Skip to main content

Wii U holds promise, but will developers deliver?

I was in the audience yesterday as Nintendo unveiled its next home console, oddly monikered (but not as odd as “Project Cafe” and some other Internet speculation) “Wii U.” As it turns out, the rumor mill gave us a number of spot-on guesses as to the controller’s form and function, but I care more about what Nintendo plans to do with this new platform—what sorts of software I can expect.

The prevailing desire amongst the hardest of the “hardcore” was this concept that one could migrate their TV-game-in-progress to the Wii U’s controller and play it there. Nintendo led off with this concept with a presumed-sequel to New Super Mario Bros. Wii, showing a player happily relinquishing the TV to a family member and continuing to stomp Goombas on his own private screen. But it didn’t stop there; many other concepts were shown, including painting with a stylus, using the controller as a viewfinder to aim at the TV, providing a second view on the action, and several other things. Wii U provides a lot of options… so many that I wonder how well developers will be able to deliver on its promise.

Nintendo Wii U controller angle with stylis

I think we can count on Nintendo to deliver games built around each of the concepts they’ve shown today, and others we haven’t thought about yet. But I’m afraid that the wealth of options and the different kind of development culture fostered in third party developers will result in games that don’t really take advantage of the Wii U, instead using its features as tack-on fodder. It’s a story that’s played out before, throughout the DS’ and Wii’s respective histories, and it makes for games that don’t live up to their potential because they aren’t designed with the Wii U in mind from day one.

Whether this actually proves to be a problem is up for debate. I can point to many games of both stripes–those that embrace the platform and those that ignoring or only slightly pay respect to it–that have been successful both critically and financially on Wii and DS, and I’ve certainly enjoyed titles of both stripes.

I’m also a little concerned about a design choice that we heard about during the presentation: the choice to apparently stream video to the controller in lieu of delivering it actual software, which seems to me, in conjunction with the lack of video clips illustrating more than one Wii U controller in use, to potentially limit the possibilities of Wii U—you may not be able to create a Four Swords Adventures on Wii U.

I’m cautiously optimistic about what Wii U will deliver here. It’s has some apparent limitations, both technological and—for lack of a better word—political, that may stymie its development. But I still think the idea is a great one, and I really look forward to what Nintendo—and hopefully others—may eventually deliver. I’m looking forward to heading to the show floor to try it out for myself; I’m hoping that using it—much like in 2006 when I played Wii Tennis on the show floor—will convince me that Wii U’s potential is not to be missed when it launches next year.

Editors' Recommendations

Matt Behrens
Former Digital Trends Contributor
Matt Behrens is a software developer based in Michigan, working on networked software on Unix and Linux. He was a longtime…
Latest Nintendo Direct ushers in an age of Wii nostalgia
The player throws a bowling ball in Nintendo Switch Sports.

If 2021 was the year of the Game Boy Advance renaissance, then 2022 is the year of the Wii. At this point, the Nintendo Switch has outsold the Wii, but it still doesn’t feel like the Switch is as ubiquitous with casual gamers as the Wii was. Meanwhile, the Wii is getting just old enough that it’s starting to feel nostalgic and retro.
If Nintendo wants to continue to grow the Switch’s userbase, these yearnful Wii fans need to be its next target. Perhaps that’s why the latest Nintendo Direct felt like a love letter to the Wii era by featuring games like Nintendo Switch Sports, Mario Strikers: Battle League, and Star Wars: The Force Unleashed. 
Nintendo Direct - 2.9.2022
Let’s go bowling
At this point, most hardcore gaming fans who want a Nintendo Switch likely already own one. While those 100+ million players will continue to buy new video games, Nintendo still wants to sell 23 million more units this year alone. If it’s going to accomplish that, it needs to entice people who might not usually play video games or spend hundreds of dollars on a new system. 
Nintendo was the most successful at doing this during the Wii era but moved away from this casual focus after the Wii U flopped. Focusing on its hardcore fans is what made the Nintendo Switch a runaway success right at launch, but we’re now almost five years in, and Nintendo is looking to maintain a growing audience. 
Making the Nintendo Switch even more appealing to casuals and non-gamers seems to be the company’s next goal. Nintendo Switch Sports recapturing some of that Wii magic is the spearhead of this strategy.
Its predecessor Wii Sports is one of the most successful games of all time. Even people who’ve never played a video game might remember the game from the Wii’s heyday. Nintendo wants a Switch in every nursing home, school, or daycare if it isn’t all ready, and first-party titles like Nintendo Switch Sports make that a possibility.
If the game catches on with casual gamers and Nintendo makes it a bundled Switch game, there’s a chance that this could be the Switch’s next Mario Kart 8 Deluxe or Animal Crossing: New Horizons from a sales perspective.

Wii Remember
Believe it or not, the Wii is over 15 years old. Young kids who played games on the Wii with their parents are now adults and likely have nostalgia for those experiences. Some may even consider it to be a retro console at this point. As such, it’s not surprising that Nintendo and other companies would dip back into the well of Wii-era IPs. It started with the Skyward Sword remaster last year, but several Wii-related announcements were in this Nintendo Direct too, which made it a real trip for those of us that grew up with these games on Wii.
Mario Strikers’ last great outing was on the Wii, and the sports spin-off series has been dormant for just long enough to where Nintendo fans are delighted that it’s making a grand return. Even Nintendo Switch Sports will trigger nostalgia for the millions of people who enjoyed it over 15 years ago.
Third parties are even taking notice. Aspyr decided to specifically remaster the Wii version of Star Wars: The Force Unleashed, which is an odd choice considering that a more polished version of the game existed for Xbox 360 and PS3. Still, the Switch is the only console capable of preserving that Wii experience, and Aspyr ensures that the Wii port doesn’t get lost to time. For players who enjoyed the Wii but don’t want to dig out their system, sensor bar, and some Wii Remotes, releases like this will allow them to satiate their nostalgia. While games like Xenoblade Chronicles 3 indicate that Nintendo isn’t abandoning its hardcore audience, it’s clear that the casual market is the Switch’s next great frontier. Many of the games featured in the February 9 Direct capitalize on a new wave of nostalgia for the Wii. Embracing that market and those causal players with these games might be the key to the Nintendo Switch’s continued success. 

Read more
New Senua’s Saga: Hellblade 2 video details game’s development progress
Senua stares at a burning tree in Hellblade 2.

While it wasn't shown at all during Xbox & Bethesda's E3 Game Showcase, Senua's Saga: Hellblade 2 did make a short appearance during the Xbox Games Showcase Extended. However, the video shown wasn't a trailer or gameplay reveal, according to Tameem Antoniades, the chief creative ninja at Ninja Theory. Instead, it was a "montage of the kind of work we've been up to."

Xbox Games Showcase Extended

Read more
Metroid Dread has been in the works for 15 years
Samus swings at an enemy in Metroid Dread.

Now that E3 2021 is officially over, it's safe to say that Metroid Dread was the biggest shock of the show. Nintendo filled fans' wildest dreams with the first original Metroid game in 19 years, which is a proper sequel to the Game Boy Advance title Metroid Fusion.

Metroid Dread – Development History (Nintendo Switch)

Read more