Skip to main content

WrestleQuest turns your WWF nostalgia into a turn-based RPG, and it works

When I was a kid, my brother and I had a gigantic box of wrestling action figures. I didn’t know who most of them were, but that didn’t stop me from pitting them against one another or any other figures lying around my toybox. Spider-Man, Stretch Armstrong, Baby Sinclair from Dinosaurs — everyone became a player in my absurd wrestling promotion. And that’s exactly the kind of childhood energy WrestleQuest aims to deliver.

WrestleQuest - Legends Trailer | PS5 & PS4 Games

Set to launch on August 8, WrestleQuest is a wrestling-themed RPG that pays tribute to the golden age of WWF (before it got the “F out”). Nostalgic 80s kids will recognize real-life icons like André the Giant and Jake the Snake, but this isn’t a grounded adaptation of wrestling’s illustrious history. Instead, it’s a wacky turn-based adventure where muscular athletes face off against toy tanks, garbage pail monsters, and more. It’s as if somebody turned my play sessions into a full video game.

Ahead of its release, I went hands-on with WrestleQuest, playing through its opening for hours. While its silly story has yet to hook me, its battle system finds some creative ways to translate the fast and fluid nature of wrestling into a suitable turn-based RPG formula. For kids who grew up worshiping “Macho Man” Randy Savage, it’s the kind of goofy blast from the past that’s sure to dig up some old memories.

Cream of the crop

Developed by Mega Cat Studios, WrestleQuest follows an amateur wrestler named Muchacho Man who is looking to win his world’s most prestigious championship. To achieve that, he sets out on an unpredictable, often absurd adventure full of big muscles and even bigger personalities. That journey starts with an extra narrative twist too, as players jump between two different lead characters seemingly on a collision course.

Based on its earliest few hours, storytelling isn’t so much where WrestleQuest shines. It’s clearly going for childlike silliness, down to its toy-themed presentation. So far, I’ve been shuffled between biomes with very little narrative setup or cohesion. One minute I’m in a junkyard avoiding wrecking balls and fire-spewing cars, the next I’m traversing icy mountains. There doesn’t seem to be much rhyme or reason, but I suppose that’s exactly what my own stories were like as a kid.

A Macho Man statue stands tall in WrestleQuest.
Skybound Games

What I’m more engaged by so far, though, is a creative RPG setup that feels wholly original. Naturally, all battles take place in a ring and are presented like a wrestling match. Each turn, party members can choose between four different actions: Strike, Taunt, Item, and a list of character-specific special moves that use up AP. The basic attack system isn’t too far off from the Mario and Luigi RPG series, where players need to nail button presses to get more damage from strikes. It’s a little more active than just choosing a move from a menu, which adds more stakes and tension to even the simplest strikes. I can even counter certain enemy attacks by landing a correct button press at times, a clever way to emulate reversals.

Special moves mix things up further. Each recruitable character comes with its own suite of moves, from stunners to multi-target hockey slapshots (in the case of my deer pal Stag Logan). Though what’s particularly neat is its approach to combo attacks, finding a fun way to integrate tag team and trio moves. One character can spend a turn to set up a tag maneuver, allowing another in the party to unleash a powerful tandem attack. It’s a smart system that twists a standard RPG party system into something that makes sense in a wrestling game.

Wrestlers square off in a ring in Wrestlequest.
Skybound Games

As any wrestling fan will tell you, a great match isn’t just about big moves. There’s an art to keeping a crowd entertained that goes beyond moves. To replicate that, WrestleQuest has a unique hype system that players have to manage too. Every action either raises or decreases a hype meter at the bottom of the screen. Taunting, for instance, will add more hype as the wrestler showboats to the crowd. The higher the meter goes, the more passive bonuses the party gets during a match, like increased attack power or AP regeneration. On the flip side, low hype can stack debuffs on the party, even cutting how much experience is earned at the end. That idea creates a thoughtful battle system that doesn’t just encourage players to spam their most powerful moves over and over. They need to think about the “flow” of a match to really maximize the rewards earned for completing one.

Of course, most wrestling matches don’t end by beating an opponent to death. As such, many enemies in WrestleQuest need to be defeated via pinfall. When an enemy’s health is low enough, they lay down on the mat. A character then needs to select a pin from their special move menu and complete three well-timed button presses within 10 seconds to get a “three count.” It’s another clever system, though one that can get old fast — especially when you botch a pin and your opponent springs back to life with a bit of health. Fortunately, there’s a way to enable auto-pins in the main menu for anyone who finds that mechanic a little too gimmicky for its own good.

