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The Walking Dead weekly recap: ‘Crossed’ signals

walking dead weekly recap crossed signals the s05e07  1
There’s good news and bad news about this week’s episode of The Walking Dead.

First, the good news: Everything is GREATM, and that’s not a spelling error. It’s the new buzzword coined in “Crossed,” the seventh episode of season five, featuring no less than four distinct story lines, if not more, in a single 42-minute installment. Tara introduces the acronym as a team name that represents solidarity; it stands for Glenn, Rosita, Eugene, Abraham, Tara, and Maggie, the six survivors currently traveling together.

For GREATM, life is great, at least compared to others in the apocalypse. Yes, their car has broken down. Yes, their supposed savior isn’t actually a super-scientist, and is instead just a mulleted, manipulative maroon. And yes, professional tough guy Abraham has seemingly lost his mind. But a couple of hours on the side of the road, with some freshly caught fish and filtered river water, and a few personal conversations under the belt, heal all wounds; Eugene starts to wake up, and even Abraham begins to snap out of his stupor.

There’s good news and bad news about this week’s episode of The Walking Dead.

But things are less than GREATM for just about everyone else. Father Gabriel flees his own church, leaving Carl, Michonne, and Baby Judith in the middle of the day, for reasons unknown. Does he have somewhere to be? Or is he just not interested in watching these murderous strangers strip his church down for walker-killing parts? Either way, Gabriel makes a break for it, and all he gets in return is a rusty nail in his foot and a zombie’s teeth within inches of his face. He survives the encounter bite-free, but how much longer can he go without getting his blood on his hands?

In Atlanta, the situation is even worse for TRDS — which, under Tara’s rules, is the team name for Tyreese, Rick, Daryl, and Sasha, and not a misspelling of TARDIS, or TURDS. They follow Grady Hospital escapee Noah back to the site of his former captors, who now have Beth and a gravely injured Carol in their clutches. Rick wants to kill the whole Grady group in the middle of the night, but Tyreese the teddy bear wants to consider gentler tactics. Daryl becomes the deciding vote, and he sides with Tyreese, turning the murder-spree plot into a hostage negotiation.

Turns out, the group should’ve listened to Rick. They capture three police officers and plan to offer Officer Dawn and the other Grady goons a trade: “Your people for our people,” essentially. But catching these cops almost comes at the cost of Daryl Dixon’s life; if not for his quick thinking and use of a zombie head as a war club, the Tyreese plan would have gotten him killed.

The Walking Dead - S05E07 - 2

Even after Daryl joins Rick in apprehending the cops, one of the prisoners turns out to have shades of Eugene; he’s a bit of a conman, in other words. Officer Bob, no relation to the late Bob Stookey, comes off as a nice enough fellow, until he uses that niceness to his advantage. Long story short, he convinces Sasha to take him on a stroll, and he knocks her unconscious a few seconds later. Now, Bob’s on the move, jeopardizing the Tyreese plan, and everyone’s lives as a result.

The worst news of the night, however, is that all of these moving parts — Rick versus the hospital, Gabriel on the go, GREATM on the road — don’t really move anywhere by episode’s end. “Crossed” suffers from “Part 1 Syndrome,” in that it feels like the first half of next week’s midseason finale. The stage is set for more than a few climactic showdowns, but it comes at the cost of 42 minutes of wheel-spinning.

Will the upcoming hostage negotiation between Rick and Grady be worth the price of a mostly motionless episode? We’ll find out in one week.

Josh Wigler
Former Digital Trends Contributor
Josh Wigler is a freelance entertainment reporter who has been published by Comic Book Resources, Comics Alliance…
Which character should you pick in Dead Island 2?
Dani lights a cigarette as zombies attack her from behind in Dead Island 2 key art.

