Clearly, that's not the case, even if Microsoft is surprisingly not the one to acquire Crystal Dynamics. Following the announcement, The Initiative confirmed Crystal Dynamics' continued involvement with Perfect Dark via a tweet.
"We’re excited to see Crystal Dynamics take these next steps with their studio," The Initiative's tweet says. "Our teams have made great progress in building Perfect Dark together as co-development partners, and we will be continuing this work with them in their next chapter."
https://twitter.com/TheInitiative/status/1521022638927187970
The Initiative is a brand-new studio formed by Microsoft to work on Perfect Dark. The studio has reportedly experienced a high amount of turnover as it builds itself up, so studio head Darrell Gallagher brought his former studio, Crystal Dynamics, on board to help get Perfect Dark over the finish line. 
Outside of Perfect Dark, Crystal Dynamics is also working on "exciting experiences from our beloved portfolio of franchises as well as original concepts and IPs developed with partners," according to a tweet from the developer. That includes a brand-new Tomb Raider game built with Unreal Engine 5. 
The new Perfect Dark game still doesn't have a release date, but it's expected to launch for PC and Xbox Series X/S. Hopefully, we will see the game again at Xbox and Bethesda's showcase this June!

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Square Enix sells Tomb Raider, Deus Ex developers to Embracer
Lara Croft runs from a crashing plane in Tomb Raider.

Square Enix has offloaded its North American operations as it announced the sale of Crystal Dynamics, Eidos Montreal, and Square Enix Montreal to Embracer Group today. The deal also nets Embracer Group over 50 notable franchises such as Tomb Raider, Deus Ex, Thief, and Legacy of Kain.
Crystal Dynamics is best known for its work on the Tomb Raider franchise, though it recently released the tumultuous live service Marvel's Avengers game.  Eidos Montreal is behind series like Deus Ex and recently garnered critical acclaim following the release of Guardians of the Galaxy. Square Enix Montreal is a mobile-focused studio that makes games like Lara Croft GO and Hitman Sniper. 

Embracer Group is purchasing the three studios, which employ over 1,100 developers, for only $300 million. The status of certain series like Sleeping Dogs and Gex, as well as the status of the Marvel deal that spawned Marvel's Avengers and the Guardians of the Galaxy game, are still in question. As of now, the only announced game from these studios is a brand-new Tomb Raider that will run on Unreal Engine 5, though the related press release says Crystal Dynamics is "actively working on several AAA projects."
Meanwhile, the announcement says the Eidos Montreal "is working on a host of AAA projects including both new releases from beloved franchises and original IP," and that Square Enix Montreal "will continue to develop and operate memorable mobile games based on AAA IP." Embracer is interested in these studios' potential to make single-player AAA titles for PC, consoles, and mobile and all of the classic series that come with them. 
While it's not the best-known gaming company, Embracer Group is much bigger than you might think. This European holding company owns a massive range of developers and publishers from around the world. THQ Nordic, Deep Silver, Gearbox, Saber Interactive, Coffee Stain, and all of those studios' subsidiaries are owned by Embracer. The company even has holdings outside of video games, as it recently acquired Asmodee and Dark Horse.
These former Square Enix studios and the franchises that come with them will simply beef up the company's already massive offerings. Embracer and Square Enix expect this deal to close between July and September 2022.

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