Muchacho Man shops for outfits in WrestleQuest.
Skybound Games

There’s a lot more I’ve yet to see too. I’ve barely gotten to experiment with managers, who grant passive boosts during battles and have their own special buff moves, and there’s a heel/face morality system that promises impactful choices down the line. Players can even customize Muchacho Man’s entrance or cut promos before big fights, adding some extra details that make it feel like a wrestling game rather than a standard turn-based RPG. Each system pays tribute to wrestling’s nuances in fun ways that I’m eager to dig into later in the adventure. I just hope all of those ideas can stay fresh throughout a promised 50+ hours of content, which sounds like a tall order for a game potentially lacking a strong story hook.

In a year that’s seen a war between WWE 2K23 and AEW: Fight Together, WrestleQuest feels like the third man running to ringside with a steel chair. It’s a completely different approach to a wrestling game that brings a silly, childlike innocence to it. Though I’ll have to get deeper before I can find out if the cream will truly rise to the top.

WrestleQuest launches on August 8 for PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC. It’ll also come to mobile devices in August via Netflix.

Editors' Recommendations

Topics
Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
How to revive dead companions in Baldur’s Gate 3
Withers offering services to the player in Baldur's Gate 3.

You're given a good bit of leeway during battles in Baldur's Gate 3 before you or a companion actually bites the dust for good. While in battle, if a teammate does take enough damage to drop, they aren't dead then and there. Instead, they will be downed with a chance to roll every turn to get back up. If they roll successfully three times, the battle ends, or you use another character to pick them up, they're good. If they fail that roll three times, however, they will be completely dead. That can be harsh when you've become attached to certain characters and want to further their stories, so you'll be looking for any way you can to bring them back. Thankfully you do have a few options for reviving companions in Baldur's Gate 3, but just like respeccing, they aren't so obvious.
Pay Withers to bring them back

Withers is a friendly undead you can find in a secret room in the Dank Crypt found inside the Overgrown Ruins. After finding and speaking to him in his sarcophagus, he will offer you various services, one of which is bringing back any dead companions. He won't do this out of the kindness of his heart (probably because it isn't beating) and will charge you a heavy fine of 200 gold to do so. Still, that's a small price to pay to bring back a beloved character. Once paid, that character will appear in your camp where they would normally be, so there's no need to go back to their corpse and find them.
Use a scroll of Revivfy or learn it

Read more
Every video game delay that has happened in 2023 so far
The player skates toward the moon in Skate Story.

Few things feel as inevitable in the video game industry as delays. Ever since the onset of the COVID-19 pandemic, game delays have only become more and more common as developers find previously set timelines unrealistic and adjust their release plans accordingly. More than halfway through 2023, we've already seen some notable AAA games like Suicide Squad: Kill the Justice League, Skull & Bones, and Pragmata delayed pretty heavily. Because video game release date delays are so common, it can be tough to keep track of every game that has had its launch date shifted in some way.
That's why, just as we did in 2021 and 2022, Digital Trends is rounding up every game delay that's announced throughout 2023. Here are the high-profile ones that have happened so far, listed chronologically by their new intended release dates.
The Dark Pictures: Switchback VR (March 16)

As Until Dawn: Rush of Blood is one of the best games for PlayStation VR, The Dark Pictures: Switchback VR, Supermassive Games' PlayStation VR2 successor, is a highly anticipated launch title for the upcoming VR headset. Unfortunately, it will no longer make PlayStation VR2's February 22 launch and will instead be released on March 16. On Twitter, a message from Supermassive Games says this delay will ensure that players "receive the most polished, terrifying experience possible" at release. The game was released on that date to mixed reviews.
Atelier Ryza 3: Alchemist of the End & the Secret Key (March 24)

Read more
Is Remnant 2 cross-platform?
Three characters shoot at a boss in Remnant 2.

Aside from the focus on firearms and integrating some randomly generated environments, the Remnant series sets itself apart from other souls-like games mainly with its focus on co-op. Both titles encourage you to team up with two friends to fight your way through the mutated monsters that await. After so many years of progress in terms of multiplatform games incorporating full cross-platform support, you might assume Remnant 2 will follow suit and let you make a group with anyone regardless of what platform they're on. However, the truth may be a bit more disappointing. Before you make plans with your squad, here's what you need to know about Remnant 2's cross-platform support.
Is Remnant 2 cross-platform?

Unfortunately, Remnant 2 does not have cross-platform play between PS5, Xbox Series X or PC -- and there's no word about it being added in the future.

Read more