Skip to main content

Wolfenstein: The New Order review

Wolfenstein New Order_Bumping_Heads
Wolfenstein: The New Order
MSRP $60.00
“Wolfenstein: The New Order is no rote shooter; it’s a meaty game that delights with its oddball story and well-designed play.”
Pros
  • Thoroughly entertaining oddball story
  • Design supports multiple play styles
  • Lots and lots of meat on these bones
Cons
  • Dialogue occasionally falls flat
  • Some extra content gated behind a lengthy collectible treasure hunt

It’s around the time that B.J. Blazkowicz drops acid with an afro-wearing, battle-scarred guitarist and starts pondering the nature of the human soul that the weirdness in Wolfenstein: The New Order shines through. This latest Wolfenstein might not bring about the design revolution that its increasingly distant id Software-developed progenitor did, but it’s a helluva fun ride all the same.

And for a game built around snuffing out Nazis, it applies a surprisingly delicate touch to character building. There’s a raw unevenness to this MachineGames title that, against all odds, works again and again in its favor.

In The New Order, MachineGames ditches the series’ trademark fantastical World War II setting for an alt-history post-war set in the 1960s. The Nazis won and freedom-seeking haters of fascism around the world are forced underground into resistance cells. In a clever inversion of real world crises that leans on one of history’s greatest villains for justification, The New Order’s knights in shining armor (male and female) are effectively terrorists.

Trippy.

The game opens on a familiar World War II setting, albeit one in which the Nazis employ squadrons of jet fighters and giant, mechanical robo-hounds. B.J. Blazkowicz and his multi-national comrades-in-arms are off on a mission to take out longtime series antagonist Wilhelm “Deathshead” Strasse. Things seem to be going well… until an unfortunate run-in and a difficult choice send the game’s story spinning off into the future on one of two slightly different paths. 

Wolfenstein New Order_Give_us_a_kiss

The “who lives and who dies” moment that creates a split timeline in the story doesn’t amount to much of a difference on the gameplay side of things, but it speaks to the thought MachineGames put into developing a human soul for this war story. The characters populating B.J.’s adventure – and there are differences, depending on the timeline you occupy – bring tragic, believable backgrounds to their interactions, and the result is a diversity of surprisingly human character moments.

B.J.’s drug-fueled head trip is but one example. His relationship with Anya, the female lead, is convincingly built and frequently reinforced with quick pecks on the cheek and nooners in the supply closet. The writing is hardly bar-raising, but it’s at least a complete package. The script and the plotting never loses sight of the fact that the passive viewer of cutscenes needs concrete links to the relationships that help define Captain Blazkowicz.

Wolfenstein: The New Order capably toes the line between fan service and bold reinvention.

All this talk about the story, but what of the gameplay? Wolfenstein: The New Order brims over with it, amounting to a surprisingly beefy 15-hour(ish) play time for just one of the two storylines. It’s justified, too, with B.J. making war on the Nazis in a dazzling array of locations, from more traditional warehouses and political prisons to forced labor camps (think Escape from Butcher Bay) and a handful of other out-of-this-world settings. Even the more genre-familiar locations feel unique, a product of the post-war Nazi supremacy. It’s something that the story smartly accounts for at one point, yet another example of the care MachineGames put into crafting a complete experience. 

It also helps that there’s variety in B.J.’s corridor shooting. Running and gunning is a perfectly viable strategy, especially when nearly every weapon in your arsenal can be dual-wielded, but large sections of the game allow for a stealthier approach. Unlockable perks reward you with bonuses like increased ammo capacity or quieter sneaking, and they’re earned by completing challenges related to the activity they boost. Stealth perks won’t unlock if you spend most of your time gripping a machine gun in each hand.

Level design elegantly supports these different approaches. It’s easy enough to waltz into any new location with your guns blazing, but there are also plenty of vents and other crawlspaces tucked just out of sight that allow for stealthier play. It’s only in the final moments of the game that a quieter approach proves unwise, with a handful of big battle encounters that require a lot of noise and destruction.

