Skip to main content

The World Health Organization labels gaming disorder as a mental condition

Nintendo

In what can be described as a sign of the times, the World Health Organization recognized a new kind of mental health condition. It’s a familiar ailment, though some of us may be slow to call it a medical condition. It’s called gaming disorder, and it’s characterized by “a pattern of persistent or recurrent gaming behavior,” or more simply, an addiction to gaming.

The inclusion of the new condition was originally announced in the 2017 beta draft of WHO’s update of International Classification of Diseases (ICD-11). As of Monday, June 18, gaming disorder is officially recognized as a mental health condition by WHO.

Folks who suffer from the disorder are said to have “impaired control over gaming,” which is to say an inability to control the frequency, intensity, duration, and context of their habits. WHO also notes that those who prioritize video games over “other life interests and daily activities” and continue to escalate the amount that they play “despite the occurrence of negative consequences” are also showing symptoms of the newly classified disorder.

“The behavior pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational, or other important areas of functioning,” the entry reads. “The gaming behavior and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe.”

The appearance of gaming disorder in the ICD-11 may have broader implications than we think. After all, it is this document that stipulates the international standard for what does and doesn’t quality as a health condition, which means that doctors can now diagnose patients with gaming disorder, and insurance companies could extend coverage for treatment of the ailment (though it’s unclear how that will manifest itself).

That said, not all health organizations appear to agree with the WHO’s recent labeling. As Newsweek noted, the Diagnostic and Statistical Manual of Mental Disorders, which is created by the American Psychiatric Association (APA), has yet to recognize gaming as an official condition. However, the guide does include internet gaming disorder as a potential problem to continue monitoring for future inclusion.

Updated on June 18: Gaming is now an official disorder according to the World Health Organization.

Lulu Chang
Former Digital Trends Contributor
Fascinated by the effects of technology on human interaction, Lulu believes that if her parents can use your new app…
Xbox Game Pass adds a little and loses a lot this month
persona 4 golden 500000 players all out attack

Microsoft revealed the games coming to and leaving Xbox Game Pass this month, and there's an odd imbalance. Only three new games are announced to be coming to the service throughout the rest of January. Still, we will lose six games on January 15, including last year's indie hidden gem Nobody Saves the World and We Happy Few, a title from first-party Xbox studio Compulsion Games. 
As for what's coming to Xbox Game Pass throughout the rest of January, we have three highly anticipated Xbox ports that are day-one launches on the subscription service. Persona 3 Portable and Persona 4 Golden will come to the service on January 19, while Monster Hunter Rise will be added on January 20. All three games will be available across the cloud, console, and PC versions of the service. Meanwhile, the what's leaving on January 15 list is double the length of what's being added:

We Happy Few
Nobody Saves the World
Windjammers 2
The Anacrusis
Pupperazzi
Danganronpa: Trigger Happy Havoc

Read more
2022 was excellent for sports games, depending where you looked
The cursed golfer, hitting his shot surrounded by citizens of purgatory

Sports games are one of the most ubiquitous genres in gaming, as NBA 2K, Madden, and FIFA top sales charts every year. These franchises also happen to be some of gaming's most stagnant as their developers and publishers tend to focus on minor tweaks and changes year-over-year rather than significant innovations. The disappointment of games like Madden NFL 23 gives the genre a bad rap, but 2022 was actually one of the best years for sports games in a while. That's thanks to games that were willing to get weird.
Of course, the multi-million dollar mainstay sports franchises aren't going anywhere. That said, games like OlliOlli World, Rollerdrome Cursed to Golf, Windjammers 2, Roller Champions, What the Bat? and even Nintendo Switch Sports pushed the limits of what the genre can do. Sports inherently translate into solid video games, but this year highlighted how those games can go a step beyond, becoming kookier than what's possible in reality. That helped breathe some life into an otherwise stale genre.
Sports games get weird
When looking back at 2022, there are a lot of sports games worth calling out outside of the usual suspects. Nintendo Switch Sports is the hallmark casual sports game from this year, giving people an accessible and motion-control-based way to play golf, badminton, tennis, bowling, chambara, soccer, and volleyball with Nintendo's signature first-party visual flair. Though that was one of the more high-profile twists of the genre, indie developers led the charge, allowing the sports genre to shine this year.

Roll7's OlliOlli World, for instance, is one of my favorite games of the year. Skateboarding games have been a sports gaming mainstay since the 90s, but OlliOlli World realizes that formula in a way that's as fulfilling to play as Sonic the Hedgehog's best games. At its best, OlliOlli World is a colorful, fast-paced 2D platformer where each level has multiple paths that accommodate various player skill levels.
It's not trying to have accurate physics or recreate iconic real-world locations. Instead, it crafts its own vibrant fantasy world where everything is based on skateboarding, and the gameplay gives players enough wiggle room to experiment and possibly fail with flashy tricks. Roll7 didn't stop there, also delivering Rollerdrome, a game that combines score-based rollerblading with shooting to create an action-sports game mix players didn't know they needed.
Playing sports can give you an ultra-focused adrenaline rush, and a game like OlliOlli World and Rollerdrome can achieve that same flow state through gameplay. Meanwhile, other games interpret sports in a brand new way outright.

Read more
The best indie hidden gems of 2022: 10 excellent games you can’t miss
An OlliOlli World skateboarder stands in front of text that says 2022 Indie Hidden Gems.

As you might have gathered from our 2022 game of the year list, this year delivered some indie heavy hitters. Games like Immortality and Vampire Survivors completely redefined what video games could be in 2022, rejecting the industry's biggest trends in the name of creativity. Other hits like Stray even broke into the mainstream, landing a coveted Game of the Year nomination at this year's Game Awards. Elden Ring may be king, but plenty of smaller games captivated us just as much throughout the year.

Even after including a handful of highlights on our list, we still found ourselves eager to talk about more games we loved this year. 2022 was a wide and varied year for the gaming industry, which saw some indie titles breaking out of genre limitations to create entirely new experiences. We may not be able to highlight every single game we loved this year (try as we might), but we'd be remiss if we didn't spotlight these 10 indies that just missed our game of the year cut. If you're looking to catch up on some of this year's highlights before 2023's busy season kicks off, give these games a try. You'll be glad you did.
Neon White

Read more