Skip to main content

Tomb Raider: Definitive Edition review

Tomb Raider: Definitive Edition
Tomb Raider: Definitive Edition
“The Definitive Edition of Tomb Raider is a marginal presentational enhancement to the undeniably excellent 2013 release.”
Pros
  • Strong script from Rhianna Pratchett
  • Beautiful graphics
  • Smooth gameplay works equally well in combat and platforming
Cons
  • Lack of minimap makes it easy to lose track of your destination
  • Disappointing focus on combat over puzzle-solving

If you didn’t get around to Tomb Raider last year and you don’t have a gaming PC powerful enough to make deities tremble, then Definitive Edition is the version to get. A high-end computer still trumps all, but the new hardware handles these spit-shined graphics with no problems. If you did play Tomb Raider already then you need to ask yourself: is a prettier, mud-splattered face enough to encourage a second go? (Spoiler alert: It’s great game, running better.)

Lara Croft herself may benefit the most from Definitive Edition‘s enhancements. There’s considerably more definition in her face, a combination of enhanced shadows and lifelike eyes that blink and follow the camera’s movements. There’s also more detail in Lara’s outfit, which becomes increasingly ripped, torn, stained, and blood-spattered as the journey continues. It’s still a painted-on texture rather than independent articles of clothing that shift and fold around a moving body, but the added details create a more convincing illusion.

If you did play Tomb Raider already then you need to ask yourself: is a prettier, mud-splattered face enough to encourage a second go?

Lara also looks a little too “shiny” at times, presumably a byproduct of improved lighting effects that cause rays of light to scatter based on the texture of the surface they touch. It’s a convincing effect, with light playing realistically across Lara’s arm as you guide her through the world. The illusion is shattered somewhat, however, by her near-constant sheen of sweat. Natural sweat doesn’t coat a person’s body uniformly, but Lara appears to be wearing hers at times like a second skin. The quality of the lighting is what’s important here, but there’s still no mistaking the fact that next-gen Lara is a digital creation.

This holds true in the environments as well. More detail is evident, for example, in the way rainwater streams down a sheer surface, but the effect isn’t quite convincing enough. You’ll see a rocky cliff face whose “water texture” seems to shimmer as the water moves. Where you expect to see individual rivulets forming as gravity draws rainwater downward you instead get the impression that there’s a uniform blanket of shimmery water draped over the rock.

This is admittedly nitpicking. The visual improvements outweigh the shortcomings and Tomb Raider: Definitive Edition is a demonstrably better-looking game than the 2013 console release. The flickering fire of a torch throws moving shadows around in underground chambers and muted sunlight seeps across the game’s open world-lite hubscapes. Things like the extra-shiny Lara or the unconvincing flow of water break the illusion somewhat, but it’s more a reminder that you’re playing a game that’s been spruced up for re-release.

Performance trumps all, and that’s where Definitive Edition never fails to impress. The Xbox One version maintains a rock-solid frame rate, even during the busiest action sequences. We weren’t able to play on both consoles so we can’t speak to differing frame rates between the two. Seekers of controversy, please take your tinfoil hats elsewhere. The Xbox One seems to sit right around 30fps – which may be a dealbreaker for some – but it’s important to note that the frame rate never wavers. It’s a stutter-free experience.

The lone new “feature” in Tomb Raider: Definitive Edition takes advantage of your console’s motion controls, though we were only able to play with Kinect. Voice commands offer quick access to maps, weapon swapping, and the like, though the voice detection is tad oversensitive. We ultimately turned the voice feature off when casual chatter brought up the pause menu more than once. There’s also some light motion detection at scripted moments that allows you to lean left and right to adjust the camera, but it falls more in the realm of Cool than Useful.

On top of all the technical enhancements, you also get a bonus tomb that was only available via pre-order in the 2013 release, as well as all of the post-release multiplayer DLC. We weren’t able to test out the latter prior to the game’s release, but it’s no different from the content that came out last year. The bigger challenge that Square Enix faces here is convincing players to invest in the progression-driven multiplayer mode even though they can’t carry progress over from the previous gen.

Tomb Raider: Definitive Edition is a newly released game for both next-gen consoles, and for that reason it’s going to be fine. If you’re a repeat customer considering the question of whether or not the game is worth a second runthrough, our answer is “Probably not at full price.” But if you’re a newcomer itching to use your next-gen, Tomb Raider remains an excellent game and this Definitive Edition sets the overall performance bar very high.

This game was reviewed on an Xbox One using a code provided by the publisher.

Highs

  • Strong script from Rhianna Pratchett
  • Beautiful graphics
  • Smooth gameplay works equally well in combat and platforming

Lows

  • Lack of minimap makes it easy to lose track of your destination
  • Disappointing focus on combat over puzzle-solving
Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
The best video game remakes of all time
Leon parries a chainsaw villager in Resident Evil 4.

There are so many classic games from the past that have become difficult for new players to experience. The farther away in time we get from these games' releases, the more difficult it can get to not only get the game itself but also the extra hardware needed to play them. That alone is a major barrier that turns people away from playing games many consider to be some of the greatest of all time. And that's not even taking into account dated graphics, controls, and mechanics.

Remakes offer a new generation a chance to experience some of the most influential games of the past, as well as give fans of the originals a brand new way to play them all over again. The best remakes take what made a game so great before and modernize it for the current audience without losing that magical spark. It isn't an easy process, but here are the games that managed to pull it off.

Read more
Resident Evil 4: how to deface Ramon’s portrait
Leon looks at a portrait

Resident Evil 4 has a couple of requests worth taking on to help you trade for some sweet loot, but "The Disgrace of the Salazar Family" is perhaps the most satisfying. The note to start this quirky sidequest can be found hanging right by the gondola at the beginning of Chapter 12, and it asks you to deface the portrait of Ramon Salazar in the throne room of the castle. It's an odd request for a survival horror game, but if we're being frank, the little jerk has it coming. We'll tell you where to find his portrait and how to deface it.
How to find and deface Ramon's portrait
Ramon's portrait is found in the throne room of the castle, which means you'll need to do a bit of backtracking through some areas you've previously visited. You'll also run into a handful of challenging foes as you pass through the areas leading back to the throne room, so be prepared to put up a fight.

When you finally reach the throne room, you'll find Ramon's portrait hanging on the left wall of the room – a much smaller portrait compared to the others found on the back wall. Your first instinct may be to start slashing away at it with your knife or shooting bullets into his smug face, but the way to complete this request is actually a little more fun and juvenile than that.

Read more
Resident Evil 4: all Blue Medallion locations
Leon holding a gun in Resident Evil 4.

As in the original game, blue request notes are scattered throughout the remake of Resident Evil 4, each asking you to track down and shoot five blue medallions in the respective area. Doing so is worth the effort, too, as you'll be able to earn Spinels as a reward, which you can then use for trading with the merchant. So, if you're ready to round up all of the blue medallions, we'll tell you where you can find them below.
Request No. 1: Farm Blue Medallions
The request note for this challenge is found as you enter the farm area, where you'll see it hanging on a wall near the gate that must be opened after finding the wooden cog.

Blue Medallion No.1
From where you first enter the farm area, the first medallion is hanging on the small building to the right. It's in clear sight and hard to miss, but walk around and face it head-on before trying to shoot it.

Read more