No matter how you choose to approach Wolfenstein: The New Order’s challenges, there’s a satisfying feedback loop that comes from gunning down that many Nazis. It’s almost a back-to-basics appeal when you go loud, a flavor of action that taps directly into what was so appealing about Wolfenstein 3D in 1992 (which makes an awesome surprise appearance for thorough explorers). Even the stealthy play satisfies, as you seek out hidden paths and use them to chart a course for your knife into an oblivious Nazi commander’s neck.

There’s even replay value, which is practically unheard of in a single-player only shooter these days. The campaign story doesn’t change significantly between the two timelines, but that along with the promise of taking on a different play style makes a repeat playthrough more appealing. Collect enough Enigma Code collectibles and you open up a collection of unlockable modes. It’s a neat bonus, though the collectible hunt required to get them might be too much for some players.

MachineGames delivers on the “new order” in the game’s title with this first effort for the studio in the Wolfenstein series. For all that’s familiar and comfortable, there’s an undeniably fresh take here, one that brims with personality and a distinct sense of style. Wolfenstein: The New Order is more of the same in some ways, but MachineGames capably toes the line between fan service and thoughtful reinvention.

This game was reviewed on a PlayStation 4 using a copy provided by Bethesda Softworks.

Highs

  • Thoroughly entertaining oddball story
  • Design supports multiple play styles
  • Lots and lots of meat on these bones

Lows

  • Dialogue occasionally falls flat
  • Some extra content gated behind a lengthy collectible treasure hunt

Wolfenstein: The New Order trailer

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
How to pre-order Dead Island 2: retailers, editions, and bonuses
Dead Island 2.

Some of us out there have been waiting on Dead Island 2 since 2014, when it was first revealed with a cinematic trailer. Little did we know at the time that the game would not only be delayed but that the original developers would leave the project. And then, the second team picking up where they left off would also be removed, and the game would finally land with its final team at Dambuster Studios. There are few games that can survive this long of a development cycle, and even fewer that can somehow still make it to market after passing hands so many times, and yet Dead Island 2 refuses to die.

With its re-reveal at Gamescom 2022, Dead Island 2 was quick to slap a solid release date of February 3, 2023, on the game to build some goodwill and trust among fans who have been waiting for close to a decade already. Not long after, pre-orders were launched, further cementing the fact that, yes, this game is actually coming out. Whether you've been waiting since 2014 or are just hearing about the franchise now, here are all the details on how to pre-order Dead Island 2 and what each edition comes with.

Read more
Is New World worth playing in 2022?
New World players engaged in combat.

New World celebrated its first anniversary on September 28, 2022 -- and while its servers aren’t nearly as bustling as they were at launch, the game still has a thriving community and remains one of the most popular MMORPGs. Much has changed in a year, but some aspects of New World are exactly as they were in 2021.

Amazon has big plans for the title, but is New World worth playing in 2022?

Read more
How to pre-order Assassin’s Creed Mirage: retailers, editions, and bonuses
An assassin overlooking Baghdad.

The next Assassin's Creed is fast approaching, but this one isn't quite like the last few we've had. Rather than follow the open-world, western RPG style that Origins kicked off, Assassin's Creed Mirage is taking things back to basics in a lot of ways. It will be a more focused, story-heavy game that takes place primarily in just one city and will only last around 20 hours instead of up to 200. The focus once again is on stealth and using your skills to assassinate targets, as well as your parkour and tools.

Just because Assassin's Creed Mirage was built off of what was first intended to be DLC for Valhalla, that doesn't mean it isn't going to have just as much care and attention put into it as any other Ubisoft title. In line with this, there are three individual editions of the game already up for pre-order to pick from. Whether you've been with the brotherhood since the inception of the hidden blade or jumped in when RPG mechanics and loot were brought onboard, there's a lot of content between the different editions to choose between. Here's all you need to know.

Read more