Skip to main content

Knights of the Old Republic: Can Star Wars make a watchable video game movie?

Traditionally, video game movies haven’t been very good, but Disney is going to make one anyway — and it’s bringing Star Wars along for the ride. The same week that Timothy Olyphant trashed his own Hitman adaptation and the Sonic the Hedgehog flick was delayed to give filmmakers time to fix its nightmarish main character, Buzzfeed broke the news that writer Laeta Kalogridis (Altered Carbon, Shutter Island) has almost finished a script based on Star Wars: Knights of the Old Republic.

Knights of the Old Republic, a role-playing game by Mass Effect, Dragon Age, and Baldur’s Gate studio Bioware, came out for Xbox and PC in 2003, and it takes place about 4,000 years before the events of Star Wars: Episode IV — A New Hope. In the game, you play as an amnesiac Jedi who’s drawn into the war between the Galactic Empire and the Sith Lord Darth Malak. The game quickly became a classic thanks to its creative use of familiar Star Wars tropes, its well-rounded characters, and one of the best plot twists in Star Wars history.

Recommended Videos

Knights of the Old Republic was followed by an excellent but unfinished sequel as well as an MMORPG, Star Wars: The Old Republic, which launched in 2011 and is still receiving regular updates. It also spawned a handful of tie-in novels and comic books.

Buzzfeed claimed that Kalogridis’ script is the first of a planned trilogy, although it didn’t specify whether the Knights of the Old Republic spin-off is a film, a TV miniseries, or an animated project.

Previously, Game of Thrones showrunners David Benioff and D.B. Weiss, whose Star Wars trilogy will begin in 2022, were rumored to be working on Knights of the Old Republic. It’s not clear whether Kalogridis’ script is related to Benioff and Weiss’ movies or not, although Buzzfeed noted that Kalogridis began writing in 2018 when Game of Thrones was still in full swing.

Going to the video games for inspiration is an interesting move by Disney. On one hand, with Star Wars: Episode IX — The Rise of Skywalker set to end the Skywalker saga, going back to the Star Wars universe’s distant past opens up all kinds of new story opportunities, and doesn’t risk contradicting established canon.

On the other, it’s a video game movie. While series like Tomb Raider and Resident Evil make enough money to warrant endless sequels, they’re critical punching bags — and that’s before we even consider lesser efforts like Max Payne, Warcraft, and Super Mario Bros.

Novelty is a factor, too. One of the reasons why Knights of the Old Republic is so beloved by Star Wars fans is that it took a well-known franchise and did something new. That’s no longer the case. On the big screen, the prequels have already shown us giant battles featuring the Jedi in their prime. Knights of the Old Republic 2‘s deconstruction of familiar Star Wars tropes has echoes in both The Last Jedi and also Star Wars Rebels.

But there’s hope. Star Wars video games have a better-than-average track record when it comes to storytelling, and often finds ways to make the well-trod ground feel new. TIE Fighter offered a glimpse at day-to-day life in the Galactic Empire, while Jedi Knight chronicled the arduous process of becoming a master Force user. Things are looking up for video game movies, too: Detective Pikachu was great.

If Knights of the Old Republic can buck video game movie tradition and succeed, it could open up a whole new timeline for Star Wars to explore and could pave the way for game-exclusive characters like Kyle Katarn and Galen Marek to hit the big screen. If it doesn’t, well, there’s plenty more Star Wars on the way — and besides, the games themselves aren’t going anywhere. They’re still great.

Chris Gates
Contributor
Christopher Gates lives in Los Angeles, CA and writes about movies, TV, video games, and other pop culture curiosities. In…
Apple TV+’s Tetris shows movies about video games are the next big thing
tetris apple tv plus movies about video games next big thing movie poster 3

After more than a decade of unprecedented dominance over Hollywood, the reign of superhero comic book adaptations may finally be coming to an end. The once-bulletproof Marvel Cinematic Universe has seen its first box office disappointment in Ant-Man and the Wasp: Quantumania, and returning Disney CEO Bob Iger has pumped the brakes on the nonstop parade of forgettable streaming shows.
DC Films has entered a rebuilding phase after Dwayne Johnson’s long-awaited Black Adam failed to make a splash, and The CW’s sprawling Arrowverse is coming to an end after a cumulative 41 seasons across eight television titles. While the comic book movie may yet rebound in the years ahead, its place in the zeitgeist is rapidly being conquered by another arena maligned by older generations: video games.

Has the video game movie curse lifted?

Read more
Like Tetris? Here are 5 underrated movies about video games
Three men crowd around a computer in Bandersnatch.

Video game adaptations are everywhere these days. In the past few years, we've gotten movies or shows featuring Sonic the Hedgehog, the adventuring bros from Uncharted, two more disappointing Resident Evil adaptations, and the animated exploits of Cyberpunk: Edgerunners. The Super Mario Bros. Movie is about to hit theaters, while one of the most acclaimed TV shows of 2023 is HBO's adaptation of Naughty Dog's The Last of Us video game.

