Skip to main content

Forget Apple, Amazon and Google: CES is for the little guys

Image used with permission by copyright holder

Workers are tightening the last bolts on a sprawling booth city, engineers are busy swapping cables on prototype TVs, and somewhere on the Las Vegas strip, a gaggle of business execs are already doing something regrettable. It’s time for the 2013 International CES.

For those unacquainted with the largest tradeshow in the Americas, it goes something like this: Three thousand consumer technology companies from across the globe spend millions of dollars to congregate in the Nevada desert and exhibit their latest creations under a haze of strobe lights, throbbing bass and free booze.

The ensuing madness is legendary, and for years, CES has stood as the Mecca of all things silicon, a Holy Land for anyone looking to get a glimpse at the future of tech.

Except Apple isn’t here. Google lurks in private meeting rooms. Amazon barely makes a peep. And from all early indications, the hottest phones are being held back for next month’s Mobile World Congress in Barcelona. Does CES still have a purpose in 2013?

As more and more companies call their own shots by announcing products on their own schedule – or attending entirely different shows – the relevance of this multimillion dollar spectacle seems to come into question again every year.

My answer: CES absolutely still has a purpose. Despite the admonitions of company bean counters who watch the Amex charges pile up every year and jaded journalists suffering blisters and temporary hearing loss, this bizarre spectacle still needs to exist. CES is the underdog’s chance to shine.

From companies that make awesome laptops (sans glowing fruit) to companies that make USB thumb drives with a mechanical dogs that hump your computer when you plug them in, this is where they come to get noticed. Discovered. Written about. Everyone shares the same 1.87 million square foot playing field.

Not every company has the funds to fly hundreds of gawkers to an elaborately choreographed launch in a private auditorium, and not every one should. Instead, they come to the most insanely competitive venue on the face of the earth with faith in their products, alcohol in their veins and silicone in their booth babes’ boobs.

The products, it’s worth noting, still manage to impress without a guy in a turtleneck reminding you how “magical” they are every 15 seconds. From TVs the size of your wall to autonomous robots, speakers that rattle your bones and preternaturally thin smartphones rivaled only by the models holding them, you’ll find it all here.

CES is still the best glimpse at the tech you’re going to own in 2014 and beyond. Which is why we’re here, roaming 32 football fields’ worth of DayGlo carpet to root out the best of the best from more than 3,000 exhibitors. Whether it’s home theater, computers or phones you’re interested in, we’ll have boots on the ground covering it, live, all week.

So stay tuned, stay intrigued, and wish us luck staying sane. We’re going in.

Nick Mokey
As Digital Trends’ Editor in Chief, Nick Mokey oversees an editorial team covering every gadget under the sun, along with…
Halo Infinite’s talkative Grunts are bad stand-up comedians
halo infinite grunts

I've played every mainline Halo title, with the exception of Halo 5, and have always been bothered by one thing: The Grunts. They are are a cannon fodder enemy type that is meant to fill in ranks and give players something they can mow down without much thought when not facing off against tougher enemies like Elites. In the early days of the series, they were a perfectly fine enemy that was fun to melee attack. They made goofy sounds when attacked, which injected a bit of levity into an otherwise melodramatic series.

It wasn't long before the developers doubled down on that joke, making them more explicitly comedic with one-liners. Grunt humor has always been hit-or-miss, but Halo Infinite takes the hackiness to an overbearing level at the expense of the game's tone.
Grunts are not funny

Read more
Halo Infinite has what it takes to thrive as an esports game
Halo Infinite capture the flag.

While I have been a gamer for my entire life, it was actually very early esports that got me to take the medium seriously. When I was playing Counter-Strike 1.6 at far younger than I should have been, my friend and I would head over to a local gaming café where we would play in small tournaments or casual matches with whoever was around. Later on, it was seeing Halo 2 tournaments hosted by MLG on TV that got me to buy an Xbox and start playing console games online for the first time. I followed the competitive Halo scene up until the end of the Halo 3 days and then ... just kind of fell off.

Esports changed after that, or at least it felt like they did. There were still some first-person shooters doing tournaments, but all the attention seemed to have shifted to MOBAs around that time. Games like DOTA 2 and League of Legends have hosted the biggest Esport tournaments of all time, with giant cash prizes and even bigger viewer numbers.

Read more
The pandemic forced fighting games to grow up in 2021
fighting game growth 2021 kof15 screenshot

Fighting games are one of the most iconic gaming genres out there. From the arcades and cabinet-to-cabinet bouts with Street Fighter 2 to home consoles featuring online netplay across the country with Street Fighter 5, these titles and more like them have become engrained in gaming culture.

Despite how important fighting games are to the medium's history, the genre hadn't really grown up much since its arcade days. That was especially apparent in their archaic online implementation, which was holding back their potential. It wasn't until the COVID-19 pandemic that the genre was forced to modernize and finally act its age.
Staying competitive
For quite some time, fighting game fans have sat on the sidelines and watched as games like Fortnite, Dota, League of Legends, and more receive endless support and great online capabilities. That support turns into profit for the companies making them as it keeps their player base active. A dedicated audience means more prize pool money in esports tournaments and competitive support from the companies. The same can't be said for the fighting genre.

Read more