Skip to main content

You will get fooled again: The Who is making an Oculus Rift app for its 50th anniversary

See the Teenage Wasteland: Behind the scenes of The Who's upcoming Oculus Rift VR app

who app on oculus rift a2f2971b263089bb2b82b479264ff5e3
Image used with permission by copyright holder
In honor of its 50th anniversary this year, one of rock’s most legendary acts is stepping into a new dimension.

The Who is preparing to give fans a 3D outlet through which to experience the music and history of the band, thanks to an app in the works for the soon-to-be-released Oculus Rift virtual reality headset. In addition to presenting you with a trove of content to peruse, like lyrics and images, the app will use the capabilities of the headset to do things like simulate what it would look and sound like to stand onstage with the band.

Recommended Videos

U.K.-based tech company Immersive, working with Universal Music, created the app as a kind of virtual companion to the band’s compilation album “The Who Hits 50!” that was released at the end of October. Ben Dawson, one of Immersive’s founders, told Digital Trends that the project is the first such large-scale effort from his company and has been at least three years in the making.

“The question bands ought to ask today is how they can stand out from the ordinary.”

“The Who might have been just another rock ‘n’ roll band were it not for the release of Tommy,” explained Dawson. “We felt they were a band that’s really stood the test of time and inspired later generations by moving beyond the 3-minute song into more of a concept – going beyond the album format and really turning digital music into an audio-visual concept. Something that had a narrative and had imagery.”

A more basic version of the app is now available for iOS and Android devices. It features a virtual world modeled around events and images from the band’s career that the user can explore. A media launch for the project will take place Nov. 12 in Shepherd’s Bush, which will be attended by The Who lead singer Roger Daltrey (whose son Jamie is the creative director at Immersive).

Meanwhile, a richer version of that app is what’s coming later for the Oculus headset.

Carving out a spot for itself on a next-gen platform like the Oculus might sound like a big leap for a rock ‘n’ roll band that came on the scene long before the advent of the Internet. Though the band once promised us they’re “not trying to cause a big sensation,” Dawson says this kind of attention-grabbing gesture is exactly what the story of a group that broke boundaries while busting eardrums deserves. In fact, he could barely contain his excitement in a phone interview when giving a taste of what users and Who fans will soon get to experience.

Related: Consumer-ready virtual reality from Oculus VR is months away

Dawson said the team behind the project hopes users will strap on the Oculus headset and look out into a stadium while a light show unfolds around them. The music would also envelop the wearer, as if they were on stage. Pan around to look at the drummer, for example, and the drums would get louder in the mix of sound emanating through the headset.

Immersive’s goal, Dawson says, is to help artists create rich, multi-platform experiences to present and enhance their content through digital content packages the company calls “Immersive Albums.” The company works across platforms that range from smartphones to, as the project with The Who shows, more cutting edge platforms like the Oculus.

“The question bands ought to ask today is how they can stand out from the ordinary,” said Dawson. “Our company has really been founded to try to bring together audio, visual, and narrative through the use of appropriate technology. I want the emphasis of people who make music and albums to be how much they can push their creativity.”

The app released this week is something of a work in progress, with Immersive planning to keep adding new features. Future editions, for example, will include access to the band’s 50th anniversary tour dates. (That tour will kick off in Tampa in April 2015.)

“Our company is trying to look at how 3D environments can house content and how it can fit within something like the Oculus virtual reality environment,” Dawson said. “This is what bands should be trying to do. They should inspire people by telling stories and making things that are impactful, rather than the kind of throwaway that we’ve been used to.”

Andy Meek
Former Digital Trends Contributor
Andy is a business reporter in Memphis who also writes for several national publications focused mostly on business and…
What is spatial audio? The 3D sound experience fully explained
Person listening to spatial audio using Apple AirPods Max headphones.

Since Apple added “spatial audio” to the Apple Music streaming service and the AirPods family of wireless earbuds and headphones in 2021, it feels like you can’t read about new audio products or services without running into that term. And just a few short years later, it’s seemingly everywhere.

This has led to a lot of misconceptions about what spatial audio is, how it works, and why you need to hear it for yourself. People often ask, “If Apple created spatial audio, why are other companies claiming they do it, too?” The answer is that Apple didn’t create it, and you certainly don’t need to own its products to experience spatial audio.

Read more
How to download music from SoundCloud on desktop and mobile
Soundcloud Interface on a Macbook.

If you’re a huge music fan, you’ve probably combed through the many playlists, artists, and albums of your Spotify or Apple Music subscription. But what about all the indie artists of the world? Some music-streaming platforms are better than others at celebrating the
‘unsung gem’ acts, but one of the most reliable forums for new, off-the-grid tunes is SoundCloud.

Founded in 2007, SoundCloud has always prioritized music that’s a bit under the radar. With over 320 million tracks in its library, the platform will even let you download a majority of its songs and albums.

Read more
The best kids headphones of 2024: for fun, safety, and sound
Two kids using the Puro Sound PuroQuiet Plus to watch something on a tablet.

Kid-friendly consumer tech is all the rage these days, so it’s no surprise that there’s an entire market of headphones designed exclusively for young ones. But when we think “kid-friendly,” sometimes we imagine products that are built to be a bit more throwaway than their adult counterparts. That’s not the case with the products on our list of the best headphones for kids, though.

We want our child-tailored headphones to include parental-controlled volume limiters, to ensure our children aren’t harming their eardrums. Pretty much every entry on our list checks this vital box, but we also wanted to point you and yours toward products that offer exceptional noise-canceling, built-in mics for phone and video calls, and long-lasting batteries for schooldays or a long flight.

Read more