Movies about video games, however, are still pretty rare and are usually marketed as straightforward genre pictures like a road movie or a zany comedy. That all changes with the Apple TV+ movie Tetris, which fully embraces its video game biopic origins as it chronicles the creation and rise of one of the most popular video games ever. If you enjoyed that movie, you should check out these 5 underrated films about video games.
Black Mirror: Bandersnatch (2018)
Black Mirror: Bandersnatch | Featurette: Consumer [HD] | Netflix

Read more
Bringing VR’s best Star Wars game to PlayStation VR2 was a no-brainer, devs say
star wars tales from the galaxys edge psvr2 interview ilmxlab starwarstalesee screenshot c 3po and r2 d2

When ILMxLAB learned about the PlayStation VR2, Director Jose Perez III thought it was a "no-brainer" for the studio to bring the Oculus Quest game Star Wars: Tales from the Galaxy's Edge to the new headset.
"We're always looking at how we can push the fidelity of the work that we're doing," Perez III tells Digital Trends in an interview. "PlayStation VR2 is ridiculously powerful; we got really excited about what we could bring to that. We started talking with our friends at Sony because we had a great relationship with them for Vader Immortal, and it was really a no-brainer. Then, you put the headset on, you start feeling the haptics, and you start seeing what you can do with the visual fidelity and lighting, and it's like, 'Oh, this is awesome!'"
Star Wars: Tales from the Galaxy's Edge - Enhanced Edition | Official Trailer | PS VR2
PlayStation VR2's launch and its first wave of games are nearly upon us, and Star Wars: Tales from the Galaxy's Edge Enhanced Edition is one of those titles. This is a make-or-break time for VR, which is still struggling to move into the mainstream but could become more popular if Sony's headset can offer a compelling and accessible virtual reality experience. Ahead of its release, Digital Trends spoke to Director Jose Perez III and Producer Harvey Whitney from ILMxLAB to learn about the process of crafting one of these critical "no-brainer" launch games and PlayStation VR2 will ultimately stand when it comes to the future of VR gaming.
The power of PlayStation VR2
Star Wars: Tales from the Galaxy's Edge was originally released for Meta Quest VR headsets in November 2020. It's set on the planet of Batuu, which people also explore at Dinsey parks, and follows a Droid Technician who gets caught in the middle of a grander fight against the First Order after crash-landing on the planet. At the time, it was meant with decent reviews and only got better as its story was completed and expanded with the Last Call DLC.
After getting the "Enhanced Edition" of the game for PlayStation VR2 greenlit, ILMxLAB actually had to go and make it. As the team was dealing with new hardware for the first time, producer Harvey Whitney thought it was good that the team's first project on PlayStation VR2 was an enhanced version of an existing game.
"Early on, knowing that we already had the content that was created for the original, that changes things quite a bit," Whitney tells Digital Trends. "We're not redeveloping the story and coming up with all of that. We just had that opportunity to work as a team and ask, 'What do we really push here, and where are the changes that we want to make, and what we can do to really take advantage of this hardware?'"

The VR space is full of different headsets with unique specs, with the much higher specs of the PS VR2 standing out. The PlayStation VR2 sports some impressive specs compared to its VR peers, displaying content in a 4000x2030 HDR format at a 90Hz or 120Hz frame rate. Plus, games have the PS5's power, spatial, and brand new Sense controllers to take advantage of, rather than the 2013 console and 2010 motion controls that limited the original PlayStation VR.
PlayStation VR2 supports Roomscale, Sitting, and Standing play styles, which added more complexity as Tales from the Galaxy's Edge supports all three. Thankfully, Perez III that bringing Tales from the Galaxy's Edge to PlayStation VR2 was relatively manageable because of how impressive the system's specs were.
"A lot of the development processes are similar [to other VR platforms]," Perez III says. "We're still working inside of Unreal, and we're doing a lot of those same processes. But we don't have to look at performance quite as much as we do on some of the other devices, so we're able to open up a lot of things or not be as concerned about certain things. That comes with better hardware."
Better hardware, better games
Looking at the biggest games of the PlayStation VR2 launch window lineup, the visuals of titles like Horizon Call of the Mountain and the VR modes of Resident Evil Village and Gran Turismo 7 are impressive. In our discussion, Whitney also made it quite clear that one of the real advantages of working on this remaster was not having to worry about strict limitations on the visuals or even the audio. "We got lucky in the sense that there's a lot more to PlayStation VR2 that we hadn't had previously," Whitney says. "We could really push the graphics and make it shine. But then there were also some other things that came into play. We totally redid the audio, it sounds amazing."

Read more