Video game preservation continues to be one of the most strenuous topics in the game industry. While gamers would probably agree that companies should preserve the games they release, that’s not really the case in practice. In a new study organized by the Video Game Industry Foundation, we learned that only 13.27% of video games released before 2010 are in print in 2023. According to the Video Game Industry Foundation, that’s a level of availability on par with silent films and pre-World War II audio recordings. For something as popular and financially successful as gaming, its industry needs to do better.
Recent preservation efforts within the gaming industry show some improvement. Games like Atari 50 are setting new standards for re-releasing games, while a July 12 showcase from Limited Run Games highlighted a lot of retro titles, both good and bad, that will get a re-release thanks to the company’s Carbon Engine. There’s a long way to go until the game industry truly takes preservation and game availability seriously, and there’s a lot the game industry needs to do to improve that statistic.
The dire preservation situation
That 13.27% statistic, as well as recent events like the Nintendo 3DS and Wii U eShops shutting down, should be enough for most to understand why game preservation is such a problem. Gaming is a pivotal part of many people’s lives. Yet, many of the games that might have entertained, inspired, or otherwise helped people just aren’t officially preserved well enough for people to play them without resorting to piracy or other workarounds. But what was causing these issues in the first place?