After a brief introductory sequence showing how each of the playable characters, referred to as Slayers in Dead Island 2, end up on the doomed evacuation plane at the start of the game, you are forced to pick who you will play as. If you hadn't played the first game -- and considering it came out over 10 years ago we wouldn't blame you if you hadn't -- then you may not know that your choice of character is more than just cosmetic. Each of the six playable Slayers not only starts off with its own stat distribution from the others but with two ability cards as well. In a narrative sense, almost nothing is different depending on who you pick, so this decision all comes down to choosing the right character for how you prefer to play. Don't let the excitement of bashing in some zombie heads rush your decision and first make sure you understand just how important this choice is in Dead Island 2.
Can you change characters in Dead Island 2?

This is the main reason your character choice is so important. In Dead Island 2, once you choose a Slayer, you're locked in for the duration of the game. If you want to try out a different character, you will need to start the game over from scratch, so unless you're okay with undoing all your progress, or want to do a second playthrough, give this decision a good deal of thought so you don't have any regrets.
Every character's stats and skills

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All Curveball locations in Dead Island 2
A pipebomb with kaboom written on it.

Your bread-and-butter method for dispatching the undead in Dead Island 2 will always be the strongest blunt or bladed melee weapon you have on hand. There's certainly no shortage of shovels, knives, gardening equipment, and even swords to choose from, but you can also mix things up with some throwable items as well -- and we don't just mean throwing your weapon. Curveballs, as the game calls them, are more like skills that can be equipped than weapons since they work on a cooldown timer rather than ammo. Your character can only hold two at once, but there are 13 in total to experiment with. You'll be given one by default, but the rest are up to you to collect. Here's a full list of all the Curveballs in Dead Island 2 and where to find them.
How to get all the Curveballs in Dead Island 2

We'll list off the Curvballs, their locations, and their effects in the order you should naturally come across them while playing Dead Island 2. If you miss one, you can always fast travel back to the area to collect it later. While you can only have two Curveballs equipped at any time, you can swap them out no matter where you are, so feel free to try them all out and change up your loadout depending on your current situation.
Meat Bait
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Shuriken
On your way to the Halperin Hotel, the Shuriken are lodged into a car door directly in front of you. Using these throws out three Shuriken in a horizontal spread that travels a short distance before falling. They don't do a lot of damage, but can stagger and even remove limbs if you aim them well.
Chem Bomb
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Caustic-X Bomb
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Electric Star
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Pipe Bomb
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Molotov Cocktail
When you're brought into the Brentwood Sewer during "The Heart of Darkness" mission, the Molotov will be in the office next to the Filtration Access and Servicing room. If it wasn't obvious, this flaming bottle will light any zombie hit with it on fire, plus leave a lingering patch of fire on the ground.
Electric Bomb
This is another Curveball tied to finishing a sidequest, this time the "Jo's Rainy Day Stash" quest. Think of it as a Pipe Bomb, only replace the explosion with a dome of electricity that is great for stunning groups.
Flashbang
You'll need to pony up $2,500 and buy this Curveball from Rodriquez once you've completed the "Cremains of the Day" sidequest. What you get is a weapon that inflicts Traumatized on zombies, meaning they're stunned and available to be counterattacked.
Sticky Bomb
Bring Dougie at the Serling Hotel $1,500 and he'll part ways with the Sticky Bomb. This is just your old Pipe Bomb, but now it will stick to any surface -- or zombie -- it hits.
Bait Bomb
This is another item Dougie will sell you, this time only after you beat "The Search for Truth" main mission. For just $3,500, you can get what is essentially your Meat Bait and Pipe Bomb stuck together. Zombies will all close in on the bomb before it detonates
Nail Bomb
For the final Curveball you need to invest your cash in, you can buy the Nail Bomb from Ezekiel for $1,500. This is a simple explosive, but with the added benefit of inflicting Bleeding on anything it hits.
Military Grenade
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Dead Island 2.

The first Lost and Found quest you're likely to stumble upon in Dead Island 2 is the Clean and Snatch quest that promises to lead you to a stolen heirloom sword. We say it's the most likely to be found first, but only because you can reach it fairly early in the story. This quest isn't marked anywhere on your map, and unless you are seeking it out, you will probably pass it by. What's worse is that this quest requires a lot of searching around based on not-so-helpful clues. While not all those who wander are lost, we'll save you plenty of aimless walking around and help get you the heirloom sword in Dead Island 2.

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